Player Matchup

Anhur
Anhur
 
Anhur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Darkstripe456
Medusa
Level 69
God Stats
13W - 7L
1,517 SR
Queue Stats
245W - 305L
1,371 Elo+
Party 1
Hel
Hel
Tayo vs wrld
Hel
Level 85
God Stats
1W - 0L
1,139 SR
Queue Stats
292W - 398L
1,372 Elo+
Party 1
Cerberus
Cerberus
UREDRUM3880
Cerberus
Level 62
God Stats
43W - 57L
1,410 SR
Queue Stats
154W - 243L
1,330 Elo+
Party 1
Zhong Kui
Zhong Kui
lx Solace
Zhong Kui
Level 108
God Stats
15W - 17L
1,115 SR
Queue Stats
495W - 537L
1,415 Elo+
Solo
Team Averages
Level 83
1,336 SR
1,398 Elo+

VS

Team Averages
Level 93
1,436 SR
1,421 Elo+
Ares
Ares
SumSpectaculer9
Ares
Level 71
God Stats
33W - 29L
1,569 SR
Queue Stats
65W - 75L
1,418 Elo+
Party 2
Baron Samedi
Baron Samedi
TRA1LM1X
Baron Samedi
Level 121
God Stats
1W - 2L
1,279 SR
Queue Stats
137W - 156L
1,417 Elo+
Party 3
Izanami
Izanami
The Man9ler
Izanami
Level 108
God Stats
9W - 6L
1,567 SR
Queue Stats
69W - 77L
1,422 Elo+
Party 2
Ne Zha
Ne Zha
TwoTonNick
Ne Zha
Level 104
God Stats
1W - 4L
1,308 SR
Queue Stats
91W - 123L
1,422 Elo+
Party 3
Guan Yu
Guan Yu
pureXwhites215
Guan Yu
Level 59
God Stats
31W - 50L
1,458 SR
Queue Stats
78W - 98L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
7 / 4 / 4
6,743
674
7,556
9,112
2,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
4 / 1 / 1
5,574
557
7,069
5,797
1,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 2 / 5
5,748
575
2,812
5,388
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
UREDRUM3880
Cerberus
8
1 / 1 / 1
4,883
488
1,946
5,567
2,967
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zhong Kui
lx Solace
Zhong Kui
11
3 / 0 / 1
6,301
630
4,545
5,593
3,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 3
5,121
512
2,632
7,982
3,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
TRA1LM1X
Baron Samedi
8
0 / 4 / 1
5,239
524
3,011
6,404
2,750
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
The Man9ler
Izanami
9
2 / 3 / 1
5,447
545
3,106
6,138
1,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
TwoTonNick
Ne Zha
9
3 / 4 / 1
5,759
576
2,578
7,888
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 3 / 1
5,822
582
3,050
6,029
2,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
7
8
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
4
4
2.25
W
4
1
1
4.5
L
0
2
3
0.75
L
Baron Samedi
TRA1LM1X
Baron Samedi
0
4
1
0.13
W
1
2
5
1.75
L
Izanami
The Man9ler
Izanami
2
3
1
0.83
L
Ne Zha
TwoTonNick
Ne Zha
3
4
1
0.88
W
Cerberus
UREDRUM3880
Cerberus
1
1
1
1.5
W
Zhong Kui
lx Solace
Zhong Kui
3
0
1
3.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,928
Damage
14,377
31,457
Taken
34,441
11,681
Mitigated
12,151
9,230
Healing
10,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,556
3,393
0
1,218
9,112
2,443
0
837
8,275
0
32,033
W
7,069
2,073
0
234
5,797
1,566
0
1,217
4,580
0
30,920
L
2,632
52
0
1,784
7,982
3,256
0
1,657
6,299
13,499
0
L
Baron Samedi
TRA1LM1X
Baron Samedi
3,011
233
107
1,700
6,404
2,750
0
2,518
3,627
21,803
0
W
2,812
494
503
2,152
5,388
1,625
522
1,625
3,763
29,265
0
L
Izanami
The Man9ler
Izanami
3,106
2,288
0
1,793
6,138
1,164
0
849
5,289
0
33,371
L
Ne Zha
TwoTonNick
Ne Zha
2,578
1,266
387
2,492
7,888
2,043
0
1,049
6,723
0
22,432
W
Cerberus
UREDRUM3880
Cerberus
1,946
26
234
1,454
5,567
2,967
0
1,808
3,759
10,290
0
W
Zhong Kui
lx Solace
Zhong Kui
4,545
372
0
3,435
5,593
3,080
74
156
5,437
36,880
0
L
3,050
1,060
85
1,887
6,029
2,938
0
3,162
2,867
0
21,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,249
Gold Earned
27,388
252
Minions Killed
215
0
Camps Cleared
0
962,542
Distance Traveled
915,232
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,743
674
56
6
0
183,683
0
W
Medusa
5,574
557
45
5
0
208,150
2
L
Ares
5,121
512
20
2
0
197,078
2
L
Baron Samedi
5,239
524
45
5
0
163,814
2
W
Hel
5,748
575
45
5
0
184,159
0
L
Izanami
5,447
545
56
6
0
183,420
0
L
Ne Zha
5,759
576
45
5
0
211,165
4
W
Cerberus
4,883
488
25
3
0
193,789
0
W
Zhong Kui
6,301
630
81
8
0
192,761
1
L
Guan Yu
5,822
582
49
5
0
159,755
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role