Player Matchup

Ymir
Ymir
GunerPlus
Ymir
Level 8
God Stats
5W - 13L
1,067 SR
Queue Stats
40W - 56L
1,184 Elo+
Party 2
He Bo
He Bo
elsosouwu
He Bo
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 152L
1,361 Elo+
Party 2
Hercules
Hercules
icypurpp
Hercules
Level 100
God Stats
18W - 32L
1,411 SR
Queue Stats
96W - 129L
1,341 Elo+
Party 2
Team Averages
Level 70
1,326 SR
1,295 Elo+

VS

Team Averages
Level 88
1,558 SR
1,423 Elo+
Skadi
Skadi
 
Skadi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
MyUserIsAlex
Chaac
Level 15
God Stats
31W - 18L
1,819 SR
Queue Stats
83W - 90L
1,451 Elo+
Party 1
Anubis
Anubis
Wizofwilf
Anubis
Level 103
God Stats
2W - 2L
1,353 SR
Queue Stats
38W - 39L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 5 / 3
8,414
561
2,666
13,964
8,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

He Bo
elsosouwu
He Bo
12
2 / 5 / 0
8,430
562
10,276
12,613
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
icypurpp
Hercules
11
2 / 6 / 2
8,454
564
6,814
15,146
5,514
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
7 / 2 / 6
10,831
722
7,458
6,889
2,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
6 / 0 / 10
10,749
717
16,914
17,632
15,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Wizofwilf
Anubis
14
3 / 3 / 12
10,451
697
9,901
8,078
4,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
16
16
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
2
6
5
L
Ymir
0
5
3
0.3
W
6
0
10
11
W
Anubis
Wizofwilf
Anubis
3
3
12
3
L
He Bo
elsosouwu
He Bo
2
5
0
0.4
L
Hercules
icypurpp
Hercules
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,756
Damage
34,273
41,723
Taken
32,599
16,707
Mitigated
22,596
5,071
Healing
17,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,458
2,955
0
2,379
6,889
2,880
1,210
2,687
4,068
0
43,334
L
Ymir
2,666
482
0
191
13,964
8,236
0
5,032
8,419
10,837
0
W
16,914
1,289
94
12,107
17,632
15,218
309
6,883
10,429
0
38,247
W
Anubis
Wizofwilf
Anubis
9,901
870
246
2,752
8,078
4,498
712
3,929
4,015
37,093
0
L
He Bo
elsosouwu
He Bo
10,276
820
0
1,498
12,613
2,957
0
2,067
9,929
27,855
0
L
Hercules
icypurpp
Hercules
6,814
1,313
0
3,382
15,146
5,514
0
3,450
11,317
0
28,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,298
Gold Earned
32,031
106
Minions Killed
179
3
Camps Cleared
10
732,865
Distance Traveled
804,008
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,831
722
69
5
7
270,478
2
L
Ymir
8,414
561
20
1
0
226,518
2
W
Chaac
10,749
717
64
4
2
279,645
5
W
Anubis
10,451
697
46
3
1
253,885
3
L
He Bo
8,430
562
39
3
0
257,078
3
L
Hercules
8,454
564
47
3
3
249,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role