Player Matchup

Danzaburou
Danzaburou
Coreyhowells4
Danzaburou
Level 26
God Stats
1W - 1L
1,546 SR
Queue Stats
18W - 18L
1,607 Elo+
Party 1
Sobek
Sobek
Hackcheese11
Sobek
Level 28
God Stats
0W - 1L
1,537 SR
Queue Stats
25W - 22L
1,543 Elo+
Party 1
King Arthur
King Arthur
JorgeBrett
King Arthur
Level 23
God Stats
0W - 2L
1,754 SR
Queue Stats
18W - 17L
1,705 Elo+
Party 1
Ne Zha
Ne Zha
Morg_Richards
Ne Zha
Level 27
God Stats
0W - 1L
1,723 SR
Queue Stats
20W - 15L
1,592 Elo+
Party 1
Raijin
Raijin
verystrawberri
Raijin
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 11L
1,382 Elo+
Solo
Team Averages
Level 22
1,612 SR
1,566 Elo+

VS

Team Averages
Level 21
1,553 SR
1,510 Elo+
Chaac
Chaac
CKkingpin
Chaac
Level 29
God Stats
7W - 1L
1,843 SR
Queue Stats
92W - 57L
1,530 Elo+
Solo
Neith
Neith
Mimah300
Neith
Level 26
God Stats
6W - 13L
1,507 SR
Queue Stats
91W - 88L
1,469 Elo+
Solo
Cthulhu
Cthulhu
PlantsAreMyFav
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,330 Elo+
Solo
Janus
Janus
YouMakeMeProud
Janus
Level 29
God Stats
2W - 1L
1,417 SR
Queue Stats
21W - 13L
1,517 Elo+
Solo
Ravana
Ravana
fishingrodwood
Ravana
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Coreyhowells4
Danzaburou
10
2 / 4 / 0
6,748
397
5,266
9,995
2,890
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 2
7,474
440
3,393
11,484
8,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
JorgeBrett
King Arthur
13
1 / 6 / 0
7,178
422
7,977
20,663
10,701
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 5 / 0
7,535
443
3,787
13,210
4,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 6 / 0
6,614
389
3,548
7,188
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CKkingpin
Chaac
17
4 / 0 / 3
9,684
570
11,502
12,452
9,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Mimah300
Neith
17
6 / 0 / 2
10,420
613
12,544
9,209
4,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 2
6,342
373
1,101
8,206
3,677
17
5 / 1 / 5
10,007
589
6,375
8,143
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
8 / 1 / 1
10,114
595
11,244
7,519
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
23
23
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
CKkingpin
Chaac
4
0
3
5.5
L
Danzaburou
Coreyhowells4
Danzaburou
2
4
0
0.5
L
1
2
2
1
L
King Arthur
JorgeBrett
King Arthur
1
6
0
0.17
W
Neith
Mimah300
Neith
6
0
2
7
L
1
5
0
0.2
W
0
4
2
0.25
W
5
1
5
7.5
W
8
1
1
8.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,971
Damage
42,766
62,540
Taken
45,529
27,740
Mitigated
24,489
15,748
Healing
19,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
CKkingpin
Chaac
11,502
3,162
0
9,641
12,452
9,443
602
2,100
10,352
0
75,007
L
Danzaburou
Coreyhowells4
Danzaburou
5,266
2,676
0
1,927
9,995
2,890
384
1,847
8,094
0
40,668
L
3,393
363
0
4,285
11,484
8,399
336
2,338
9,006
22,436
0
L
King Arthur
JorgeBrett
King Arthur
7,977
1,180
0
5,638
20,663
10,701
0
2,137
18,496
0
48,435
W
Neith
Mimah300
Neith
12,544
6,648
0
3,772
9,209
4,713
530
751
8,402
0
78,708
L
3,787
1,680
0
3,248
13,210
4,114
0
366
12,844
0
47,484
W
1,101
620
0
0
8,206
3,677
0
464
7,742
11,124
0
W
6,375
704
0
2,640
8,143
2,677
66
1,455
6,568
74,774
0
W
11,244
2,598
0
3,868
7,519
3,979
23
1,795
5,524
0
85,594
L
3,548
331
0
650
7,188
1,636
0
633
6,457
26,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,549
Gold Earned
46,567
350
Minions Killed
607
0
Camps Cleared
0
1,473,950
Distance Traveled
1,701,146
5
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,684
570
128
8
0
354,489
8
L
Danzaburou
6,748
397
78
5
0
294,816
2
L
Sobek
7,474
440
37
2
0
356,260
1
L
King Arthur
7,178
422
82
5
0
329,527
0
W
Neith
10,420
613
154
9
0
304,165
6
L
Ne Zha
7,535
443
93
5
0
332,979
1
W
Cthulhu
6,342
373
27
2
0
295,810
0
W
Janus
10,007
589
157
9
0
358,712
9
W
Ravana
10,114
595
141
8
0
387,970
4
L
Raijin
6,614
389
60
4
0
160,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role