Player Matchup

Fenrir
Fenrir
IhitYourMaMa
Fenrir
Level 107
God Stats
19W - 28L
1,514 SR
Queue Stats
715W - 693L
1,505 Elo+
Solo
Hera
Hera
LuLoN
Hera
Level 78
God Stats
0W - 2L
1,503 SR
Queue Stats
21W - 27L
1,421 Elo+
Party 3
Anubis
Anubis
SaturniaX47
Anubis
Level 16
God Stats
0W - 2L
1,152 SR
Queue Stats
0W - 3L
1,017 Elo+
Party 3
Neith
Neith
sisonite
Neith
Level 29
God Stats
2W - 10L
1,332 SR
Queue Stats
78W - 75L
1,479 Elo+
Party 1
Bacchus
Bacchus
tininini
Bacchus
Level 57
God Stats
5W - 11L
1,446 SR
Queue Stats
78W - 101L
1,373 Elo+
Party 1
Team Averages
Level 57
1,389 SR
1,359 Elo+

VS

Team Averages
Level 108
1,628 SR
1,523 Elo+
Hun Batz
Hun Batz
BlueNova267
Hun Batz
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
299W - 325L
1,469 Elo+
Solo
Izanami
Izanami
Indumentum
Izanami
Level 160
God Stats
32W - 32L
1,645 SR
Queue Stats
264W - 231L
1,602 Elo+
Party 2
Scylla
Scylla
LoliconKeQing
Scylla
Level 32
God Stats
18W - 17L
1,468 SR
Queue Stats
95W - 104L
1,413 Elo+
Party 2
Hercules
Hercules
ShvabraPro
Hercules
Level 144
God Stats
3W - 0L
1,765 SR
Queue Stats
186W - 162L
1,510 Elo+
Party 2
Tsukuyomi
Tsukuyomi
lexa2016
Tsukuyomi
Level 157
God Stats
2W - 0L
1,761 SR
Queue Stats
70W - 57L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 4 / 2
10,043
502
7,930
16,306
8,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
LuLoN
Hera
16
2 / 7 / 1
9,719
486
5,871
11,875
4,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anubis
13
0 / 7 / 0
7,325
366
1,050
10,672
3,363
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
sisonite
Neith
16
6 / 7 / 4
10,287
514
16,010
14,144
6,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
tininini
Bacchus
13
1 / 4 / 6
8,941
447
5,812
16,239
19,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlueNova267
Hun Batz
18
4 / 4 / 7
12,314
616
4,856
14,302
5,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Indumentum
Izanami
20
9 / 1 / 7
13,548
677
18,968
13,252
5,457
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 5 / 5
10,832
542
6,073
10,316
3,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
ShvabraPro
Hercules
17
3 / 3 / 10
10,749
537
7,489
24,414
20,636
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
lexa2016
Tsukuyomi
19
10 / 3 / 1
13,561
678
16,269
14,156
12,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
59
15
Kills
29
29
Deaths
16
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BlueNova267
Hun Batz
4
4
7
1.88
L
Fenrir
6
4
2
1.75
W
Izanami
Indumentum
Izanami
9
1
7
12.5
W
3
5
5
1.1
L
Hera
LuLoN
Hera
2
7
1
0.36
L
Anubis
0
7
0
0
W
Hercules
ShvabraPro
Hercules
3
3
10
2.67
W
Tsukuyomi
lexa2016
Tsukuyomi
10
3
1
3.5
L
Neith
sisonite
Neith
6
7
4
1.14
L
Bacchus
tininini
Bacchus
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,673
Damage
53,655
69,236
Taken
76,440
42,576
Mitigated
47,113
10,952
Healing
21,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BlueNova267
Hun Batz
4,856
1,170
0
888
14,302
5,668
0
2,478
11,824
0
88,883
L
Fenrir
7,930
1,252
0
3,760
16,306
8,882
0
756
15,550
0
53,469
W
Izanami
Indumentum
Izanami
18,968
11,685
0
6,062
13,252
5,457
8,807
3,880
9,372
0
143,386
W
6,073
615
775
1,986
10,316
3,244
1,305
2,309
8,007
51,388
0
L
Hera
LuLoN
Hera
5,871
2,075
70
637
11,875
4,261
0
0
11,875
61,343
0
L
Anubis
1,050
74
0
560
10,672
3,363
133
285
10,387
31,128
0
W
Hercules
ShvabraPro
Hercules
7,489
2,436
0
8,223
24,414
20,636
1,162
4,675
19,739
2,294
32,867
W
Tsukuyomi
lexa2016
Tsukuyomi
16,269
2,992
0
3,181
14,156
12,108
2,095
3,751
10,405
0
86,090
L
Neith
sisonite
Neith
16,010
7,559
0
3,295
14,144
6,484
0
1,865
12,279
0
75,762
L
Bacchus
tininini
Bacchus
5,812
286
0
2,630
16,239
19,586
0
3,361
12,878
20,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,315
Gold Earned
61,004
401
Minions Killed
611
0
Camps Cleared
0
1,797,661
Distance Traveled
2,085,359
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,314
616
142
7
0
462,443
2
L
Fenrir
10,043
502
110
6
0
390,270
3
W
Izanami
13,548
677
213
11
0
391,782
1
W
Scylla
10,832
542
82
4
0
390,154
2
L
Hera
9,719
486
107
5
0
355,737
1
L
Anubis
7,325
366
44
2
0
357,588
0
W
Hercules
10,749
537
47
2
0
407,668
4
W
Tsukuyomi
13,561
678
127
6
0
433,312
8
L
Neith
10,287
514
109
5
0
326,026
4
L
Bacchus
8,941
447
31
2
0
368,040
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role