Player Matchup

Cthulhu
Cthulhu
Kongar1
Cthulhu
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 12L
1,624 Elo+
Party 1
Persephone
Persephone
StarisFireE
Persephone
Level 15
God Stats
1W - 5L
1,213 SR
Queue Stats
5W - 12L
1,554 Elo+
Party 1
Neith
Neith
THEBESTGUNN
Neith
Level 28
God Stats
2W - 8L
1,218 SR
Queue Stats
126W - 120L
1,522 Elo+
Solo
Nemesis
Nemesis
Tsukuyomii-_x
Nemesis
Level 23
God Stats
2W - 1L
1,668 SR
Queue Stats
8W - 4L
1,626 Elo+
Solo
Raijin
Raijin
ZeroSixteen5172
Raijin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 148L
1,522 Elo+
Solo
Team Averages
Level 20
1,420 SR
1,570 Elo+

VS

Team Averages
Level 19
1,586 SR
1,548 Elo+
Guan Yu
Guan Yu
Sinhands
Guan Yu
Level 21
God Stats
2W - 0L
1,999 SR
Queue Stats
63W - 27L
1,740 Elo+
Solo
Thanatos
Thanatos
YUCKJACK
Thanatos
Level 29
God Stats
8W - 8L
1,368 SR
Queue Stats
315W - 302L
1,504 Elo+
Solo
Nemesis
Nemesis
dylan 12255375
Nemesis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,545 Elo+
Solo
Sol
Sol
hllwvon
Sol
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
54W - 51L
1,457 Elo+
Solo
Geb
Geb
sgttilon78
Geb
Level 16
God Stats
6W - 5L
1,560 SR
Queue Stats
29W - 27L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kongar1
Cthulhu
4
0 / 4 / 0
3,158
526
481
4,170
1,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
StarisFireE
Persephone
4
0 / 2 / 0
3,214
536
1,392
2,778
431
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 0 / 0
3,710
618
1,653
3,098
681
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
2
0 / 1 / 0
2,956
493
230
901
199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 3 / 0
3,496
583
672
4,621
1,231
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Sinhands
Guan Yu
9
5 / 0 / 0
4,955
826
2,981
2,711
1,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
YUCKJACK
Thanatos
7
2 / 0 / 1
4,426
738
1,985
4,157
999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
2,820
470
0
0
0
Sol
8
1 / 0 / 2
4,854
809
2,481
1,496
481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
2 / 0 / 3
4,319
720
1,413
3,347
1,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
10
10
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Kongar1
Cthulhu
0
4
0
0
W
Guan Yu
Sinhands
Guan Yu
5
0
0
5
L
Persephone
StarisFireE
Persephone
0
2
0
0
L
0
0
0
0
L
Nemesis
0
1
0
0
W
Thanatos
YUCKJACK
Thanatos
2
0
1
2.5
L
0
3
0
0
W
0
0
0
0
W
Sol
1
0
2
2
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,428
Damage
8,860
15,568
Taken
11,711
4,366
Mitigated
3,816
4,266
Healing
7,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Kongar1
Cthulhu
481
176
0
253
4,170
1,824
0
467
3,703
5,697
0
W
Guan Yu
Sinhands
Guan Yu
2,981
1,272
0
2,095
2,711
1,056
0
448
2,225
0
23,323
L
Persephone
StarisFireE
Persephone
1,392
320
0
454
2,778
431
0
1,034
1,742
5,541
0
L
1,653
785
0
1,914
3,098
681
0
286
2,812
0
14,293
L
Nemesis
230
92
0
160
901
199
0
0
901
0
3,134
W
Thanatos
YUCKJACK
Thanatos
1,985
690
0
4,195
4,157
999
0
131
4,026
0
18,444
L
672
0
0
1,485
4,621
1,231
0
1,660
2,961
13,198
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Sol
2,481
1,506
0
1,001
1,496
481
1,116
754
742
22,985
4,123
W
1,413
413
0
694
3,347
1,280
0
1,099
2,173
7,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,534
Gold Earned
21,374
79
Minions Killed
173
0
Camps Cleared
0
479,300
Distance Traveled
515,410
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,158
526
12
2
0
98,975
1
W
Guan Yu
4,955
826
63
11
0
138,069
1
L
Persephone
3,214
536
8
1
0
120,367
0
L
Neith
3,710
618
29
5
0
113,933
1
L
Nemesis
2,956
493
9
2
0
37,462
0
W
Thanatos
4,426
738
41
7
0
135,799
1
L
Raijin
3,496
583
21
4
0
108,563
0
W
Nemesis
2,820
470
0
0
0
0
0
W
Sol
4,854
809
57
10
0
113,607
0
W
Geb
4,319
720
12
2
0
127,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role