Player Matchup

Ymir
Ymir
TheRealTriple H
Ymir
Level 46
God Stats
12W - 10L
1,441 SR
Queue Stats
167W - 168L
1,360 Elo+
Solo
Arachne
Arachne
blixxkyclapgod
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,244 Elo+
Solo
Chang'e
Chang'e
meow4mike
Chang'e
Level 109
God Stats
14W - 16L
1,471 SR
Queue Stats
150W - 178L
1,317 Elo+
Solo
Team Averages
Level 57
1,471 SR
1,307 Elo+

VS

Team Averages
Level 44
1,245 SR
1,284 Elo+
Charybdis
Charybdis
Crow-_-Darkblood
Charybdis
Level 27
God Stats
1W - 7L
1,238 SR
Queue Stats
172W - 200L
1,359 Elo+
Party 1
Zhong Kui
Zhong Kui
John Dunkin
Zhong Kui
Level 18
God Stats
2W - 1L
1,289 SR
Queue Stats
6W - 16L
1,133 Elo+
Solo
Serqet
Serqet
Xhopeless0X
Serqet
Level 87
God Stats
3W - 5L
1,208 SR
Queue Stats
220W - 279L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 1
10,341
646
9,614
20,723
31,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

13
2 / 9 / 2
10,319
645
8,036
17,575
7,098
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
meow4mike
Chang'e
12
0 / 11 / 3
9,438
590
8,566
15,975
13,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
16
11 / 2 / 14
12,014
751
12,846
11,012
3,597
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
John Dunkin
Zhong Kui
16
11 / 1 / 17
12,546
784
20,237
13,626
13,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
15
7 / 2 / 19
11,287
705
8,957
9,012
3,379
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
79
5
Kills
29
29
Deaths
5
6
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Charybdis
11
2
14
9
W
Zhong Kui
John Dunkin
Zhong Kui
11
1
17
19.5
L
3
9
1
0.39
W
Serqet
7
2
19
8.25
L
2
9
2
0.33
L
Chang'e
meow4mike
Chang'e
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,216
Damage
42,040
54,273
Taken
33,650
51,831
Mitigated
20,423
9,664
Healing
7,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
12,846
10,232
408
740
11,012
3,597
1,127
5,548
5,047
0
44,950
W
Zhong Kui
John Dunkin
Zhong Kui
20,237
5,370
0
4,034
13,626
13,447
384
6,348
6,815
44,762
4,804
L
9,614
2,060
283
2,312
20,723
31,184
0
7,226
13,474
19,893
0
W
Serqet
8,957
3,085
236
2,462
9,012
3,379
960
5,292
3,467
0
17,619
L
8,036
5,543
0
3,131
17,575
7,098
0
6,854
10,445
0
32,395
L
Chang'e
meow4mike
Chang'e
8,566
528
1,278
2,660
15,975
13,549
0
5,115
10,525
37,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,098
Gold Earned
35,847
129
Minions Killed
179
5
Camps Cleared
5
769,268
Distance Traveled
786,812
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,014
751
82
5
2
266,142
1
W
Zhong Kui
12,546
784
69
4
3
233,117
3
L
Ymir
10,341
646
23
1
0
232,352
2
W
Serqet
11,287
705
28
2
0
287,553
0
L
Arachne
10,319
645
65
4
5
278,686
4
L
Chang'e
9,438
590
41
3
0
258,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role