Player Matchup

Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Heycanwejust69
Jing Wei
Level 65
God Stats
12W - 3L
1,625 SR
Queue Stats
58W - 48L
1,559 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
J-Spec609
Morgan Le Fay
Level 144
God Stats
13W - 11L
1,467 SR
Queue Stats
143W - 135L
1,492 Elo+
Party 2
Bastet
Bastet
ROMAN_WINS
Bastet
Level 156
God Stats
1W - 0L
1,109 SR
Queue Stats
139W - 127L
1,501 Elo+
Party 2
Cerberus
Cerberus
Vino James
Cerberus
Level 151
God Stats
6W - 5L
1,537 SR
Queue Stats
115W - 121L
1,485 Elo+
Party 1
Team Averages
Level 135
1,448 SR
1,507 Elo+

VS

Team Averages
Level 115
1,471 SR
1,410 Elo+
Yemoja
Yemoja
ApexShenanigans
Yemoja
Level 108
God Stats
1W - 1L
1,888 SR
Queue Stats
30W - 48L
1,412 Elo+
Party 3
Set
Set
MrBeatYoBackIn
Set
Level 140
God Stats
5W - 5L
1,353 SR
Queue Stats
110W - 122L
1,503 Elo+
Party 3
Apollo
Apollo
Myth Subway
Apollo
Level 129
God Stats
3W - 4L
1,260 SR
Queue Stats
28W - 38L
1,354 Elo+
Solo
Mulan
Mulan
Tezca99
Mulan
Level 117
God Stats
3W - 3L
1,323 SR
Queue Stats
88W - 90L
1,480 Elo+
Solo
Chang'e
Chang'e
suave641
Chang'e
Level 81
God Stats
2W - 5L
1,530 SR
Queue Stats
13W - 35L
1,300 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
7 / 5 / 14
12,419
828
14,418
14,508
17,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
18
4 / 3 / 10
11,195
746
10,255
13,443
5,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
J-Spec609
Morgan Le Fay
19
9 / 3 / 18
13,570
905
27,898
12,061
5,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
ROMAN_WINS
Bastet
19
14 / 4 / 14
14,420
961
20,700
14,638
6,026
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Vino James
Cerberus
18
2 / 3 / 19
11,774
785
9,658
18,519
23,757
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 7
9,179
612
10,255
16,628
11,211
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 7 / 5
11,456
764
13,654
19,154
7,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Apollo
18
7 / 7 / 5
12,769
851
8,294
15,807
4,448
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
Tezca99
Mulan
16
4 / 7 / 8
10,874
725
13,778
22,926
24,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
suave641
Chang'e
15
2 / 9 / 7
10,031
669
10,526
18,509
6,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
50
36
Kills
18
18
Deaths
36
75
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
7
5
14
2.8
L
0
6
7
0.58
W
Jing Wei
4
3
10
3
W
Morgan Le Fay
J-Spec609
Morgan Le Fay
9
3
18
6
L
5
7
5
1.07
L
Apollo
7
7
5
1.36
W
Bastet
ROMAN_WINS
Bastet
14
4
14
5.25
L
Mulan
Tezca99
Mulan
4
7
8
1.14
W
Cerberus
Vino James
Cerberus
2
3
19
3.83
L
Chang'e
suave641
Chang'e
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,929
Damage
56,507
73,169
Taken
93,024
58,278
Mitigated
53,945
13,283
Healing
17,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
14,418
2,424
0
3,065
14,508
17,890
387
6,461
7,704
4,699
27,650
L
10,255
1,769
1,151
1,168
16,628
11,211
2
4,766
11,575
31,125
0
W
Jing Wei
10,255
4,681
0
1,850
13,443
5,509
1,709
3,808
9,465
0
44,821
W
Morgan Le Fay
J-Spec609
Morgan Le Fay
27,898
3,053
0
1,675
12,061
5,096
1,470
2,545
9,153
49,339
0
L
13,654
4,812
0
3,555
19,154
7,602
0
8,279
10,607
0
43,851
L
Apollo
8,294
4,870
0
1,919
15,807
4,448
699
8,159
7,648
0
34,194
W
Bastet
ROMAN_WINS
Bastet
20,700
6,988
0
757
14,638
6,026
1,692
3,857
10,547
0
38,266
L
Mulan
Tezca99
Mulan
13,778
933
0
5,278
22,926
24,241
0
10,050
12,593
0
23,750
W
Cerberus
Vino James
Cerberus
9,658
177
0
5,936
18,519
23,757
0
4,218
13,741
29,661
0
L
Chang'e
suave641
Chang'e
10,526
847
1,468
3,426
18,509
6,443
329
8,124
10,030
22,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,378
Gold Earned
54,309
268
Minions Killed
276
7
Camps Cleared
7
1,378,397
Distance Traveled
1,214,772
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,419
828
38
3
1
234,687
2
L
Yemoja
9,179
612
52
3
0
229,628
0
W
Jing Wei
11,195
746
96
6
1
273,339
0
W
Morgan Le Fay
13,570
905
47
3
0
276,192
1
L
Set
11,456
764
72
5
5
267,142
2
L
Apollo
12,769
851
82
5
2
233,620
1
W
Bastet
14,420
961
39
3
5
312,201
2
L
Mulan
10,874
725
41
3
0
271,798
1
W
Cerberus
11,774
785
48
3
0
281,978
4
L
Chang'e
10,031
669
29
2
0
212,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role