Player Matchup

Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
VanillaSOL
Erlang Shen
Bronze III
Level 48
God Stats
5W - 3L
1,572 SR
Queue Stats
14W - 9L
1,516 MMR
Solo
Hel
Hel
Platinum II
YouEnjoyThisL
Hel
Platinum II
Level 135
God Stats
6W - 3L
1,743 SR
Queue Stats
68W - 58L
1,898 MMR
Solo
Izanami
Izanami
Gold I
kiranspring
Izanami
Gold I
Level 42
God Stats
5W - 3L
1,456 SR
Queue Stats
56W - 33L
1,716 MMR
Solo
Chaac
Chaac
Platinum III
wtfbbq
Chaac
Platinum III
Level 157
God Stats
5W - 7L
1,649 SR
Queue Stats
112W - 117L
1,716 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 91
1,584 SR
1,669 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 103
1,515 SR
1,636 MMR
Set
Set
Platinum IV
Robbyraine
Set
Platinum IV
Level 122
God Stats
0W - 2L
1,294 SR
Queue Stats
118W - 108L
1,781 MMR
Solo
Merlin
Merlin
Gold V
SeBasYLesTeR
Merlin
Gold V
Level 107
God Stats
9W - 9L
1,576 SR
Queue Stats
60W - 66L
1,247 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
UniversalPyro
Kuzenbo
Gold III
Level 85
God Stats
1W - 4L
1,476 SR
Queue Stats
25W - 27L
1,583 MMR
Solo
Fenrir
Fenrir
Gold III
buda1990
Fenrir
Gold III
Level 154
God Stats
1W - 2L
1,503 SR
Queue Stats
40W - 34L
1,674 MMR
Solo
Chiron
Chiron
Platinum II
chirish1999
Chiron
Platinum II
Level 48
God Stats
11W - 7L
1,724 SR
Queue Stats
122W - 117L
1,896 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
0 / 2 / 14
12,168
487
7,196
23,866
37,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Erlang Shen
VanillaSOL
Erlang Shen
19
1 / 2 / 7
12,785
511
11,083
20,287
15,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 1 / 6
13,969
559
12,694
18,038
11,603
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
kiranspring
Izanami
20
10 / 2 / 7
16,105
644
29,812
20,623
8,983
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chaac
wtfbbq
Chaac
20
4 / 0 / 8
14,909
596
12,130
16,653
15,091
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
ArtioAthenaTiamatGebUllr

VS

Bans
OdinApolloCu ChulainnAnhurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 2
12,628
505
14,340
25,197
19,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
19
1 / 4 / 3
11,569
463
14,381
17,446
6,669
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
13
0 / 4 / 5
9,715
389
12,602
16,621
19,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
buda1990
Fenrir
18
3 / 6 / 1
11,376
455
9,024
21,186
8,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
19
2 / 4 / 1
12,455
498
11,415
15,614
5,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
21
Kills
7
7
Deaths
21
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
14
3.5
L
1
3
2
0.67
L
Merlin
1
4
3
0.63
L
Kuzenbo
0
4
5
0.63
W
Erlang Shen
VanillaSOL
Erlang Shen
1
2
7
2.25
W
6
1
6
9
L
Fenrir
buda1990
Fenrir
3
6
1
0.58
L
Chiron
2
4
1
0.63
W
Izanami
kiranspring
Izanami
10
2
7
6.75
W
Chaac
wtfbbq
Chaac
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,915
Damage
61,762
99,467
Taken
96,064
89,212
Mitigated
60,071
60,746
Healing
23,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,196
1,198
0
5,974
23,866
37,880
284
7,284
16,582
31,998
0
L
14,340
5,088
0
8,825
25,197
19,926
0
2,638
22,559
2,074
99,308
L
Merlin
14,381
788
197
3,607
17,446
6,669
0
8,566
8,880
98,343
0
L
Kuzenbo
12,602
3,697
0
2,252
16,621
19,814
0
4,396
12,225
30,372
0
W
Erlang Shen
VanillaSOL
Erlang Shen
11,083
5,189
0
7,620
20,287
15,655
1,763
4,746
15,541
0
112,711
W
12,694
508
11,331
13,490
18,038
11,603
470
9,407
8,631
96,116
0
L
Fenrir
buda1990
Fenrir
9,024
2,171
0
3,417
21,186
8,633
0
2,950
18,236
0
74,194
L
Chiron
11,415
3,143
596
5,022
15,614
5,029
1,168
1,340
14,274
0
100,341
W
Izanami
kiranspring
Izanami
29,812
25,137
0
10,632
20,623
8,983
7,810
5,767
14,856
0
189,808
W
Chaac
wtfbbq
Chaac
12,130
1,201
0
11,699
16,653
15,091
2,857
2,133
14,520
0
101,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,936
Gold Earned
57,743
769
Minions Killed
695
0
Camps Cleared
0
2,597,687
Distance Traveled
2,419,333
34
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,168
487
27
1
0
513,419
10
L
Set
12,628
505
184
7
0
494,051
4
L
Merlin
11,569
463
184
7
0
446,763
7
L
Kuzenbo
9,715
389
43
2
0
506,691
11
W
Erlang Shen
12,785
511
130
5
0
537,160
10
W
Hel
13,969
559
184
7
0
544,137
3
L
Fenrir
11,376
455
108
4
0
476,893
10
L
Chiron
12,455
498
176
7
0
494,935
11
W
Izanami
16,105
644
253
10
0
451,787
3
W
Chaac
14,909
596
175
7
0
551,184
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role