Player Matchup

Cthulhu
Cthulhu
MethodJoan_
Cthulhu
Level 114
God Stats
14W - 19L
1,446 SR
Queue Stats
343W - 521L
1,294 Elo+
Party 2
Izanami
Izanami
PeDriToxX_YTB
Izanami
Level 103
God Stats
29W - 27L
1,343 SR
Queue Stats
82W - 120L
1,325 Elo+
Party 2
Janus
Janus
chus-93
Janus
Level 124
God Stats
32W - 41L
1,433 SR
Queue Stats
630W - 825L
1,341 Elo+
Party 2
Team Averages
Level 114
1,407 SR
1,320 Elo+

VS

Team Averages
Level 55
1,529 SR
1,451 Elo+
Danzaburou
Danzaburou
King_Lutze
Danzaburou
Level 129
God Stats
9W - 6L
1,586 SR
Queue Stats
85W - 97L
1,438 Elo+
Party 1
Aphrodite
Aphrodite
badraziel
Aphrodite
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
knallfroosch
Cthulhu
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 34L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MethodJoan_
Cthulhu
14
5 / 2 / 12
11,954
747
10,568
13,624
20,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
15
10 / 5 / 4
12,164
760
14,259
12,255
4,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
chus-93
Janus
15
4 / 4 / 10
11,285
705
19,522
12,098
4,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
King_Lutze
Danzaburou
16
8 / 6 / 1
12,161
760
13,180
19,188
9,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
badraziel
Aphrodite
12
1 / 8 / 8
9,544
597
3,190
13,792
14,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
knallfroosch
Cthulhu
13
1 / 5 / 7
9,583
599
8,048
18,328
20,752
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
19
Kills
10
11
Deaths
19
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
King_Lutze
Danzaburou
8
6
1
1.42
W
Cthulhu
MethodJoan_
Cthulhu
5
2
12
5.5
W
Izanami
10
5
4
2.4
L
Aphrodite
badraziel
Aphrodite
1
8
8
0.63
W
Janus
chus-93
Janus
4
4
10
2.25
L
Cthulhu
knallfroosch
Cthulhu
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,349
Damage
24,418
37,977
Taken
51,308
29,034
Mitigated
44,569
6,702
Healing
16,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
King_Lutze
Danzaburou
13,180
5,257
0
5,646
19,188
9,383
655
11,502
7,686
0
62,367
W
Cthulhu
MethodJoan_
Cthulhu
10,568
501
568
1,521
13,624
20,222
142
4,832
8,792
22,802
0
W
Izanami
14,259
10,694
0
1,727
12,255
4,635
1,327
2,462
9,793
0
51,816
L
Aphrodite
badraziel
Aphrodite
3,190
0
4,557
4,806
13,792
14,434
0
8,263
5,529
9,978
0
W
Janus
chus-93
Janus
19,522
1,670
0
2,886
12,098
4,177
377
4,721
7,377
54,501
0
L
Cthulhu
knallfroosch
Cthulhu
8,048
913
460
705
18,328
20,752
0
10,827
7,501
15,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,403
Gold Earned
31,288
174
Minions Killed
119
9
Camps Cleared
3
819,320
Distance Traveled
716,741
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,161
760
88
6
3
258,321
3
W
Cthulhu
11,954
747
19
1
1
306,675
0
W
Izanami
12,164
760
60
4
5
262,919
0
L
Aphrodite
9,544
597
20
1
0
213,696
4
W
Janus
11,285
705
95
6
3
249,726
1
L
Cthulhu
9,583
599
11
1
0
244,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role