Player Matchup

Fenrir
Fenrir
Betamax1980
Fenrir
Level 85
God Stats
1W - 1L
1,708 SR
Queue Stats
74W - 109L
1,329 Elo+
Party 1
Ra
Ra
Brok3ntok3n
Ra
Level 111
God Stats
5W - 3L
1,533 SR
Queue Stats
184W - 214L
1,338 Elo+
Party 1
Ymir
Ymir
Deputy Ben3250
Ymir
Level 92
God Stats
9W - 9L
1,542 SR
Queue Stats
136W - 191L
1,302 Elo+
Party 1
Skadi
Skadi
Issah320
Skadi
Level 27
God Stats
5W - 5L
1,711 SR
Queue Stats
75W - 123L
1,303 Elo+
Party 1
Jormungandr
Jormungandr
Jinx7411
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,293 Elo+
Party 1
Team Averages
Level 64
1,599 SR
1,313 Elo+

VS

Team Averages
Level 74
1,444 SR
1,399 Elo+
Fenrir
Fenrir
Boarhat_Fisher
Fenrir
Level 69
God Stats
5W - 4L
1,612 SR
Queue Stats
290W - 370L
1,302 Elo+
Party 2
Cupid
Cupid
CornstarchCrusad
Cupid
Level 22
God Stats
2W - 1L
1,409 SR
Queue Stats
64W - 90L
1,317 Elo+
Party 2
Ra
Ra
Deathruyger
Ra
Level 153
God Stats
5W - 7L
1,405 SR
Queue Stats
593W - 641L
1,470 Elo+
Party 3
Athena
Athena
TheG8keeper98
Athena
Level 16
God Stats
27W - 33L
1,290 SR
Queue Stats
91W - 97L
1,471 Elo+
Party 3
Odin
Odin
mranderson007
Odin
Level 111
God Stats
9W - 7L
1,505 SR
Queue Stats
281W - 340L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
0 / 6 / 1
4,781
398
3,079
6,985
2,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 0 / 0
7,264
605
5,391
3,607
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 0
6,295
525
3,240
6,145
3,802
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Issah320
Skadi
10
2 / 4 / 2
6,060
505
4,368
8,142
1,877
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Jinx7411
Jormungandr
6
0 / 3 / 3
5,029
419
1,066
5,153
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 3 / 3
6,103
509
4,873
8,526
5,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
3 / 2 / 2
6,524
544
4,643
5,335
1,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
5 / 0 / 3
7,661
638
5,621
5,914
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 3
5,475
456
2,111
4,782
2,290
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 1
6,991
583
2,684
5,710
2,838
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
15
15
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
6
1
0.08
W
5
3
3
2.17
L
4
0
0
4
W
3
2
2
2
W
5
0
3
6.5
L
0
2
0
0
L
Skadi
Issah320
Skadi
2
4
2
0.75
L
Jormungandr
Jinx7411
Jormungandr
0
3
3
0.5
W
1
1
3
2.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,144
Damage
19,932
30,032
Taken
30,267
12,777
Mitigated
13,588
6,817
Healing
8,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,079
825
0
1,000
6,985
2,464
0
1,999
4,986
0
17,794
W
4,873
2,007
173
1,470
8,526
5,260
0
2,166
6,296
0
23,688
L
5,391
668
406
1,712
3,607
1,248
0
932
2,675
47,998
0
W
4,643
2,874
0
815
5,335
1,429
664
1,343
3,950
0
23,036
W
5,621
1,360
630
3,164
5,914
1,771
781
1,589
4,233
54,367
0
L
3,240
468
0
979
6,145
3,802
117
1,475
4,670
31,931
0
L
Skadi
Issah320
Skadi
4,368
1,694
0
2,528
8,142
1,877
341
532
7,610
0
25,633
L
Jormungandr
Jinx7411
Jormungandr
1,066
709
0
192
5,153
3,386
0
2,794
2,359
4,560
0
W
2,111
794
0
768
4,782
2,290
0
1,819
2,719
11,247
0
W
2,684
320
0
1,740
5,710
2,838
105
2,338
3,372
0
31,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,429
Gold Earned
32,754
236
Minions Killed
300
0
Camps Cleared
0
1,095,765
Distance Traveled
1,154,460
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,781
398
30
3
0
224,360
0
W
Fenrir
6,103
509
31
3
0
260,319
1
L
Ra
7,264
605
99
8
0
255,224
3
W
Cupid
6,524
544
44
4
0
183,447
0
W
Ra
7,661
638
115
10
0
263,935
4
L
Ymir
6,295
525
62
5
0
203,259
4
L
Skadi
6,060
505
41
3
0
234,996
4
L
Jormungandr
5,029
419
4
0
0
177,926
0
W
Athena
5,475
456
21
2
0
215,865
0
W
Odin
6,991
583
89
7
0
230,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role