Player Matchup

Izanami
Izanami
 
Izanami
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
SlimeJinx
Agni
Level 126
God Stats
13W - 3L
1,809 SR
Queue Stats
36W - 18L
1,698 Elo+
Party 2
Chaac
Chaac
isa1ahlynn
Chaac
Level 44
God Stats
9W - 4L
1,609 SR
Queue Stats
34W - 19L
1,645 Elo+
Party 2
Team Averages
Level 102
1,639 SR
1,614 Elo+

VS

Team Averages
Level 109
1,575 SR
1,511 Elo+
Anubis
Anubis
LilThicccccy
Anubis
Level 115
God Stats
3W - 0L
1,624 SR
Queue Stats
117W - 85L
1,553 Elo+
Party 1
Bellona
Bellona
VsNEclipse
Bellona
Level 87
God Stats
5W - 1L
1,624 SR
Queue Stats
96W - 108L
1,549 Elo+
Party 1
Serqet
Serqet
xAnG3lxSlAy3R
Serqet
Level 125
God Stats
8W - 10L
1,476 SR
Queue Stats
191W - 223L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
1 / 4 / 2
6,480
589
1,957
5,139
495
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
12
7 / 6 / 2
8,903
809
14,270
9,331
1,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
12
1 / 4 / 5
7,615
692
3,497
8,144
4,527
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
6 / 3 / 5
8,942
813
11,654
7,728
4,062
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
VsNEclipse
Bellona
11
2 / 4 / 8
7,978
725
3,371
9,461
6,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 2 / 7
9,632
876
4,504
9,473
9,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
9
Kills
14
14
Deaths
9
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
2
0.5
W
Anubis
6
3
5
2.83
L
Agni
7
6
2
1.33
W
Bellona
VsNEclipse
Bellona
2
4
8
1.5
L
Chaac
1
4
5
0.88
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,724
Damage
19,529
22,614
Taken
26,662
6,506
Mitigated
19,943
2,846
Healing
6,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,957
1,506
109
720
5,139
495
208
3,214
1,925
0
9,271
W
Anubis
11,654
646
0
2,909
7,728
4,062
82
5,148
2,580
42,328
0
L
Agni
14,270
823
0
799
9,331
1,484
0
5,124
3,913
34,622
0
W
Bellona
VsNEclipse
Bellona
3,371
174
0
2,318
9,461
6,524
583
5,244
4,217
3,492
16,757
L
Chaac
3,497
180
15
1,203
8,144
4,527
0
3,836
4,187
0
12,921
W
4,504
409
0
1,674
9,473
9,357
222
4,103
5,370
0
9,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,998
Gold Earned
26,552
87
Minions Killed
124
4
Camps Cleared
6
489,455
Distance Traveled
616,206
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,480
589
19
2
1
97,450
3
W
Anubis
8,942
813
76
7
3
178,952
0
L
Agni
8,903
809
51
5
2
194,538
2
W
Bellona
7,978
725
32
3
3
216,399
2
L
Chaac
7,615
692
17
2
1
197,467
0
W
Serqet
9,632
876
16
1
0
220,855
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role