Player Matchup

Chaac
Chaac
 
Chaac
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
CaptainKillerz99
Heimdallr
Level 15
God Stats
13W - 10L
1,500 SR
Queue Stats
74W - 66L
1,436 Elo+
Solo
Terra
Terra
DRAGONES10P
Terra
Level 29
God Stats
0W - 3L
1,172 SR
Queue Stats
94W - 93L
1,377 Elo+
Solo
Baron Samedi
Baron Samedi
IamKeem
Baron Samedi
Level 5
God Stats
1W - 2L
1,719 SR
Queue Stats
7W - 8L
1,464 Elo+
Party 1
Fenrir
Fenrir
Makyko
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,394 Elo+
Solo
Team Averages
Level 29
1,478 SR
1,434 Elo+

VS

Team Averages
Level 20
1,440 SR
1,434 Elo+
Charybdis
Charybdis
CarToOnZ4553244
Charybdis
Level 25
God Stats
22W - 21L
1,559 SR
Queue Stats
74W - 103L
1,363 Elo+
Party 2
Ares
Ares
DanteGamer447
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Jakeboi6506
Vulcan
Level 33
God Stats
8W - 3L
1,709 SR
Queue Stats
94W - 116L
1,390 Elo+
Party 2
Nemesis
Nemesis
Joep370z
Nemesis
Level 17
God Stats
4W - 4L
1,250 SR
Queue Stats
131W - 143L
1,387 Elo+
Solo
Erlang Shen
Erlang Shen
waxcornet13
Erlang Shen
Level 18
God Stats
5W - 4L
1,183 SR
Queue Stats
149W - 138L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 2 / 2
8,326
438
9,883
13,381
13,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heimdallr
10
1 / 5 / 2
6,984
368
8,802
12,038
3,704
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 4 / 2
6,990
368
2,848
13,649
5,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
IamKeem
Baron Samedi
11
1 / 11 / 0
7,217
380
5,942
15,539
5,020
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Makyko
Fenrir
15
8 / 6 / 2
9,674
509
12,899
18,229
7,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CarToOnZ4553244
Charybdis
16
8 / 4 / 4
10,434
549
9,409
13,158
3,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 2 / 9
9,770
514
9,428
14,875
14,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
15
9 / 6 / 6
10,618
559
12,835
10,097
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Joep370z
Nemesis
16
6 / 1 / 4
10,446
550
6,082
10,902
5,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
waxcornet13
Erlang Shen
17
1 / 1 / 7
10,696
563
14,940
14,629
15,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
14
Kills
27
28
Deaths
14
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
2
2
1.5
L
Heimdallr
1
5
2
0.4
W
Charybdis
CarToOnZ4553244
Charybdis
8
4
4
2.5
L
2
4
2
0.75
W
3
2
9
3.75
L
Baron Samedi
IamKeem
Baron Samedi
1
11
0
0.09
W
Vulcan
9
6
6
2
W
Nemesis
Joep370z
Nemesis
6
1
4
8
L
Fenrir
Makyko
Fenrir
8
6
2
1.5
W
Erlang Shen
waxcornet13
Erlang Shen
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,374
Damage
52,694
72,836
Taken
63,661
35,365
Mitigated
42,401
17,550
Healing
13,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,883
2,087
0
6,053
13,381
13,524
168
1,581
11,756
0
45,752
L
Heimdallr
8,802
4,393
0
1,746
12,038
3,704
92
4,431
7,587
0
35,093
W
Charybdis
CarToOnZ4553244
Charybdis
9,409
6,643
0
2,584
13,158
3,906
3,991
1,945
11,027
0
44,384
L
2,848
715
90
1,722
13,649
5,842
0
4,153
9,392
21,070
4,034
W
9,428
883
0
3,988
14,875
14,194
1,486
1,219
13,470
32,061
0
L
Baron Samedi
IamKeem
Baron Samedi
5,942
1,827
0
1,706
15,539
5,020
154
8,745
6,405
30,930
0
W
Vulcan
12,835
2,891
214
921
10,097
3,206
1,550
3,786
6,311
54,546
0
W
Nemesis
Joep370z
Nemesis
6,082
2,578
0
2,129
10,902
5,310
3,735
914
9,819
0
59,035
L
Fenrir
Makyko
Fenrir
12,899
5,572
0
6,233
18,229
7,275
44
2,654
15,433
0
59,717
W
Erlang Shen
waxcornet13
Erlang Shen
14,940
9,463
0
3,728
14,629
15,785
740
624
13,088
0
75,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,191
Gold Earned
51,964
318
Minions Killed
434
0
Camps Cleared
0
1,510,629
Distance Traveled
1,999,733
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,326
438
80
4
0
358,297
0
L
Heimdallr
6,984
368
44
2
0
281,792
1
W
Charybdis
10,434
549
60
3
0
424,714
0
L
Terra
6,990
368
50
3
0
280,114
4
W
Ares
9,770
514
41
2
0
418,157
1
L
Baron Samedi
7,217
380
43
2
0
248,813
2
W
Vulcan
10,618
559
91
5
0
350,252
3
W
Nemesis
10,446
550
105
6
0
458,009
1
L
Fenrir
9,674
509
101
5
0
341,613
2
W
Erlang Shen
10,696
563
137
7
0
348,601
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role