Player Matchup

Izanami
Izanami
DMRushh
Izanami
Level 8
God Stats
0W - 2L
1,220 SR
Queue Stats
11W - 9L
1,186 Elo+
Solo
Bellona
Bellona
PsYcH3dE1Cs
Bellona
Level 16
God Stats
10W - 8L
1,458 SR
Queue Stats
19W - 27L
1,296 Elo+
Solo
Jormungandr
Jormungandr
Roger1177792
Jormungandr
Level 29
God Stats
86W - 111L
1,472 SR
Queue Stats
181W - 241L
1,358 Elo+
Party 2
Thanatos
Thanatos
UsuarioDelFuturo
Thanatos
Level 13
God Stats
7W - 15L
1,435 SR
Queue Stats
80W - 107L
1,301 Elo+
Party 2
Persephone
Persephone
iflh
Persephone
Level 10
God Stats
1W - 2L
1,160 SR
Queue Stats
15W - 18L
1,293 Elo+
Solo
Team Averages
Level 15
1,349 SR
1,287 Elo+

VS

Team Averages
Level 15
1,441 SR
1,391 Elo+
Sol
Sol
Briginny
Sol
Level 24
God Stats
45W - 59L
1,429 SR
Queue Stats
81W - 111L
1,289 Elo+
Party 1
Hachiman
Hachiman
Digitalpoint
Hachiman
Level 15
God Stats
5W - 6L
1,500 SR
Queue Stats
127W - 151L
1,289 Elo+
Party 1
Tyr
Tyr
Jistu
Tyr
Level 25
God Stats
6W - 5L
1,635 SR
Queue Stats
265W - 168L
1,628 Elo+
Solo
Fenrir
Fenrir
LilninjaJ
Fenrir
Level 8
God Stats
8W - 6L
1,358 SR
Queue Stats
14W - 15L
1,247 Elo+
Solo
Merlin
Merlin
MentalNido
Merlin
Level 4
God Stats
4W - 1L
1,282 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DMRushh
Izanami
16
7 / 4 / 2
9,815
517
7,434
13,034
5,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
PsYcH3dE1Cs
Bellona
7
0 / 3 / 1
6,256
329
1,875
6,501
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
Roger1177792
Jormungandr
15
2 / 9 / 2
8,959
472
11,264
16,513
7,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
0 / 6 / 0
8,377
441
1,811
14,266
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
iflh
Persephone
13
0 / 8 / 1
8,458
445
5,975
15,548
5,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 5
8,923
470
5,221
9,457
2,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
Digitalpoint
Hachiman
16
9 / 5 / 2
10,604
558
10,677
12,732
3,824
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tyr
Jistu
Tyr
20
10 / 1 / 0
12,795
673
14,323
11,886
14,771
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
LilninjaJ
Fenrir
15
4 / 1 / 6
9,816
517
7,767
11,220
5,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
MentalNido
Merlin
17
7 / 0 / 3
11,199
589
9,888
7,576
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
9
Kills
31
30
Deaths
10
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
L
Izanami
DMRushh
Izanami
7
4
2
2
W
Hachiman
Digitalpoint
Hachiman
9
5
2
2
W
Tyr
Jistu
Tyr
10
1
0
10
W
Fenrir
LilninjaJ
Fenrir
4
1
6
7
W
Merlin
MentalNido
Merlin
7
0
3
8.5
L
Bellona
PsYcH3dE1Cs
Bellona
0
3
1
0.17
L
Jormungandr
Roger1177792
Jormungandr
2
9
2
0.33
L
0
6
0
0
L
Persephone
iflh
Persephone
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,359
Damage
47,876
65,862
Taken
52,871
29,408
Mitigated
30,290
12,628
Healing
16,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,221
786
0
1,741
9,457
2,952
1,219
3,571
5,886
37,170
3,463
L
Izanami
DMRushh
Izanami
7,434
3,224
0
1,365
13,034
5,544
959
4,114
8,860
0
54,923
W
Hachiman
Digitalpoint
Hachiman
10,677
7,421
0
3,531
12,732
3,824
2,756
6,660
6,072
0
52,119
W
Tyr
Jistu
Tyr
14,323
1,833
0
6,725
11,886
14,771
346
2,155
9,731
0
95,434
W
Fenrir
LilninjaJ
Fenrir
7,767
1,913
0
1,872
11,220
5,514
351
1,309
9,911
0
56,452
W
Merlin
MentalNido
Merlin
9,888
510
166
2,116
7,576
3,229
2,284
3,544
4,032
64,730
0
L
Bellona
PsYcH3dE1Cs
Bellona
1,875
854
0
1,141
6,501
4,219
0
0
6,501
0
18,501
L
Jormungandr
Roger1177792
Jormungandr
11,264
1,707
192
785
16,513
7,890
315
2,364
14,085
54,482
0
L
1,811
732
0
5,264
14,266
6,634
0
1,204
12,978
0
53,034
L
Persephone
iflh
Persephone
5,975
473
0
3,881
15,548
5,121
0
6,470
8,498
45,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,865
Gold Earned
53,337
428
Minions Killed
582
0
Camps Cleared
0
1,455,925
Distance Traveled
1,928,885
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,923
470
86
5
0
345,268
0
L
Izanami
9,815
517
112
6
0
340,545
0
W
Hachiman
10,604
558
82
4
0
351,682
1
W
Tyr
12,795
673
189
10
0
452,596
5
W
Fenrir
9,816
517
83
4
0
412,042
1
W
Merlin
11,199
589
142
7
0
367,297
0
L
Bellona
6,256
329
37
2
0
160,707
0
L
Jormungandr
8,959
472
92
5
0
294,059
0
L
Thanatos
8,377
441
110
6
0
322,193
0
L
Persephone
8,458
445
77
4
0
338,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role