Player Matchup

Merlin
Merlin
 
Merlin
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
L4jos
Tsukuyomi
Level 56
God Stats
2W - 2L
1,380 SR
Queue Stats
244W - 252L
1,552 Elo+
Party 1
Hou Yi
Hou Yi
kicpir99
Hou Yi
Level 106
God Stats
10W - 7L
1,574 SR
Queue Stats
83W - 81L
1,617 Elo+
Party 1
Team Averages
Level 69
1,485 SR
1,556 Elo+

VS

Team Averages
Level 95
1,561 SR
1,486 Elo+
Geb
Geb
 
Geb
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Cyc99
Loki
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
Kalinko
He Bo
Level 135
God Stats
2W - 4L
1,683 SR
Queue Stats
157W - 191L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 1 / 10
7,503
750
2,510
3,931
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
L4jos
Tsukuyomi
11
1 / 1 / 10
7,403
740
4,219
6,027
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hou Yi
kicpir99
Hou Yi
14
11 / 1 / 2
9,024
902
10,854
6,697
2,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 4 / 1
7,452
745
5,146
9,381
9,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Loki
Cyc99
Loki
7
0 / 3 / 1
6,025
603
1,550
4,359
1,285
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Kalinko
He Bo
11
1 / 6 / 1
7,283
728
4,291
8,198
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
3
3
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
10
6
L
Geb
 
Geb
2
4
1
0.63
L
Loki
Cyc99
Loki
0
3
1
0.17
L
He Bo
Kalinko
He Bo
1
6
1
0.25
W
Tsukuyomi
L4jos
Tsukuyomi
1
1
10
6
W
Hou Yi
kicpir99
Hou Yi
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,583
Damage
10,987
16,655
Taken
21,938
6,101
Mitigated
13,149
4,027
Healing
3,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,510
396
499
1,165
3,931
1,346
90
2,516
1,415
19,814
0
L
Geb
 
Geb
5,146
223
0
959
9,381
9,736
0
1,951
7,430
19,070
0
L
Loki
Cyc99
Loki
1,550
476
0
70
4,359
1,285
0
822
3,537
0
10,195
L
He Bo
Kalinko
He Bo
4,291
41
0
2,014
8,198
2,128
0
423
7,775
21,779
0
W
Tsukuyomi
L4jos
Tsukuyomi
4,219
831
0
1,032
6,027
2,391
0
3,494
2,533
0
17,507
W
Hou Yi
kicpir99
Hou Yi
10,854
3,637
0
1,331
6,697
2,364
640
3,650
3,047
0
28,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,930
Gold Earned
20,760
105
Minions Killed
103
5
Camps Cleared
4
561,897
Distance Traveled
474,899
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,503
750
39
4
0
179,721
1
L
Geb
7,452
745
26
3
1
187,694
5
L
Loki
6,025
603
18
2
2
105,336
0
L
He Bo
7,283
728
59
6
1
181,869
3
W
Tsukuyomi
7,403
740
19
2
2
201,445
2
W
Hou Yi
9,024
902
47
5
3
180,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role