Player Matchup

Eset
Eset
Flamerax13
Eset
Level 29
God Stats
2W - 2L
1,357 SR
Queue Stats
52W - 23L
1,613 Elo+
Party 1
Khepri
Khepri
MrsRamirez
Khepri
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 14L
1,742 Elo+
Party 1
Danzaburou
Danzaburou
Ralisor
Danzaburou
Level 105
God Stats
5W - 2L
1,688 SR
Queue Stats
85W - 65L
1,660 Elo+
Party 1
Team Averages
Level 80
1,515 SR
1,672 Elo+

VS

Team Averages
Level 49
1,560 SR
1,509 Elo+
Merlin
Merlin
MentalNido
Merlin
Level 4
God Stats
24W - 23L
1,500 SR
Queue Stats
60W - 74L
1,500 Elo+
Solo
Chaac
Chaac
Prelhaf
Chaac
Level 22
God Stats
25W - 26L
1,577 SR
Queue Stats
112W - 128L
1,503 Elo+
Party 2
Geb
Geb
drhwsy1
Geb
Level 120
God Stats
8W - 9L
1,602 SR
Queue Stats
117W - 122L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 9
7,419
742
6,324
5,702
2,544
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
MrsRamirez
Khepri
11
1 / 0 / 14
7,070
707
5,213
7,050
7,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Ralisor
Danzaburou
12
10 / 0 / 5
8,628
863
14,410
9,688
4,508
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MentalNido
Merlin
8
0 / 6 / 0
5,597
560
4,044
7,520
2,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Prelhaf
Chaac
8
0 / 4 / 1
5,870
587
8,748
11,639
8,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
9
1 / 5 / 0
6,453
645
5,146
10,033
7,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
15
Kills
1
1
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
L
Merlin
MentalNido
Merlin
0
6
0
0
W
Khepri
MrsRamirez
Khepri
1
0
14
8
L
Chaac
Prelhaf
Chaac
0
4
1
0.13
W
Danzaburou
Ralisor
Danzaburou
10
0
5
12.5
L
Geb
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,947
Damage
17,938
22,440
Taken
29,192
14,494
Mitigated
18,313
10,708
Healing
4,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,324
614
1,902
1,776
5,702
2,544
471
2,493
3,167
19,942
0
L
Merlin
MentalNido
Merlin
4,044
361
0
385
7,520
2,825
0
3,054
4,466
13,369
0
W
Khepri
MrsRamirez
Khepri
5,213
825
678
1,647
7,050
7,442
304
2,120
4,489
12,543
0
L
Chaac
Prelhaf
Chaac
8,748
1,234
0
3,316
11,639
8,099
0
4,807
6,832
0
18,381
W
Danzaburou
Ralisor
Danzaburou
14,410
8,655
0
4,705
9,688
4,508
1,171
4,696
4,867
0
41,293
L
Geb
5,146
474
372
839
10,033
7,389
0
3,754
6,279
13,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,117
Gold Earned
17,920
120
Minions Killed
66
7
Camps Cleared
1
565,231
Distance Traveled
494,333
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,419
742
40
4
3
177,885
4
L
Merlin
5,597
560
23
2
1
152,934
0
W
Khepri
7,070
707
11
1
1
198,765
2
L
Chaac
5,870
587
20
2
0
176,565
1
W
Danzaburou
8,628
863
69
7
3
188,581
2
L
Geb
6,453
645
23
2
0
164,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role