Player Matchup

Nox
Nox
LEO xtrose
Nox
Level 41
God Stats
2W - 4L
1,621 SR
Queue Stats
70W - 113L
1,243 Elo+
Solo
Izanami
Izanami
bozh0151
Izanami
Level 4
God Stats
0W - 2L
1,260 SR
Queue Stats
5W - 10L
1,093 Elo+
Party 1
Ares
Ares
rachi1911
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,031 Elo+
Party 1
Team Averages
Level 17
1,460 SR
1,122 Elo+

VS

Team Averages
Level 65
1,490 SR
1,382 Elo+
Bastet
Bastet
 
Bastet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ANTI x MOLL
Horus
Level 49
God Stats
44W - 40L
1,502 SR
Queue Stats
308W - 359L
1,366 Elo+
Solo
Scylla
Scylla
Nawmasi
Scylla
Level 17
God Stats
4W - 2L
1,466 SR
Queue Stats
12W - 19L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,401
673
4,421
7,207
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
bozh0151
Izanami
9
2 / 6 / 1
7,352
668
6,103
9,639
3,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Ares
11
0 / 3 / 4
7,413
674
1,616
9,723
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 2 / 8
8,374
761
6,591
7,264
3,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 8
8,573
779
5,646
9,589
8,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Nawmasi
Scylla
13
6 / 2 / 3
8,521
775
10,706
5,695
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
11
11
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
2
8
3.5
W
2
0
8
6
L
2
2
2
1.5
W
Scylla
Nawmasi
Scylla
6
2
3
3.75
L
Izanami
bozh0151
Izanami
2
6
1
0.42
L
Ares
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,140
Damage
22,943
26,569
Taken
22,548
13,202
Mitigated
14,142
2,322
Healing
7,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,591
904
0
2,542
7,264
3,872
0
3,089
4,175
0
24,204
W
5,646
1,870
795
3,492
9,589
8,509
456
1,667
7,922
0
13,634
L
4,421
584
0
657
7,207
2,506
112
2,366
4,701
21,476
0
W
Scylla
Nawmasi
Scylla
10,706
226
0
383
5,695
1,761
205
2,234
3,461
26,554
0
L
Izanami
bozh0151
Izanami
6,103
3,920
0
732
9,639
3,203
54
3,867
5,486
0
18,191
L
Ares
1,616
292
0
933
9,723
7,493
0
4,186
5,189
6,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,166
Gold Earned
25,468
93
Minions Killed
92
4
Camps Cleared
8
560,800
Distance Traveled
680,981
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,374
761
34
3
5
240,496
6
W
Horus
8,573
779
19
2
0
221,878
0
L
Nox
7,401
673
41
4
3
201,527
1
W
Scylla
8,521
775
39
4
3
218,607
1
L
Izanami
7,352
668
36
3
1
161,897
1
L
Ares
7,413
674
16
1
0
197,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role