Player Matchup

Kukulkan
Kukulkan
DKSyttle
Kukulkan
Level 16
God Stats
2W - 0L
1,712 SR
Queue Stats
14W - 17L
1,325 Elo+
Solo
Gilgamesh
Gilgamesh
Sandy8307
Gilgamesh
Level 27
God Stats
9W - 11L
1,436 SR
Queue Stats
110W - 172L
1,303 Elo+
Party 1
Medusa
Medusa
Warkillred
Medusa
Level 22
God Stats
10W - 11L
1,547 SR
Queue Stats
53W - 43L
1,367 Elo+
Solo
Arachne
Arachne
nucl3oGG
Arachne
Level 26
God Stats
19W - 21L
1,503 SR
Queue Stats
115W - 167L
1,359 Elo+
Party 1
Sobek
Sobek
poscammp
Sobek
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Team Averages
Level 19
1,540 SR
1,371 Elo+

VS

Team Averages
Level 9
1,571 SR
1,380 Elo+
Janus
Janus
FaZe_OlTraX_22
Janus
Level 23
God Stats
0W - 2L
1,286 SR
Queue Stats
34W - 53L
1,224 Elo+
Solo
Cthulhu
Cthulhu
Gvlsp
Cthulhu
Level 4
God Stats
1W - 2L
1,516 SR
Queue Stats
2W - 4L
1,415 Elo+
Party 2
Fenrir
Fenrir
HirotoTaguchi
Fenrir
Level 1
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
Trxpeus
Bakasura
Level 13
God Stats
9W - 9L
1,771 SR
Queue Stats
70W - 120L
1,297 Elo+
Solo
Artemis
Artemis
monokindred
Artemis
Level 5
God Stats
1W - 1L
1,780 SR
Queue Stats
4W - 5L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DKSyttle
Kukulkan
14
6 / 1 / 7
9,022
644
8,512
6,575
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Sandy8307
Gilgamesh
15
10 / 1 / 0
9,274
662
8,331
8,969
6,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
Warkillred
Medusa
11
6 / 2 / 4
7,380
527
11,489
10,363
3,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
nucl3oGG
Arachne
14
7 / 0 / 4
8,735
624
8,309
8,040
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
poscammp
Sobek
11
3 / 3 / 6
7,602
543
2,923
9,881
8,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
5,250
375
2,344
5,908
1,153
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cthulhu
Gvlsp
Cthulhu
9
1 / 3 / 2
5,934
424
5,844
13,338
6,237
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 8 / 0
6,373
455
6,060
12,824
5,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
Trxpeus
Bakasura
7
1 / 11 / 2
5,494
392
1,739
12,388
3,145
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
monokindred
Artemis
9
3 / 3 / 2
6,136
438
7,361
8,535
1,826
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
32
Kills
7
7
Deaths
32
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DKSyttle
Kukulkan
6
1
7
9.5
L
0
7
0
0
L
Cthulhu
Gvlsp
Cthulhu
1
3
2
0.67
L
2
8
0
0.25
W
Gilgamesh
Sandy8307
Gilgamesh
10
1
0
10
L
Bakasura
Trxpeus
Bakasura
1
11
2
0.18
W
Medusa
Warkillred
Medusa
6
2
4
4
L
Artemis
monokindred
Artemis
3
3
2
1.33
W
Arachne
nucl3oGG
Arachne
7
0
4
9
W
Sobek
poscammp
Sobek
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,564
Damage
23,348
43,828
Taken
52,993
24,364
Mitigated
17,518
17,664
Healing
9,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DKSyttle
Kukulkan
8,512
2,028
0
2,501
6,575
2,471
2,342
1,004
5,365
49,798
0
L
2,344
422
0
610
5,908
1,153
0
2,029
3,683
17,745
0
L
Cthulhu
Gvlsp
Cthulhu
5,844
603
84
3,311
13,338
6,237
0
2,787
10,475
25,213
0
L
6,060
1,981
0
2,144
12,824
5,157
0
1,649
11,085
0
33,573
W
Gilgamesh
Sandy8307
Gilgamesh
8,331
3,582
0
4,243
8,969
6,139
2,214
0
8,919
0
57,032
L
Bakasura
Trxpeus
Bakasura
1,739
913
0
917
12,388
3,145
160
2,606
9,676
0
12,128
W
Medusa
Warkillred
Medusa
11,489
5,355
0
4,526
10,363
3,482
535
3,424
6,939
0
41,222
L
Artemis
monokindred
Artemis
7,361
3,778
124
2,591
8,535
1,826
201
1,802
6,639
0
21,745
W
Arachne
nucl3oGG
Arachne
8,309
5,652
0
4,184
8,040
3,971
0
1,394
6,540
0
56,572
W
Sobek
poscammp
Sobek
2,923
480
0
2,210
9,881
8,301
0
2,291
7,559
15,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,013
Gold Earned
29,187
367
Minions Killed
214
0
Camps Cleared
0
1,298,338
Distance Traveled
1,163,067
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,022
644
101
7
0
244,956
3
L
Janus
5,250
375
31
2
0
163,496
1
L
Cthulhu
5,934
424
41
3
0
241,302
2
L
Fenrir
6,373
455
74
5
0
247,009
2
W
Gilgamesh
9,274
662
89
6
0
242,798
0
L
Bakasura
5,494
392
30
2
0
290,222
0
W
Medusa
7,380
527
59
4
0
272,707
3
L
Artemis
6,136
438
38
3
0
221,038
2
W
Arachne
8,735
624
93
7
0
297,589
0
W
Sobek
7,602
543
25
2
0
240,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role