Player Matchup

Chiron
Chiron
 
Chiron
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Lazzarhus
Achilles
Level 49
God Stats
15W - 16L
1,553 SR
Queue Stats
153W - 167L
1,507 Elo+
Party 1
Bacchus
Bacchus
TheBloodScatter
Bacchus
Level 45
God Stats
15W - 8L
1,665 SR
Queue Stats
254W - 201L
1,494 Elo+
Party 4
Ao Kuang
Ao Kuang
Whatteley
Ao Kuang
Level 86
God Stats
2W - 0L
1,535 SR
Queue Stats
12W - 22L
1,357 Elo+
Solo
Team Averages
Level 84
1,551 SR
1,472 Elo+

VS

Team Averages
Level 97
1,526 SR
1,498 Elo+
Hachiman
Hachiman
FiresFrost
Hachiman
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 188L
1,475 Elo+
Solo
Kali
Kali
Nirgo
Kali
Level 122
God Stats
1W - 1L
1,705 SR
Queue Stats
205W - 202L
1,488 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ReeMeeR
Morgan Le Fay
Level 41
God Stats
4W - 11L
1,324 SR
Queue Stats
141W - 160L
1,486 Elo+
Party 2
Vulcan
Vulcan
Sumit17
Vulcan
Level 146
God Stats
4W - 6L
1,620 SR
Queue Stats
112W - 106L
1,522 Elo+
Party 3
Horus
Horus
za33m
Horus
Level 88
God Stats
3W - 4L
1,483 SR
Queue Stats
154W - 138L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
3 / 0 / 3
9,669
967
10,453
3,652
1,431
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Baron Samedi
 
Baron Samedi
16
1 / 0 / 3
9,526
953
7,003
3,239
1,349
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Lazzarhus
Achilles
15
2 / 0 / 2
9,388
939
4,352
6,450
9,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 1 / 8
9,177
918
5,962
12,460
15,065
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Whatteley
Ao Kuang
16
4 / 0 / 4
9,607
961
9,549
7,548
2,998
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

281

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FiresFrost
Hachiman
15
0 / 2 / 1
8,462
846
6,958
6,342
2,217
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kali
Nirgo
Kali
15
0 / 2 / 1
8,552
855
3,173
12,268
6,068
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
ReeMeeR
Morgan Le Fay
15
1 / 2 / 0
8,735
874
9,234
5,681
2,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Sumit17
Vulcan
15
0 / 2 / 1
9,100
910
7,840
7,597
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
za33m
Horus
15
0 / 2 / 0
8,290
829
2,725
8,062
6,913
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
10
Kills
1
1
Deaths
10
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
0
3
4.5
W
Baron Samedi
 
Baron Samedi
1
0
3
2.5
L
Hachiman
FiresFrost
Hachiman
0
2
1
0.25
W
Achilles
Lazzarhus
Achilles
2
0
2
3
L
Kali
Nirgo
Kali
0
2
1
0.25
L
Morgan Le Fay
ReeMeeR
Morgan Le Fay
1
2
0
0.5
L
Vulcan
Sumit17
Vulcan
0
2
1
0.25
W
0
1
8
4
W
Ao Kuang
Whatteley
Ao Kuang
4
0
4
6
L
Horus
za33m
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,319
Damage
29,930
33,349
Taken
39,950
30,090
Mitigated
20,233
7,191
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
10,453
2,476
1,185
1,163
3,652
1,431
0
1,450
2,200
0
48,103
W
Baron Samedi
 
Baron Samedi
7,003
392
2,536
650
3,239
1,349
0
1,990
1,215
43,109
0
L
Hachiman
FiresFrost
Hachiman
6,958
3,847
0
668
6,342
2,217
0
3,925
2,336
0
17,227
W
Achilles
Lazzarhus
Achilles
4,352
288
0
655
6,450
9,247
0
3,057
3,237
0
9,708
L
Kali
Nirgo
Kali
3,173
1,370
0
351
12,268
6,068
0
5,322
6,670
0
15,603
L
Morgan Le Fay
ReeMeeR
Morgan Le Fay
9,234
232
0
135
5,681
2,231
0
3,251
2,386
26,068
0
L
Vulcan
Sumit17
Vulcan
7,840
1,814
1
238
7,597
2,804
0
6,184
1,365
44,520
0
W
5,962
159
0
0
12,460
15,065
0
6,223
5,990
12,854
0
W
Ao Kuang
Whatteley
Ao Kuang
9,549
2,530
0
1,002
7,548
2,998
0
3,873
3,633
15,599
0
L
Horus
za33m
Horus
2,725
1,045
3,378
1,963
8,062
6,913
0
3,832
4,007
0
6,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,367
Gold Earned
43,139
233
Minions Killed
207
9
Camps Cleared
5
1,060,917
Distance Traveled
1,055,614
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,669
967
104
10
1
196,279
1
W
Baron Samedi
9,526
953
95
10
3
214,948
1
L
Hachiman
8,462
846
39
4
0
183,478
0
W
Achilles
9,388
939
14
1
4
223,124
0
L
Kali
8,552
855
24
2
1
213,981
0
L
Morgan Le Fay
8,735
874
32
3
4
221,967
0
L
Vulcan
9,100
910
101
10
0
232,803
2
W
Bacchus
9,177
918
11
1
0
216,546
0
W
Ao Kuang
9,607
961
9
1
1
210,020
1
L
Horus
8,290
829
11
1
0
203,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role