Player Matchup

Medusa
Medusa
ArcAngelWing236
Medusa
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 52L
1,431 Elo+
Party 1
Hercules
Hercules
AswadJihab
Hercules
Level 66
God Stats
0W - 1L
1,509 SR
Queue Stats
55W - 60L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
Dyldoo
Cthulhu
Level 16
God Stats
0W - 1L
1,349 SR
Queue Stats
25W - 35L
1,500 Elo+
Party 2
Olorun
Olorun
Theflipside808
Olorun
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 67L
1,500 Elo+
Party 2
Tiamat
Tiamat
UnkleDopey
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,368 Elo+
Party 1
Team Averages
Level 33
1,472 SR
1,453 Elo+

VS

Team Averages
Level 90
1,551 SR
1,506 Elo+
Kumbhakarna
Kumbhakarna
ChiefBlackLungs
Kumbhakarna
Level 123
God Stats
4W - 2L
1,650 SR
Queue Stats
349W - 323L
1,553 Elo+
Solo
Chernobog
Chernobog
DragunPriestess
Chernobog
Level 160
God Stats
1W - 2L
1,203 SR
Queue Stats
381W - 405L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
ItWasMe0_0Sorry
Baron Samedi
Level 28
God Stats
3W - 0L
1,811 SR
Queue Stats
45W - 52L
1,449 Elo+
Solo
Vulcan
Vulcan
Izletz
Vulcan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Cabrakan
Cabrakan
LazyRiv
Cabrakan
Level 120
God Stats
6W - 4L
1,592 SR
Queue Stats
339W - 333L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 10
11,590
773
16,588
14,912
6,246
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
AswadJihab
Hercules
17
3 / 6 / 12
10,009
667
16,476
43,777
32,791
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Dyldoo
Cthulhu
19
2 / 5 / 13
10,706
714
18,447
16,949
24,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 6 / 10
10,192
679
15,029
14,401
5,973
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
UnkleDopey
Tiamat
17
4 / 6 / 5
9,951
663
10,186
14,142
6,683
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ChiefBlackLungs
Kumbhakarna
20
3 / 2 / 19
11,290
753
9,963
25,484
28,162
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
DragunPriestess
Chernobog
17
7 / 6 / 11
11,481
765
20,942
16,564
9,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
ItWasMe0_0Sorry
Baron Samedi
20
8 / 3 / 17
13,045
870
22,844
15,560
9,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
Izletz
Vulcan
19
7 / 5 / 12
11,596
773
19,567
13,468
6,808
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
LazyRiv
Cabrakan
17
3 / 4 / 18
10,550
703
15,960
32,304
30,843
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
105
20
Kills
28
28
Deaths
20
50
Assists
77
Player
Kills
Deaths
Assists
KDA
L
7
5
10
2.4
L
Hercules
AswadJihab
Hercules
3
6
12
1.5
W
Kumbhakarna
ChiefBlackLungs
Kumbhakarna
3
2
19
6.25
W
Chernobog
DragunPriestess
Chernobog
7
6
11
2.08
L
Cthulhu
Dyldoo
Cthulhu
2
5
13
1.7
W
Baron Samedi
ItWasMe0_0Sorry
Baron Samedi
8
3
17
5.5
W
Vulcan
Izletz
Vulcan
7
5
12
2.6
W
Cabrakan
LazyRiv
Cabrakan
3
4
18
3
L
4
6
10
1.5
L
Tiamat
UnkleDopey
Tiamat
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,726
Damage
89,276
104,181
Taken
103,380
76,498
Mitigated
84,404
42,078
Healing
38,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,588
4,118
1,222
4,818
14,912
6,246
409
10,414
4,498
0
38,816
L
Hercules
AswadJihab
Hercules
16,476
3,469
1,908
20,195
43,777
32,791
47
25,872
17,905
1,374
19,347
W
Kumbhakarna
ChiefBlackLungs
Kumbhakarna
9,963
588
3,035
4,322
25,484
28,162
529
10,599
14,235
23,996
0
W
Chernobog
DragunPriestess
Chernobog
20,942
9,881
1,366
734
16,564
9,290
2,558
6,251
10,043
0
48,670
L
Cthulhu
Dyldoo
Cthulhu
18,447
198
1,938
2,756
16,949
24,805
105
10,009
6,940
36,762
0
W
Baron Samedi
ItWasMe0_0Sorry
Baron Samedi
22,844
546
11,109
5,403
15,560
9,301
1,123
5,689
9,775
43,108
0
W
Vulcan
Izletz
Vulcan
19,567
5,662
820
1,203
13,468
6,808
471
6,023
7,294
33,497
0
W
Cabrakan
LazyRiv
Cabrakan
15,960
1,368
1,594
9,311
32,304
30,843
85
14,533
17,063
25,184
0
L
15,029
9,715
1,971
2,236
14,401
5,973
1,679
10,816
3,585
29,944
0
L
Tiamat
UnkleDopey
Tiamat
10,186
2,033
1,594
3,440
14,142
6,683
235
11,223
2,919
17,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,448
Gold Earned
57,962
154
Minions Killed
179
0
Camps Cleared
0
1,364,843
Distance Traveled
1,414,459
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,590
773
64
4
0
309,693
1
L
Hercules
10,009
667
10
1
0
271,039
0
W
Kumbhakarna
11,290
753
17
1
0
310,438
1
W
Chernobog
11,481
765
61
4
0
269,068
0
L
Cthulhu
10,706
714
44
3
0
295,014
1
W
Baron Samedi
13,045
870
55
4
0
290,474
3
W
Vulcan
11,596
773
34
2
0
303,786
0
W
Cabrakan
10,550
703
12
1
0
240,693
3
L
Olorun
10,192
679
30
2
0
226,906
0
L
Tiamat
9,951
663
6
0
0
262,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role