Player Matchup

Tyr
Tyr
 
Tyr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
CHEMICALpain12
Kukulkan
Level 63
God Stats
8W - 13L
1,523 SR
Queue Stats
89W - 149L
1,386 Elo+
Party 1
Cabrakan
Cabrakan
EmperorJay98
Cabrakan
Level 122
God Stats
0W - 2L
1,713 SR
Queue Stats
86W - 88L
1,476 Elo+
Party 1
Ullr
Ullr
Tommyhillfigure
Ullr
Level 156
God Stats
1W - 5L
1,220 SR
Queue Stats
378W - 380L
1,485 Elo+
Party 1
Mulan
Mulan
ifriday25
Mulan
Level 29
God Stats
5W - 7L
1,500 SR
Queue Stats
74W - 87L
1,425 Elo+
Party 1
Team Averages
Level 96
1,491 SR
1,455 Elo+

VS

Team Averages
Level 70
1,452 SR
1,451 Elo+
Heimdallr
Heimdallr
AnDuar99
Heimdallr
Level 41
God Stats
1W - 1L
1,194 SR
Queue Stats
19W - 18L
1,461 Elo+
Party 2
Janus
Janus
CamperMexico
Janus
Level 48
God Stats
1W - 1L
1,484 SR
Queue Stats
23W - 17L
1,490 Elo+
Party 2
Sylvanus
Sylvanus
DollaramaRecipt
Sylvanus
Level 47
God Stats
8W - 5L
1,552 SR
Queue Stats
155W - 161L
1,446 Elo+
Solo
Achilles
Achilles
ElNoob90
Achilles
Level 87
God Stats
34W - 33L
1,473 SR
Queue Stats
109W - 116L
1,424 Elo+
Solo
Mercury
Mercury
jrdnruiz2
Mercury
Level 129
God Stats
4W - 1L
1,555 SR
Queue Stats
252W - 276L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
3 / 5 / 10
10,262
641
7,280
20,327
19,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
18
3 / 3 / 7
11,271
704
13,829
11,412
4,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
EmperorJay98
Cabrakan
15
0 / 7 / 13
9,773
611
9,226
27,709
24,398
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
13 / 3 / 3
13,719
857
23,041
17,833
7,871
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
ifriday25
Mulan
16
1 / 4 / 13
10,127
633
7,022
21,238
14,414
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AnDuar99
Heimdallr
15
2 / 8 / 7
10,453
653
15,194
16,884
5,419
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
5 / 5 / 8
12,626
789
21,896
14,400
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
18
3 / 2 / 14
12,985
812
15,361
18,871
24,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
ElNoob90
Achilles
20
11 / 2 / 7
14,937
934
18,853
14,252
15,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
jrdnruiz2
Mercury
16
1 / 3 / 9
10,521
658
5,872
8,705
3,415
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
67
20
Kills
22
22
Deaths
20
46
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
5
10
1.6
W
Heimdallr
AnDuar99
Heimdallr
2
8
7
0.69
L
Kukulkan
3
3
7
2.17
W
5
5
8
1.8
W
Sylvanus
3
2
14
5
W
Achilles
ElNoob90
Achilles
11
2
7
7.25
L
Cabrakan
EmperorJay98
Cabrakan
0
7
13
0.93
L
13
3
3
4.83
L
Mulan
ifriday25
Mulan
1
4
13
1.88
W
Mercury
jrdnruiz2
Mercury
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,398
Damage
77,176
98,519
Taken
73,112
71,058
Mitigated
53,029
22,480
Healing
23,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,280
1,033
41
4,317
20,327
19,481
0
8,472
11,013
0
13,409
W
Heimdallr
AnDuar99
Heimdallr
15,194
7,553
0
1,117
16,884
5,419
1,530
4,806
11,968
0
36,655
L
Kukulkan
13,829
793
0
750
11,412
4,894
0
5,735
5,498
45,082
0
W
21,896
1,183
90
1,417
14,400
4,457
617
3,022
11,244
52,614
0
W
Sylvanus
15,361
3,489
6,604
10,860
18,871
24,489
476
5,174
13,469
26,782
0
W
Achilles
ElNoob90
Achilles
18,853
6,679
0
2,609
14,252
15,249
696
6,501
7,487
0
49,795
L
Cabrakan
EmperorJay98
Cabrakan
9,226
1,173
0
6,785
27,709
24,398
0
8,036
18,908
21,152
0
L
23,041
8,689
0
4,180
17,833
7,871
341
5,773
11,646
0
69,187
L
Mulan
ifriday25
Mulan
7,022
805
356
6,051
21,238
14,414
1
8,172
12,441
0
19,339
W
Mercury
jrdnruiz2
Mercury
5,872
600
0
627
8,705
3,415
595
2,946
5,723
0
28,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,152
Gold Earned
61,522
271
Minions Killed
263
7
Camps Cleared
7
1,571,799
Distance Traveled
1,459,600
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,262
641
25
2
0
367,203
3
W
Heimdallr
10,453
653
37
2
0
267,578
0
L
Kukulkan
11,271
704
100
6
2
273,533
0
W
Janus
12,626
789
89
6
0
292,350
1
W
Sylvanus
12,985
812
21
1
0
268,524
2
W
Achilles
14,937
934
58
4
3
269,118
0
L
Cabrakan
9,773
611
24
2
0
277,146
0
L
Ullr
13,719
857
99
6
5
300,977
1
L
Mulan
10,127
633
23
1
0
352,940
2
W
Mercury
10,521
658
58
4
4
362,030
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role