Player Matchup

Fenrir
Fenrir
Aquine
Fenrir
Level 87
God Stats
7W - 18L
1,608 SR
Queue Stats
237W - 254L
1,483 Elo+
Party 3
Khepri
Khepri
MsDixyNormus
Khepri
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,513 Elo+
Party 3
Olorun
Olorun
brendan5445
Olorun
Level 62
God Stats
0W - 2L
1,807 SR
Queue Stats
43W - 39L
1,487 Elo+
Party 3
Cthulhu
Cthulhu
digitalfruitz
Cthulhu
Level 27
God Stats
0W - 2L
1,175 SR
Queue Stats
55W - 52L
1,579 Elo+
Party 3
Danzaburou
Danzaburou
manstermon1805
Danzaburou
Level 44
God Stats
1W - 3L
1,414 SR
Queue Stats
32W - 59L
1,415 Elo+
Solo
Team Averages
Level 47
1,501 SR
1,495 Elo+

VS

Team Averages
Level 61
1,549 SR
1,515 Elo+
Ra
Ra
 
Ra
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
COPENHAGENxRDNK
Cernunnos
Level 21
God Stats
20W - 15L
1,519 SR
Queue Stats
104W - 112L
1,526 Elo+
Party 2
Chang'e
Chang'e
IB3TROLLIN
Chang'e
Level 44
God Stats
2W - 2L
1,454 SR
Queue Stats
3W - 2L
1,523 Elo+
Solo
Thanatos
Thanatos
LSG_Ace
Thanatos
Level 142
God Stats
43W - 32L
1,563 SR
Queue Stats
493W - 413L
1,483 Elo+
Party 2
Geb
Geb
NinjaStriker24
Geb
Level 21
God Stats
39W - 29L
1,710 SR
Queue Stats
49W - 41L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aquine
Fenrir
15
6 / 6 / 0
9,085
568
7,359
13,488
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
10
0 / 5 / 3
6,685
418
2,651
11,483
9,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
14
2 / 8 / 2
8,660
541
8,036
14,923
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
11
0 / 6 / 1
6,817
426
3,608
10,618
4,768
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
manstermon1805
Danzaburou
12
0 / 4 / 3
7,289
456
8,903
9,372
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
9 / 3 / 6
11,265
704
11,847
11,024
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
COPENHAGENxRDNK
Cernunnos
15
6 / 2 / 5
9,075
567
9,745
10,221
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
IB3TROLLIN
Chang'e
15
6 / 1 / 0
9,779
611
11,705
11,702
9,324
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
LSG_Ace
Thanatos
17
8 / 1 / 5
10,567
660
8,630
12,376
5,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 1 / 8
7,784
487
3,195
10,060
7,360
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
8
Kills
29
29
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
9
3
6
4
L
Fenrir
Aquine
Fenrir
6
6
0
1
W
Cernunnos
COPENHAGENxRDNK
Cernunnos
6
2
5
4.25
W
Chang'e
IB3TROLLIN
Chang'e
6
1
0
6
W
Thanatos
LSG_Ace
Thanatos
8
1
5
10.5
L
Khepri
0
5
3
0.3
W
0
1
8
4
L
Olorun
2
8
2
0.38
L
Cthulhu
0
6
1
0.08
L
Danzaburou
manstermon1805
Danzaburou
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,557
Damage
45,122
59,884
Taken
55,383
25,493
Mitigated
30,446
12,301
Healing
33,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
11,847
1,423
993
3,748
11,024
4,542
0
4,766
6,258
75,450
0
L
Fenrir
Aquine
Fenrir
7,359
1,543
0
4,268
13,488
4,580
0
4,946
8,542
0
42,385
W
Cernunnos
COPENHAGENxRDNK
Cernunnos
9,745
5,716
0
4,831
10,221
3,622
1,111
1,694
8,527
0
68,981
W
Chang'e
IB3TROLLIN
Chang'e
11,705
1,524
93
7,059
11,702
9,324
1,978
4,736
6,966
58,329
0
W
Thanatos
LSG_Ace
Thanatos
8,630
3,284
0
14,129
12,376
5,598
0
2,392
9,984
0
81,463
L
Khepri
2,651
240
0
719
11,483
9,095
145
2,293
9,190
18,662
0
W
3,195
244
135
2,451
10,060
7,360
299
1,006
9,054
18,890
0
L
Olorun
8,036
3,860
207
4,107
14,923
4,280
0
8,675
6,248
45,543
0
L
Cthulhu
3,608
431
142
272
10,618
4,768
180
8,788
1,830
27,974
0
L
Danzaburou
manstermon1805
Danzaburou
8,903
3,886
0
2,586
9,372
2,770
433
2,045
7,327
0
53,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,536
Gold Earned
48,470
316
Minions Killed
509
0
Camps Cleared
0
1,424,745
Distance Traveled
1,574,788
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,265
704
134
8
0
339,808
3
L
Fenrir
9,085
568
74
5
0
327,057
4
W
Cernunnos
9,075
567
112
7
0
258,313
1
W
Chang'e
9,779
611
109
7
0
296,178
1
W
Thanatos
10,567
660
123
8
0
364,293
1
L
Khepri
6,685
418
23
1
0
248,641
3
W
Geb
7,784
487
31
2
0
316,196
0
L
Olorun
8,660
541
88
6
0
269,417
5
L
Cthulhu
6,817
426
41
3
0
313,233
7
L
Danzaburou
7,289
456
90
6
0
266,397
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role