Player Matchup

Artio
Artio
CoolTechno
Artio
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 73L
1,517 Elo+
Party 2
Camazotz
Camazotz
ObvRichie
Camazotz
Level 148
God Stats
6W - 0L
1,822 SR
Queue Stats
247W - 266L
1,584 Elo+
Party 2
Horus
Horus
TiagoMartins
Horus
Level 145
God Stats
25W - 25L
1,496 SR
Queue Stats
418W - 410L
1,557 Elo+
Solo
Neith
Neith
lSeiya
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 56L
1,586 Elo+
Solo
Sol
Sol
lolriques
Sol
Level 134
God Stats
8W - 5L
1,763 SR
Queue Stats
412W - 413L
1,520 Elo+
Solo
Team Averages
Level 120
1,616 SR
1,553 Elo+

VS

Team Averages
Level 135
1,561 SR
1,527 Elo+
Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
CarolineReboux
Artio
Level 103
God Stats
4W - 10L
1,461 SR
Queue Stats
108W - 126L
1,514 Elo+
Solo
Nike
Nike
KoroKome1de4
Nike
Level 142
God Stats
31W - 19L
1,657 SR
Queue Stats
238W - 247L
1,553 Elo+
Party 1
Sol
Sol
SeeEvilGuanyu
Sol
Level 126
God Stats
8W - 8L
1,687 SR
Queue Stats
1,188W - 1,144L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
8
0 / 2 / 0
5,016
502
1,594
7,507
3,454
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Camazotz
ObvRichie
Camazotz
10
2 / 0 / 4
5,870
587
3,835
8,705
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 0 / 8
5,611
561
3,567
7,823
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
lSeiya
Neith
10
3 / 1 / 6
6,068
607
8,773
5,622
1,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
7 / 0 / 1
6,595
660
4,276
4,668
1,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 3 / 0
5,189
519
1,536
4,144
1,102
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
 
Fenrir
7
0 / 3 / 0
4,623
462
1,200
7,444
1,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 0 / 0
5,815
582
6,094
6,623
5,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

6
0 / 3 / 1
4,622
462
1,828
7,763
2,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 5 / 0
5,239
524
3,942
7,902
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
14
Kills
3
3
Deaths
14
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
L
Fenrir
 
Fenrir
0
3
0
0
L
2
0
0
2
W
Artio
0
2
0
0
L
0
3
1
0.17
W
Camazotz
ObvRichie
Camazotz
2
0
4
4
L
1
5
0
0.2
W
2
0
8
6
W
Neith
lSeiya
Neith
3
1
6
6
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,045
Damage
14,600
34,325
Taken
33,876
14,200
Mitigated
11,945
18,057
Healing
12,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,536
390
0
494
4,144
1,102
0
835
3,309
28,942
0
L
Fenrir
 
Fenrir
1,200
245
0
3,318
7,444
1,819
0
1,085
6,359
0
20,455
L
6,094
603
154
4,003
6,623
5,183
0
1,946
4,677
30,411
0
W
Artio
1,594
247
288
3,510
7,507
3,454
0
3,646
3,251
18,568
0
L
1,828
341
206
1,552
7,763
2,662
0
976
6,787
0
13,315
W
Camazotz
ObvRichie
Camazotz
3,835
1,055
0
6,723
8,705
2,685
0
1,667
6,914
0
31,907
L
3,942
1,509
0
2,942
7,902
1,179
0
576
7,326
26,559
0
W
3,567
1,134
763
3,096
7,823
4,800
26
1,617
6,161
0
14,929
W
Neith
lSeiya
Neith
8,773
5,348
0
631
5,622
1,622
377
3,054
2,568
0
32,862
W
4,276
2,066
0
3,046
4,668
1,639
2,120
765
3,859
31,328
4,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,160
Gold Earned
25,488
269
Minions Killed
260
0
Camps Cleared
0
1,015,949
Distance Traveled
952,687
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,189
519
60
6
0
185,607
3
L
Fenrir
4,623
462
63
6
0
205,495
1
L
Artio
5,815
582
62
6
0
185,354
2
W
Artio
5,016
502
47
5
0
204,642
2
L
Nike
4,622
462
23
2
0
198,964
2
W
Camazotz
5,870
587
68
7
0
226,579
2
L
Sol
5,239
524
52
5
0
177,267
1
W
Horus
5,611
561
24
2
0
207,568
3
W
Neith
6,068
607
63
6
0
182,816
6
W
Sol
6,595
660
67
7
0
194,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role