Player Matchup

Jormungandr
Jormungandr
BalefulBoogeyman
Jormungandr
Level 56
God Stats
8W - 3L
1,560 SR
Queue Stats
25W - 16L
1,606 Elo+
Party 2
Freya
Freya
Threeski55
Freya
Level 69
God Stats
2W - 0L
1,189 SR
Queue Stats
234W - 195L
1,540 Elo+
Party 2
Anhur
Anhur
congolol
Anhur
Level 95
God Stats
5W - 1L
1,671 SR
Queue Stats
139W - 82L
1,642 Elo+
Party 2
Team Averages
Level 73
1,473 SR
1,596 Elo+

VS

Team Averages
Level 107
1,493 SR
1,538 Elo+
Pele
Pele
AlmightySosa03
Pele
Level 120
God Stats
2W - 5L
1,414 SR
Queue Stats
662W - 534L
1,525 Elo+
Solo
Cthulhu
Cthulhu
Biscuitbojangle
Cthulhu
Level 96
God Stats
1W - 2L
1,515 SR
Queue Stats
42W - 34L
1,527 Elo+
Party 1
Hera
Hera
Succinct
Hera
Level 106
God Stats
8W - 6L
1,551 SR
Queue Stats
28W - 22L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BalefulBoogeyman
Jormungandr
14
2 / 2 / 11
10,731
767
5,617
11,725
8,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Freya
12
2 / 5 / 3
8,802
629
4,758
9,843
4,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
congolol
Anhur
15
10 / 5 / 3
11,354
811
14,549
10,697
3,847
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 4
8,972
641
8,803
11,543
4,862
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 3 / 5
9,660
690
8,002
15,369
12,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hera
12
2 / 5 / 6
8,696
621
10,639
7,402
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
14
Kills
12
12
Deaths
14
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
6
4
1
W
Jormungandr
BalefulBoogeyman
Jormungandr
2
2
11
3.75
L
6
3
5
2.83
L
Hera
2
5
6
1
W
Freya
2
5
3
0.7
W
Anhur
congolol
Anhur
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,924
Damage
27,444
32,265
Taken
34,314
15,947
Mitigated
20,139
8,716
Healing
4,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,803
1,808
0
1,534
11,543
4,862
50
3,054
8,489
0
26,305
W
Jormungandr
BalefulBoogeyman
Jormungandr
5,617
1,284
0
3,555
11,725
8,045
471
6,325
4,644
24,264
0
L
8,002
287
314
2,148
15,369
12,829
0
3,777
11,592
21,222
0
L
Hera
10,639
1,566
97
694
7,402
2,448
255
3,306
4,096
30,060
0
W
Freya
4,758
1,309
0
2,604
9,843
4,055
95
5,156
4,228
25,515
3,158
W
Anhur
congolol
Anhur
14,549
8,128
0
2,557
10,697
3,847
2,013
6,123
4,197
0
49,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,887
Gold Earned
27,328
153
Minions Killed
128
6
Camps Cleared
6
711,856
Distance Traveled
686,269
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,972
641
41
3
3
250,928
2
W
Jormungandr
10,731
767
34
2
0
246,158
1
L
Cthulhu
9,660
690
24
2
1
233,751
5
L
Hera
8,696
621
63
5
2
201,590
1
W
Freya
8,802
629
45
3
2
232,113
5
W
Anhur
11,354
811
74
5
4
233,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role