Player Matchup

Nu Wa
Nu Wa
Slippery1843
Nu Wa
Level 100
God Stats
47W - 28L
1,663 SR
Queue Stats
1,466W - 1,527L
1,495 Elo+
Solo
Susano
Susano
SpookyTenebris
Susano
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,447 Elo+
Solo
Ares
Ares
destroyerwins
Ares
Level 88
God Stats
6W - 13L
1,368 SR
Queue Stats
54W - 78L
1,426 Elo+
Solo
Odin
Odin
oooSTARWOLFooo
Odin
Level 97
God Stats
23W - 16L
1,498 SR
Queue Stats
99W - 110L
1,455 Elo+
Solo
Hachiman
Hachiman
tigre1705rayas
Hachiman
Level 95
God Stats
1W - 0L
1,450 SR
Queue Stats
158W - 165L
1,516 Elo+
Solo
Team Averages
Level 88
1,496 SR
1,468 Elo+

VS

Team Averages
Level 113
1,427 SR
1,481 Elo+
Medusa
Medusa
 
Medusa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
B00M1shot
Erlang Shen
Level 87
God Stats
0W - 1L
1,179 SR
Queue Stats
69W - 88L
1,461 Elo+
Party 1
Janus
Janus
Bane Busta
Janus
Level 124
God Stats
2W - 2L
1,512 SR
Queue Stats
358W - 359L
1,501 Elo+
Solo
Tsukuyomi
Tsukuyomi
Quintoxicosis
Tsukuyomi
Level 121
God Stats
0W - 1L
1,470 SR
Queue Stats
184W - 203L
1,440 Elo+
Party 1
Sobek
Sobek
SupremeHootie
Sobek
Level 116
God Stats
0W - 1L
1,473 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 32
12,540
1,045
22,456
2,881
1,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
16 / 2 / 16
13,438
1,120
18,659
10,667
5,351
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
3 / 1 / 27
11,697
975
17,156
14,167
17,281
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
9 / 0 / 24
13,057
1,088
18,714
12,985
8,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
20
12 / 3 / 23
13,230
1,103
28,339
13,363
6,236
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

231

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
1 / 7 / 3
10,842
904
12,544
20,561
8,572
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Erlang Shen
B00M1shot
Erlang Shen
16
2 / 13 / 1
10,417
868
10,229
30,795
19,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
17
2 / 6 / 4
11,524
960
13,267
14,451
5,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Quintoxicosis
Tsukuyomi
17
1 / 11 / 2
10,238
853
7,702
21,082
10,238
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 7 / 0
10,340
862
6,462
25,880
36,036
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
16
44
Kills
6
6
Deaths
44
122
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
7
3
0.36
L
Erlang Shen
B00M1shot
Erlang Shen
2
13
1
0.19
L
Janus
2
6
4
0.67
L
Tsukuyomi
Quintoxicosis
Tsukuyomi
1
11
2
0.18
W
4
0
32
20
W
16
2
16
12
L
0
7
0
0
W
3
1
27
16.5
W
9
0
24
21
W
Hachiman
12
3
23
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,324
Damage
50,204
54,063
Taken
112,769
39,077
Mitigated
79,380
4,674
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,544
4,268
0
0
20,561
8,572
0
7,343
13,218
0
65,018
L
Erlang Shen
B00M1shot
Erlang Shen
10,229
4,454
0
436
30,795
19,143
0
9,805
20,990
0
34,117
L
Janus
13,267
482
352
166
14,451
5,391
0
4,834
9,617
48,730
0
L
Tsukuyomi
Quintoxicosis
Tsukuyomi
7,702
1,312
0
1,261
21,082
10,238
0
8,198
12,884
0
24,149
W
22,456
9,610
987
381
2,881
1,297
0
737
2,144
63,612
0
W
18,659
3,211
0
22
10,667
5,351
0
3,945
6,722
0
37,255
L
6,462
866
0
1,824
25,880
36,036
0
9,432
16,448
24,038
0
W
17,156
567
469
169
14,167
17,281
0
6,092
8,075
23,746
0
W
18,714
3,337
0
0
12,985
8,912
0
4,953
8,032
0
28,605
W
Hachiman
28,339
17,920
0
2,646
13,363
6,236
0
4,002
9,361
0
48,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,962
Gold Earned
53,361
225
Minions Killed
286
8
Camps Cleared
5
1,194,573
Distance Traveled
1,035,757
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,842
904
114
10
1
227,431
0
L
Erlang Shen
10,417
868
41
3
1
224,684
0
L
Janus
11,524
960
68
6
1
165,587
0
L
Tsukuyomi
10,238
853
32
3
2
218,524
0
W
Nu Wa
12,540
1,045
79
7
0
241,103
1
W
Susano
13,438
1,120
43
4
4
242,126
0
L
Sobek
10,340
862
31
3
0
199,531
1
W
Ares
11,697
975
17
1
0
237,439
0
W
Odin
13,057
1,088
35
3
2
275,849
0
W
Hachiman
13,230
1,103
51
4
2
198,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role