Player Matchup

Ra
Ra
Silver III
 
Ra
Silver III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
Aúgust
Neith
Gold IV
Level 88
God Stats
0W - 2L
1,361 SR
Queue Stats
22W - 31L
1,440 MMR
Solo
Chaac
Chaac
Silver I
petchema
Chaac
Silver I
Level 81
God Stats
0W - 1L
1,725 SR
Queue Stats
4W - 8L
1,466 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,529 SR
1,469 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,516 SR
1,321 MMR
Fenrir
Fenrir
Silver II
DjSaulTNuts
Fenrir
Silver II
Level 88
God Stats
16W - 23L
1,350 SR
Queue Stats
50W - 81L
1,001 MMR
Solo
Chang'e
Chang'e
Gold V
LATAX
Chang'e
Gold V
Level 158
God Stats
4W - 1L
1,901 SR
Queue Stats
35W - 52L
1,477 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Redriki
Kuzenbo
Bronze III
Level 145
God Stats
1W - 0L
1,298 SR
Queue Stats
4W - 2L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 5 / 3
8,770
626
8,456
9,404
4,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Aúgust
Neith
11
2 / 9 / 3
8,766
626
8,693
13,360
3,864
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
petchema
Chaac
12
2 / 9 / 2
8,690
621
5,770
14,770
6,930
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
CabrakanRatatoskrGilgameshPersephoneTiamat

VS

Bans
ThothCupidArtemisUllrCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
13 / 2 / 10
11,419
816
9,041
11,226
4,695
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
LATAX
Chang'e
14
4 / 3 / 14
9,924
709
14,160
12,885
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Redriki
Kuzenbo
15
6 / 1 / 16
10,297
736
9,573
12,546
17,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
63
6
Kills
23
23
Deaths
6
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
5
3
0.7
L
Neith
Aúgust
Neith
2
9
3
0.39
W
Fenrir
13
2
10
9
W
Chang'e
LATAX
Chang'e
4
3
14
3.67
W
Kuzenbo
Redriki
Kuzenbo
6
1
16
14
L
Chaac
petchema
Chaac
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,919
Damage
32,774
37,534
Taken
36,657
14,971
Mitigated
26,348
4,366
Healing
13,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,456
712
1,189
1,149
9,404
4,177
0
7,114
2,290
30,638
0
L
Neith
Aúgust
Neith
8,693
2,931
0
666
13,360
3,864
0
7,416
5,944
0
23,782
W
Fenrir
9,041
326
0
3,067
11,226
4,695
1,481
2,654
8,572
0
31,296
W
Chang'e
LATAX
Chang'e
14,160
652
2,698
5,606
12,885
4,474
912
3,769
9,116
51,622
0
W
Kuzenbo
Redriki
Kuzenbo
9,573
3,605
0
2,016
12,546
17,179
420
3,675
8,871
26,890
0
L
Chaac
petchema
Chaac
5,770
664
0
1,362
14,770
6,930
0
9,346
5,424
1,957
25,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,226
Gold Earned
31,640
148
Minions Killed
154
2
Camps Cleared
10
671,571
Distance Traveled
800,438
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,770
626
71
5
1
246,866
4
L
Neith
8,766
626
38
3
0
197,929
4
W
Fenrir
11,419
816
37
3
2
271,501
4
W
Chang'e
9,924
709
93
7
7
248,321
3
W
Kuzenbo
10,297
736
24
2
1
280,616
3
L
Chaac
8,690
621
39
3
1
226,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role