Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Admontus
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
SoulDesk
The Morrigan
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 38L
1,587 Elo+
Solo
Tyr
Tyr
TheStheno
Tyr
Level 11
God Stats
0W - 1L
1,188 SR
Queue Stats
12W - 18L
1,431 Elo+
Solo
Sun Wukong
Sun Wukong
eburak
Sun Wukong
Level 34
God Stats
1W - 1L
1,712 SR
Queue Stats
2W - 5L
1,540 Elo+
Party 2
Team Averages
Level 23
1,480 SR
1,512 Elo+

VS

Team Averages
Level 20
1,546 SR
1,407 Elo+
Sol
Sol
GGunslinger
Sol
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 35L
1,441 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Izkret
Tsukuyomi
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,355 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JasieQ
Morgan Le Fay
Level 15
God Stats
22W - 11L
1,558 SR
Queue Stats
24W - 20L
1,416 Elo+
Party 1
Tiamat
Tiamat
Obiwan47
Tiamat
Level 8
God Stats
12W - 8L
1,674 SR
Queue Stats
21W - 16L
1,417 Elo+
Party 1
Bellona
Bellona
thewintercat
Bellona
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 9 / 5
10,963
1,096
12,720
23,111
19,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Admontus
Bakasura
15
1 / 14 / 5
9,410
941
3,290
17,896
6,301
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
SoulDesk
The Morrigan
17
6 / 5 / 4
11,464
1,146
13,403
11,220
3,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
0 / 3 / 1
7,947
795
2,520
3,339
1,465
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
eburak
Sun Wukong
17
3 / 6 / 8
11,228
1,123
11,931
23,189
21,646
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

49

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 19
11,202
1,120
24,184
8,538
3,147
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
Izkret
Tsukuyomi
17
6 / 5 / 22
10,735
1,074
12,787
12,700
4,619
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
JasieQ
Morgan Le Fay
18
5 / 1 / 23
10,694
1,069
12,426
7,326
2,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Obiwan47
Tiamat
18
11 / 3 / 17
12,353
1,235
15,953
8,670
5,639
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
thewintercat
Bellona
18
6 / 2 / 22
11,395
1,140
6,349
12,558
9,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
140
12
Kills
37
37
Deaths
12
23
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
9
5
0.5
L
Bakasura
Admontus
Bakasura
1
14
5
0.25
W
9
1
19
18.5
W
Tsukuyomi
Izkret
Tsukuyomi
6
5
22
3.4
W
Morgan Le Fay
JasieQ
Morgan Le Fay
5
1
23
16.5
W
Tiamat
Obiwan47
Tiamat
11
3
17
6.5
L
The Morrigan
SoulDesk
The Morrigan
6
5
4
1.6
L
0
3
1
0.17
L
Sun Wukong
eburak
Sun Wukong
3
6
8
1.17
W
Bellona
thewintercat
Bellona
6
2
22
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,864
Damage
71,699
78,755
Taken
49,792
53,203
Mitigated
26,130
5,028
Healing
11,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
12,720
1,242
122
1,115
23,111
19,944
0
17,744
5,367
30,128
0
L
Bakasura
Admontus
Bakasura
3,290
2,280
0
304
17,896
6,301
0
10,561
7,335
0
13,033
W
24,184
10,973
0
3,879
8,538
3,147
0
5,386
3,152
58,538
0
W
Tsukuyomi
Izkret
Tsukuyomi
12,787
3,619
0
293
12,700
4,619
0
5,742
6,630
0
22,117
W
Morgan Le Fay
JasieQ
Morgan Le Fay
12,426
1,360
13
718
7,326
2,796
0
3,819
3,392
27,177
0
W
Tiamat
Obiwan47
Tiamat
15,953
1,836
335
1,713
8,670
5,639
0
4,605
4,055
29,597
0
L
The Morrigan
SoulDesk
The Morrigan
13,403
2,246
106
1,952
11,220
3,847
0
7,636
3,584
29,131
7,200
L
2,520
215
0
255
3,339
1,465
0
2,080
1,259
0
3,204
L
Sun Wukong
eburak
Sun Wukong
11,931
1,337
0
1,174
23,189
21,646
0
14,542
8,647
9,789
25,553
W
Bellona
thewintercat
Bellona
6,349
1,108
2,144
2,619
12,558
9,929
0
4,735
7,613
0
18,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,012
Gold Earned
56,379
154
Minions Killed
194
8
Camps Cleared
7
744,041
Distance Traveled
968,771
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,963
1,096
41
4
3
168,993
3
L
Bakasura
9,410
941
28
3
1
157,683
1
W
Sol
11,202
1,120
81
8
4
185,811
0
W
Tsukuyomi
10,735
1,074
22
2
0
188,047
3
W
Morgan Le Fay
10,694
1,069
30
3
3
191,371
1
W
Tiamat
12,353
1,235
26
3
0
189,069
1
L
The Morrigan
11,464
1,146
44
4
0
164,830
0
L
Tyr
7,947
795
0
0
0
51,445
0
L
Sun Wukong
11,228
1,123
41
4
4
201,090
2
W
Bellona
11,395
1,140
35
4
0
214,473
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role