Player Matchup

Izanami
Izanami
BKDayWalker
Izanami
Level 29
God Stats
4W - 1L
1,592 SR
Queue Stats
75W - 106L
1,378 Elo+
Solo
Kukulkan
Kukulkan
Hooper Killer90
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,467 Elo+
Solo
Neith
Neith
Rockstarr1040
Neith
Level 29
God Stats
165W - 155L
1,499 SR
Queue Stats
207W - 221L
1,388 Elo+
Solo
Scylla
Scylla
abigaiilnicole
Scylla
Level 27
God Stats
1W - 4L
1,151 SR
Queue Stats
44W - 37L
1,414 Elo+
Solo
Bellona
Bellona
kawaiilemon420
Bellona
Level 25
God Stats
1W - 2L
1,382 SR
Queue Stats
88W - 122L
1,349 Elo+
Solo
Team Averages
Level 24
1,425 SR
1,399 Elo+

VS

Team Averages
Level 29
1,513 SR
1,484 Elo+
Achilles
Achilles
BIGWORM7o7
Achilles
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,644 Elo+
Solo
Danzaburou
Danzaburou
Bl1ndDucky
Danzaburou
Level 83
God Stats
2W - 0L
1,544 SR
Queue Stats
60W - 61L
1,417 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pilot0415
Tsukuyomi
Level 14
God Stats
8W - 4L
1,610 SR
Queue Stats
19W - 13L
1,545 Elo+
Solo
Kukulkan
Kukulkan
Serialmooner
Kukulkan
Level 8
God Stats
10W - 9L
1,410 SR
Queue Stats
82W - 96L
1,363 Elo+
Party 1
Cthulhu
Cthulhu
herpisaur510
Cthulhu
Level 28
God Stats
6W - 1L
1,500 SR
Queue Stats
16W - 9L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BKDayWalker
Izanami
19
10 / 12 / 10
13,478
1,123
23,121
22,497
15,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
18
4 / 8 / 14
11,827
986
10,096
20,088
8,647
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Breastplate

Breastplate

+20
Physical Protection

18
4 / 5 / 16
11,601
967
12,256
15,927
5,467
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
3 / 6 / 16
11,984
999
10,484
15,193
4,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
4 / 6 / 11
11,988
999
15,433
23,460
19,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BIGWORM7o7
Achilles
19
2 / 9 / 16
11,283
940
8,109
21,588
24,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
Bl1ndDucky
Danzaburou
20
17 / 3 / 12
16,282
1,357
35,688
14,523
5,933
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
Pilot0415
Tsukuyomi
19
15 / 7 / 11
15,139
1,262
26,132
17,143
7,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
Serialmooner
Kukulkan
19
2 / 6 / 12
11,582
965
11,547
12,120
5,274
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
herpisaur510
Cthulhu
20
1 / 0 / 20
12,385
1,032
8,578
11,885
9,152
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
108
25
Kills
37
37
Deaths
25
67
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Achilles
BIGWORM7o7
Achilles
2
9
16
1.11
L
Izanami
BKDayWalker
Izanami
10
12
10
1.25
W
Danzaburou
Bl1ndDucky
Danzaburou
17
3
12
7.67
L
Kukulkan
4
8
14
1.38
W
Tsukuyomi
Pilot0415
Tsukuyomi
15
7
11
2.93
L
4
5
16
2.4
W
Kukulkan
Serialmooner
Kukulkan
2
6
12
1.33
L
3
6
16
1.83
W
Cthulhu
herpisaur510
Cthulhu
1
0
20
11
L
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,390
Damage
90,054
97,165
Taken
77,259
52,806
Mitigated
52,421
8,616
Healing
7,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BIGWORM7o7
Achilles
8,109
4,121
0
1,704
21,588
24,978
0
5,226
16,362
0
13,227
L
Izanami
BKDayWalker
Izanami
23,121
16,499
0
989
22,497
15,036
0
3,984
18,513
274
41,943
W
Danzaburou
Bl1ndDucky
Danzaburou
35,688
20,729
0
4,522
14,523
5,933
0
4,452
10,071
0
70,031
L
Kukulkan
10,096
2,683
0
1,595
20,088
8,647
0
4,756
15,332
25,277
0
W
Tsukuyomi
Pilot0415
Tsukuyomi
26,132
8,462
0
959
17,143
7,084
0
4,919
12,224
62
41,789
L
12,256
5,775
415
2,803
15,927
5,467
0
3,401
12,526
0
32,947
W
Kukulkan
Serialmooner
Kukulkan
11,547
686
0
556
12,120
5,274
0
3,578
8,542
39,146
0
L
10,484
1,828
0
286
15,193
4,488
0
3,180
12,013
24,150
0
W
Cthulhu
herpisaur510
Cthulhu
8,578
408
99
0
11,885
9,152
0
2,776
9,109
26,237
0
L
15,433
5,646
1,340
1,188
23,460
19,168
0
4,866
18,594
97
24,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,878
Gold Earned
66,671
162
Minions Killed
229
1
Camps Cleared
12
995,336
Distance Traveled
996,924
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,283
940
10
1
0
152,933
0
L
Izanami
13,478
1,123
51
4
0
183,457
3
W
Danzaburou
16,282
1,357
68
6
3
200,220
0
L
Kukulkan
11,827
986
24
2
0
183,579
0
W
Tsukuyomi
15,139
1,262
26
2
7
187,029
1
L
Neith
11,601
967
46
4
0
190,079
0
W
Kukulkan
11,582
965
74
6
0
184,827
1
L
Scylla
11,984
999
34
3
0
225,067
0
W
Cthulhu
12,385
1,032
51
4
2
271,915
1
L
Bellona
11,988
999
7
1
1
213,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role