Player Matchup

Horus
Horus
 
Horus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Beperz
Kukulkan
Level 29
God Stats
3W - 8L
1,178 SR
Queue Stats
183W - 229L
1,328 Elo+
Solo
Mercury
Mercury
Evilthing
Mercury
Level 29
God Stats
2W - 3L
1,609 SR
Queue Stats
48W - 53L
1,417 Elo+
Solo
Tiamat
Tiamat
ForzenTrall
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 82L
1,437 Elo+
Solo
Team Averages
Level 27
1,457 SR
1,436 Elo+

VS

Team Averages
Level 14
1,444 SR
1,484 Elo+
Arachne
Arachne
 
Arachne
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
AZARSTVO
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
Arredemo2003
Bakasura
Level 12
God Stats
5W - 3L
1,219 SR
Queue Stats
102W - 109L
1,465 Elo+
Solo
Anubis
Anubis
M9snik228
Anubis
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 69L
1,389 Elo+
Solo
Xing Tian
Xing Tian
sim9622
Xing Tian
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
5 / 7 / 6
7,400
435
5,903
14,286
3,747
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
 
Hou Yi
10
2 / 6 / 6
6,901
406
4,745
10,025
2,380
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Beperz
Kukulkan
11
3 / 4 / 7
7,508
442
12,638
8,562
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Evilthing
Mercury
13
6 / 6 / 6
8,448
497
6,802
14,834
3,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
11
4 / 4 / 9
7,553
444
10,850
10,842
4,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 5 / 6
8,052
474
5,258
10,568
4,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
AZARSTVO
Danzaburou
10
0 / 7 / 9
6,711
395
4,773
10,394
3,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Arredemo2003
Bakasura
19
12 / 0 / 2
10,871
639
11,388
13,176
7,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
M9snik228
Anubis
13
8 / 4 / 10
8,762
515
16,840
13,023
6,289
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xing Tian
sim9622
Xing Tian
12
2 / 4 / 13
8,091
476
6,344
14,738
11,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
67
20
Kills
27
27
Deaths
20
34
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
5
7
6
1.14
L
Hou Yi
 
Hou Yi
2
6
6
0.83
W
Arachne
 
Arachne
5
5
6
1.6
W
Danzaburou
AZARSTVO
Danzaburou
0
7
9
0.64
W
Bakasura
Arredemo2003
Bakasura
12
0
2
13
L
Kukulkan
Beperz
Kukulkan
3
4
7
1.63
L
Mercury
Evilthing
Mercury
6
6
6
1.5
L
Tiamat
4
4
9
2.13
W
Anubis
M9snik228
Anubis
8
4
10
3.25
W
Xing Tian
sim9622
Xing Tian
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,938
Damage
44,603
58,549
Taken
61,899
16,828
Mitigated
32,679
13,037
Healing
16,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,903
2,981
904
2,761
14,286
3,747
818
5,561
8,001
30
20,415
L
Hou Yi
 
Hou Yi
4,745
2,465
0
2,117
10,025
2,380
451
3,286
6,587
0
30,789
W
Arachne
 
Arachne
5,258
3,496
0
2,251
10,568
4,275
0
3,564
6,604
0
39,198
W
Danzaburou
AZARSTVO
Danzaburou
4,773
923
0
1,069
10,394
3,166
226
3,710
6,300
0
26,646
W
Bakasura
Arredemo2003
Bakasura
11,388
8,286
0
5,729
13,176
7,395
378
2,352
10,630
0
76,490
L
Kukulkan
Beperz
Kukulkan
12,638
1,049
0
1,165
8,562
2,003
0
4,630
3,692
35,717
0
L
Mercury
Evilthing
Mercury
6,802
2,640
0
3,822
14,834
3,799
0
5,608
8,996
0
46,220
L
Tiamat
10,850
1,280
121
2,147
10,842
4,899
60
4,026
6,572
27,541
0
W
Anubis
M9snik228
Anubis
16,840
1,342
0
4,835
13,023
6,289
0
4,762
7,881
49,887
0
W
Xing Tian
sim9622
Xing Tian
6,344
693
0
2,658
14,738
11,554
0
7,121
6,976
15,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,810
Gold Earned
42,487
284
Minions Killed
327
0
Camps Cleared
0
1,485,479
Distance Traveled
1,631,241
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,400
435
42
2
0
267,852
2
L
Hou Yi
6,901
406
50
3
0
291,549
0
W
Arachne
8,052
474
54
3
0
334,443
1
W
Danzaburou
6,711
395
35
2
0
286,689
3
W
Bakasura
10,871
639
154
9
0
386,828
0
L
Kukulkan
7,508
442
59
3
0
272,876
5
L
Mercury
8,448
497
79
5
0
360,014
4
L
Tiamat
7,553
444
54
3
0
293,188
4
W
Anubis
8,762
515
65
4
0
281,900
7
W
Xing Tian
8,091
476
19
1
0
341,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role