Player Matchup

Olorun
Olorun
PMpeter310
Olorun
Level 23
God Stats
19W - 5L
1,736 SR
Queue Stats
68W - 50L
1,591 Elo+
Party 2
Fenrir
Fenrir
SinOfSloth45
Fenrir
Level 120
God Stats
4W - 2L
1,463 SR
Queue Stats
239W - 231L
1,641 Elo+
Party 2
Chaac
Chaac
ll Anton 044
Chaac
Level 122
God Stats
4W - 2L
1,634 SR
Queue Stats
85W - 67L
1,607 Elo+
Party 2
Team Averages
Level 88
1,611 SR
1,613 Elo+

VS

Team Averages
Level 93
1,476 SR
1,434 Elo+
Skadi
Skadi
 
Skadi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
AngryUnicorn x
Scylla
Level 118
God Stats
11W - 12L
1,364 SR
Queue Stats
130W - 148L
1,422 Elo+
Party 1
Achilles
Achilles
Mahkalu
Achilles
Level 17
God Stats
6W - 7L
1,563 SR
Queue Stats
169W - 186L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
PMpeter310
Olorun
13
5 / 1 / 17
10,673
712
9,671
9,283
3,371
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
16
17 / 1 / 10
13,075
872
15,465
13,380
10,520
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
11 / 0 / 16
12,183
812
27,585
22,031
20,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
0 / 10 / 2
8,423
562
9,998
16,634
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 11 / 0
8,791
586
9,739
16,998
4,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Mahkalu
Achilles
10
0 / 12 / 2
8,054
537
7,286
24,589
12,931
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
6
33
Kills
2
2
Deaths
33
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
10
2
0.1
L
2
11
0
0.18
L
Achilles
Mahkalu
Achilles
0
12
2
0.08
W
Olorun
PMpeter310
Olorun
5
1
17
13.5
W
Fenrir
17
1
10
22
W
11
0
16
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,721
Damage
27,023
44,694
Taken
58,221
33,963
Mitigated
23,143
22,351
Healing
1,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
9,998
3,746
0
1,086
16,634
5,601
0
989
15,089
0
32,374
L
9,739
1,153
0
20
16,998
4,611
0
1,725
14,740
29,324
0
L
Achilles
Mahkalu
Achilles
7,286
2,599
0
533
24,589
12,931
0
7,692
16,204
0
17,480
W
Olorun
PMpeter310
Olorun
9,671
4,731
847
2,606
9,283
3,371
291
4,414
4,869
27,259
0
W
Fenrir
15,465
4,124
195
5,704
13,380
10,520
794
3,329
9,743
0
49,399
W
27,585
6,408
0
12,999
22,031
20,072
1,417
2,673
18,633
0
57,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,931
Gold Earned
25,268
170
Minions Killed
120
8
Camps Cleared
5
917,588
Distance Traveled
719,128
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,423
562
48
3
2
233,258
6
L
Scylla
8,791
586
51
3
3
248,088
6
L
Achilles
8,054
537
21
1
0
237,782
2
W
Olorun
10,673
712
30
2
0
271,459
0
W
Fenrir
13,075
872
60
4
6
343,297
3
W
Chaac
12,183
812
80
5
2
302,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role