Player Matchup

Sol
Sol
DIADEMON
Sol
Level 149
God Stats
11W - 2L
1,900 SR
Queue Stats
133W - 70L
1,757 Elo+
Party 1
Ares
Ares
Otdamsyazasunduk
Ares
Level 5
God Stats
4W - 1L
1,685 SR
Queue Stats
5W - 1L
1,677 Elo+
Party 1
Baron Samedi
Baron Samedi
zxcKoH4zxc
Baron Samedi
Level 18
God Stats
6W - 10L
1,393 SR
Queue Stats
33W - 48L
1,321 Elo+
Party 1
Team Averages
Level 57
1,660 SR
1,585 Elo+

VS

Team Averages
Level 94
1,496 SR
1,435 Elo+
Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
RuBearRu
Kukulkan
Level 29
God Stats
26W - 31L
1,435 SR
Queue Stats
58W - 71L
1,310 Elo+
Party 2
Cthulhu
Cthulhu
ValidPlayerName
Cthulhu
Level 108
God Stats
4W - 3L
1,551 SR
Queue Stats
35W - 41L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 3 / 4
8,703
967
14,238
8,667
3,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 2 / 9
8,123
903
7,345
12,641
10,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
zxcKoH4zxc
Baron Samedi
10
2 / 4 / 9
7,377
820
8,211
9,386
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 4 / 5
7,266
807
5,777
9,096
4,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
RuBearRu
Kukulkan
9
3 / 5 / 3
6,761
751
5,494
9,302
3,341
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
3 / 7 / 5
7,443
827
7,419
16,479
13,134
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
16
Kills
8
9
Deaths
16
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
4
5
1.13
W
10
3
4
4
W
4
2
9
4.25
L
Kukulkan
RuBearRu
Kukulkan
3
5
3
0.9
L
3
7
5
0.79
W
Baron Samedi
zxcKoH4zxc
Baron Samedi
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,794
Damage
18,690
30,694
Taken
34,877
18,331
Mitigated
20,808
12,979
Healing
3,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,777
3,944
0
320
9,096
4,333
0
7,406
1,544
0
15,777
W
14,238
5,764
0
5,094
8,667
3,367
2,720
4,260
4,407
33,861
4,249
W
7,345
762
0
3,840
12,641
10,890
302
4,335
8,306
18,170
0
L
Kukulkan
RuBearRu
Kukulkan
5,494
758
0
1,394
9,302
3,341
0
7,808
1,258
19,200
0
L
7,419
1,103
454
957
16,479
13,134
0
12,503
3,675
16,653
0
W
Baron Samedi
zxcKoH4zxc
Baron Samedi
8,211
998
950
3,095
9,386
4,074
29
5,251
4,135
22,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,203
Gold Earned
21,470
98
Minions Killed
75
6
Camps Cleared
2
498,251
Distance Traveled
454,535
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,266
807
27
3
1
152,831
1
W
Sol
8,703
967
51
6
1
156,567
2
W
Ares
8,123
903
15
2
2
179,170
2
L
Kukulkan
6,761
751
25
3
1
156,219
2
L
Cthulhu
7,443
827
23
3
0
145,485
0
W
Baron Samedi
7,377
820
32
4
3
162,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role