Player Matchup

Ra
Ra
Bawjin
Ra
Level 108
God Stats
9W - 9L
1,497 SR
Queue Stats
57W - 57L
1,408 Elo+
Solo
Chaac
Chaac
Demynx
Chaac
Level 28
God Stats
12W - 5L
2,017 SR
Queue Stats
73W - 71L
1,479 Elo+
Party 1
Sobek
Sobek
Tomatekz
Sobek
Level 29
God Stats
19W - 21L
1,614 SR
Queue Stats
89W - 85L
1,469 Elo+
Party 1
Team Averages
Level 55
1,709 SR
1,452 Elo+

VS

Team Averages
Level 43
1,500 SR
1,366 Elo+
Agni
Agni
EasyDeasy
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,559 Elo+
Solo
Artio
Artio
bigdwarf126
Artio
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,225 Elo+
Party 2
King Arthur
King Arthur
littledwarf126
King Arthur
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
9 / 3 / 9
11,442
817
13,761
12,759
5,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Demynx
Chaac
13
4 / 2 / 15
10,260
733
11,598
18,826
11,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
Tomatekz
Sobek
14
6 / 2 / 12
11,443
817
6,944
20,432
21,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
2 / 8 / 4
9,482
677
17,130
12,110
3,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 2 / 4
10,304
736
8,162
13,187
16,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
littledwarf126
King Arthur
12
2 / 9 / 3
9,185
656
10,307
14,791
8,368
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
19
Kills
7
7
Deaths
19
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ra
9
3
9
4.5
W
Chaac
Demynx
Chaac
4
2
15
5.75
L
Agni
2
8
4
0.5
W
Sobek
Tomatekz
Sobek
6
2
12
6
L
3
2
4
2.5
L
King Arthur
littledwarf126
King Arthur
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,303
Damage
35,599
52,017
Taken
40,088
38,823
Mitigated
28,776
29,941
Healing
7,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
13,761
1,067
4,260
5,576
12,759
5,469
469
6,937
5,822
64,051
0
W
Chaac
Demynx
Chaac
11,598
2,585
1,065
9,729
18,826
11,355
1,145
10,916
7,910
0
23,540
L
Agni
17,130
1,258
0
1,099
12,110
3,930
0
5,044
6,555
47,836
0
W
Sobek
Tomatekz
Sobek
6,944
823
908
8,403
20,432
21,999
400
8,966
11,466
17,817
0
L
8,162
538
1,486
4,746
13,187
16,478
0
7,856
4,830
14,114
0
L
King Arthur
littledwarf126
King Arthur
10,307
202
0
237
14,791
8,368
0
8,568
5,886
212
21,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,145
Gold Earned
28,971
154
Minions Killed
118
8
Camps Cleared
5
892,092
Distance Traveled
753,733
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,442
817
105
8
3
284,746
4
W
Chaac
10,260
733
25
2
3
309,189
4
L
Agni
9,482
677
75
5
5
237,330
4
W
Sobek
11,443
817
24
2
2
298,157
0
L
Artio
10,304
736
16
1
0
275,840
1
L
King Arthur
9,185
656
27
2
0
240,563
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role