Player Matchup

Loki
Loki
Bloomer2424
Loki
Level 31
God Stats
28W - 20L
1,646 SR
Queue Stats
100W - 112L
1,474 Elo+
Party 2
Achilles
Achilles
Slywerth666
Achilles
Level 27
God Stats
2W - 4L
1,571 SR
Queue Stats
43W - 53L
1,403 Elo+
Party 2
Ra
Ra
cake223vengeful
Ra
Level 46
God Stats
0W - 1L
1,333 SR
Queue Stats
156W - 189L
1,501 Elo+
Party 3
Sylvanus
Sylvanus
lil cracky7002
Sylvanus
Level 26
God Stats
5W - 8L
1,534 SR
Queue Stats
40W - 42L
1,439 Elo+
Party 2
Neith
Neith
starwarrior43
Neith
Level 7
God Stats
3W - 3L
1,669 SR
Queue Stats
5W - 9L
1,677 Elo+
Party 3
Team Averages
Level 27
1,550 SR
1,499 Elo+

VS

Team Averages
Level 28
1,564 SR
1,497 Elo+
Nu Wa
Nu Wa
HumbleLittleHomo
Nu Wa
Level 26
God Stats
13W - 14L
1,520 SR
Queue Stats
52W - 60L
1,358 Elo+
Solo
Ymir
Ymir
MisterTorgue14
Ymir
Level 28
God Stats
10W - 6L
1,798 SR
Queue Stats
62W - 63L
1,553 Elo+
Party 1
Cthulhu
Cthulhu
Mumkeyman09
Cthulhu
Level 64
God Stats
54W - 49L
1,653 SR
Queue Stats
555W - 471L
1,592 Elo+
Party 1
Ratatoskr
Ratatoskr
crazy_kevo04
Ratatoskr
Level 8
God Stats
9W - 10L
1,347 SR
Queue Stats
108W - 108L
1,586 Elo+
Party 1
Artemis
Artemis
johnwick19
Artemis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,740
514
7,669
12,608
5,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Slywerth666
Achilles
12
1 / 8 / 1
7,407
436
5,682
13,790
6,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 3 / 2
8,777
516
8,561
10,057
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
12
0 / 6 / 3
7,673
451
6,082
17,212
12,672
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
3 / 5 / 0
7,390
435
6,917
9,149
2,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 2
9,270
545
11,107
9,625
3,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 1 / 8
9,139
538
7,730
15,098
9,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Mumkeyman09
Cthulhu
16
12 / 0 / 4
10,607
624
12,919
10,691
12,695
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
crazy_kevo04
Ratatoskr
15
1 / 2 / 7
8,674
510
6,079
14,776
7,774
Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
johnwick19
Artemis
13
2 / 4 / 5
8,235
484
7,060
10,279
3,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
11
Kills
26
26
Deaths
12
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
7
5
2
1.6
W
4
1
8
8
W
Cthulhu
Mumkeyman09
Cthulhu
12
0
4
14
L
Achilles
Slywerth666
Achilles
1
8
1
0.19
L
3
3
2
1.33
W
Ratatoskr
crazy_kevo04
Ratatoskr
1
2
7
2.25
W
Artemis
johnwick19
Artemis
2
4
5
1.13
L
Sylvanus
0
6
3
0.25
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,911
Damage
44,895
62,816
Taken
60,469
30,668
Mitigated
36,731
14,680
Healing
20,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,669
2,180
0
2,871
12,608
5,687
338
5,040
7,412
0
50,563
W
11,107
3,341
0
828
9,625
3,300
1,848
5,857
3,768
48,332
0
W
7,730
2,888
0
6,445
15,098
9,469
25
4,161
10,937
32,252
0
W
Cthulhu
Mumkeyman09
Cthulhu
12,919
1,685
893
3,472
10,691
12,695
1,423
1,286
9,405
56,539
0
L
Achilles
Slywerth666
Achilles
5,682
1,673
0
1,730
13,790
6,497
640
7,360
6,258
0
28,111
L
8,561
753
204
3,391
10,057
3,165
359
6,579
3,174
62,847
0
W
Ratatoskr
crazy_kevo04
Ratatoskr
6,079
2,756
0
5,348
14,776
7,774
1,019
870
13,906
0
54,029
W
Artemis
johnwick19
Artemis
7,060
3,622
0
3,204
10,279
3,493
245
2,469
7,810
0
50,202
L
Sylvanus
6,082
3,295
561
4,645
17,212
12,672
661
8,432
8,615
25,523
0
L
6,917
2,893
0
1,278
9,149
2,647
1,656
3,410
5,601
0
31,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,987
Gold Earned
45,925
330
Minions Killed
467
0
Camps Cleared
0
1,508,126
Distance Traveled
1,535,358
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,740
514
82
5
0
332,905
0
W
Nu Wa
9,270
545
95
6
0
291,866
3
W
Ymir
9,139
538
59
3
0
329,978
2
W
Cthulhu
10,607
624
123
7
0
340,947
2
L
Achilles
7,407
436
48
3
0
320,322
0
L
Ra
8,777
516
107
6
0
332,968
2
W
Ratatoskr
8,674
510
106
6
0
334,677
0
W
Artemis
8,235
484
84
5
0
237,890
0
L
Sylvanus
7,673
451
40
2
0
246,179
0
L
Neith
7,390
435
53
3
0
275,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role