Player Matchup

Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
BNK_reverse
Sun Wukong
Level 81
God Stats
7W - 6L
1,525 SR
Queue Stats
72W - 99L
1,313 Elo+
Party 2
Tiamat
Tiamat
Bela Hime
Tiamat
Level 142
God Stats
4W - 8L
1,470 SR
Queue Stats
144W - 148L
1,492 Elo+
Party 3
Amaterasu
Amaterasu
E plushy
Amaterasu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Ravana
Ravana
hunterlionxd
Ravana
Level 37
God Stats
1W - 5L
1,262 SR
Queue Stats
103W - 135L
1,297 Elo+
Party 2
Team Averages
Level 69
1,451 SR
1,420 Elo+

VS

Team Averages
Level 84
1,508 SR
1,372 Elo+
Ao Kuang
Ao Kuang
MrXcentric
Ao Kuang
Level 49
God Stats
23W - 15L
1,551 SR
Queue Stats
62W - 72L
1,403 Elo+
Party 1
Loki
Loki
Sakura-Sky--
Loki
Level 154
God Stats
11W - 10L
1,554 SR
Queue Stats
138W - 166L
1,363 Elo+
Party 1
Gilgamesh
Gilgamesh
XxGhostMasterxX1
Gilgamesh
Level 47
God Stats
43W - 27L
1,552 SR
Queue Stats
250W - 284L
1,337 Elo+
Solo
Sobek
Sobek
daActiveSlaking
Sobek
Level 149
God Stats
1W - 6L
1,341 SR
Queue Stats
174W - 198L
1,398 Elo+
Party 1
Izanami
Izanami
huntorbehunted13
Izanami
Level 23
God Stats
15W - 11L
1,542 SR
Queue Stats
23W - 31L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 4 / 1
4,419
442
2,157
7,453
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
BNK_reverse
Sun Wukong
8
2 / 4 / 0
5,365
537
958
5,901
2,414
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Bela Hime
Tiamat
8
1 / 4 / 0
5,256
526
4,228
5,485
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
E plushy
Amaterasu
8
2 / 3 / 0
5,276
528
4,531
6,634
2,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
7
0 / 7 / 1
4,503
450
3,025
6,300
2,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
MrXcentric
Ao Kuang
9
8 / 2 / 1
6,288
629
3,880
6,052
2,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
6 / 2 / 5
6,015
602
7,912
6,587
1,838
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
11
4 / 0 / 3
6,311
631
3,890
4,187
2,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8
1 / 0 / 7
5,565
557
2,811
8,085
6,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 1 / 2
5,722
572
4,811
4,283
1,083
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
22
22
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
1
0.13
L
Sun Wukong
BNK_reverse
Sun Wukong
2
4
0
0.5
L
Tiamat
Bela Hime
Tiamat
1
4
0
0.25
L
Amaterasu
E plushy
Amaterasu
2
3
0
0.67
W
Ao Kuang
MrXcentric
Ao Kuang
8
2
1
4.25
W
6
2
5
4.25
W
Gilgamesh
4
0
3
5.5
W
1
0
7
4.5
L
Ravana
0
7
1
0.07
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,899
Damage
23,304
31,773
Taken
29,194
11,603
Mitigated
14,433
5,335
Healing
9,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,157
1,483
0
1,944
7,453
1,558
15
1,644
5,809
0
20,811
L
Sun Wukong
BNK_reverse
Sun Wukong
958
132
0
567
5,901
2,414
333
52
5,849
0
16,099
L
Tiamat
Bela Hime
Tiamat
4,228
461
0
636
5,485
2,303
206
1,942
3,543
21,896
0
L
Amaterasu
E plushy
Amaterasu
4,531
1,998
0
1,395
6,634
2,794
315
1,699
4,935
0
16,806
W
Ao Kuang
MrXcentric
Ao Kuang
3,880
1,055
0
2,727
6,052
2,234
496
1,660
4,182
21,531
6,488
W
7,912
2,575
252
1,622
6,587
1,838
0
1,170
5,227
0
29,164
W
Gilgamesh
3,890
924
295
1,272
4,187
2,723
730
187
3,988
0
24,326
W
2,811
184
0
2,701
8,085
6,555
175
645
7,346
8,249
0
L
Ravana
3,025
764
0
793
6,300
2,534
0
1,197
5,103
0
17,882
W
4,811
3,261
0
673
4,283
1,083
1,460
56
4,223
0
35,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,819
Gold Earned
29,901
189
Minions Killed
225
0
Camps Cleared
0
955,621
Distance Traveled
1,041,170
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,419
442
37
4
0
178,215
0
L
Sun Wukong
5,365
537
34
3
0
193,825
0
L
Tiamat
5,256
526
45
5
0
165,577
2
L
Amaterasu
5,276
528
34
3
0
226,823
0
W
Ao Kuang
6,288
629
50
5
0
227,037
3
W
Loki
6,015
602
45
5
0
207,751
1
W
Gilgamesh
6,311
631
56
6
0
221,573
2
W
Sobek
5,565
557
8
1
0
207,691
1
L
Ravana
4,503
450
39
4
0
191,181
0
W
Izanami
5,722
572
66
7
0
177,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role