Player Matchup

King Arthur
King Arthur
Ki11aTroN
King Arthur
Level 27
God Stats
4W - 5L
1,288 SR
Queue Stats
27W - 18L
1,381 Elo+
Party 2
Chernobog
Chernobog
Riflemaker
Chernobog
Level 18
God Stats
44W - 27L
1,556 SR
Queue Stats
182W - 180L
1,350 Elo+
Party 2
Jormungandr
Jormungandr
TRW7133
Jormungandr
Level 12
God Stats
7W - 0L
1,500 SR
Queue Stats
16W - 14L
1,401 Elo+
Party 2
Scylla
Scylla
hmood7917
Scylla
Level 23
God Stats
17W - 24L
1,355 SR
Queue Stats
114W - 169L
1,291 Elo+
Solo
Fenrir
Fenrir
nimplay
Fenrir
Level 29
God Stats
6W - 6L
1,451 SR
Queue Stats
312W - 362L
1,345 Elo+
Solo
Team Averages
Level 22
1,430 SR
1,354 Elo+

VS

Team Averages
Level 29
1,480 SR
1,304 Elo+
Anubis
Anubis
Khodelucifer
Anubis
Level 27
God Stats
10W - 11L
1,364 SR
Queue Stats
52W - 103L
1,212 Elo+
Party 1
Ullr
Ullr
MINIATOR
Ullr
Level 68
God Stats
5W - 5L
1,500 SR
Queue Stats
245W - 312L
1,279 Elo+
Party 1
Tyr
Tyr
St0ned2theb0ne
Tyr
Level 24
God Stats
2W - 2L
1,595 SR
Queue Stats
38W - 43L
1,363 Elo+
Solo
Thor
Thor
aminemc
Thor
Level 11
God Stats
11W - 31L
1,090 SR
Queue Stats
15W - 39L
1,099 Elo+
Party 1
Cabrakan
Cabrakan
evnutherooligan
Cabrakan
Level 17
God Stats
2W - 1L
1,852 SR
Queue Stats
28W - 16L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ki11aTroN
King Arthur
10
2 / 2 / 4
6,315
574
4,450
8,911
3,308
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Riflemaker
Chernobog
10
7 / 0 / 4
6,471
588
5,914
3,888
1,109
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
TRW7133
Jormungandr
9
3 / 1 / 8
6,548
595
3,544
5,749
5,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
hmood7917
Scylla
9
1 / 3 / 1
5,703
518
1,355
4,080
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
nimplay
Fenrir
9
6 / 3 / 0
6,539
594
5,970
7,609
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
3 / 1 / 3
6,234
567
4,053
3,569
2,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
7
0 / 8 / 0
4,714
429
2,363
8,022
2,381
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

8
1 / 4 / 0
5,186
471
4,810
8,029
6,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
aminemc
Thor
5
0 / 4 / 0
4,304
391
1,427
6,231
2,029
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cabrakan
10
5 / 3 / 2
6,293
572
6,792
6,579
4,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
19
Kills
9
9
Deaths
20
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
1
3
4.5
W
King Arthur
Ki11aTroN
King Arthur
2
2
4
2
L
Ullr
0
8
0
0
W
Chernobog
Riflemaker
Chernobog
7
0
4
9
L
1
4
0
0.25
W
Jormungandr
TRW7133
Jormungandr
3
1
8
7
L
Thor
aminemc
Thor
0
4
0
0
L
Cabrakan
5
3
2
2
W
Scylla
hmood7917
Scylla
1
3
1
0.5
W
Fenrir
nimplay
Fenrir
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,233
Damage
19,445
30,237
Taken
32,430
13,176
Mitigated
16,772
4,912
Healing
5,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,053
562
0
436
3,569
2,030
482
1,108
2,355
26,299
0
W
King Arthur
Ki11aTroN
King Arthur
4,450
890
0
992
8,911
3,308
190
1,023
7,416
0
26,301
L
Ullr
2,363
1,421
0
499
8,022
2,381
0
1,424
6,598
0
16,780
W
Chernobog
Riflemaker
Chernobog
5,914
3,325
0
550
3,888
1,109
1,902
1,173
2,715
0
25,427
L
4,810
844
0
2,800
8,029
6,322
0
614
7,411
0
22,793
W
Jormungandr
TRW7133
Jormungandr
3,544
1,064
0
626
5,749
5,135
710
1,456
4,203
15,253
0
L
Thor
aminemc
Thor
1,427
609
0
0
6,231
2,029
0
770
5,461
0
16,117
L
Cabrakan
6,792
1,069
0
1,614
6,579
4,010
378
795
5,706
21,080
4,097
W
Scylla
hmood7917
Scylla
1,355
195
0
508
4,080
1,241
0
3,008
1,072
14,388
0
W
Fenrir
nimplay
Fenrir
5,970
1,523
0
2,236
7,609
2,383
0
3,869
3,656
0
23,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,576
Gold Earned
26,731
189
Minions Killed
185
0
Camps Cleared
0
1,075,433
Distance Traveled
1,028,077
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,234
567
50
5
0
217,313
2
W
King Arthur
6,315
574
52
5
0
223,682
2
L
Ullr
4,714
429
33
3
0
182,863
2
W
Chernobog
6,471
588
55
5
0
221,686
4
L
Tyr
5,186
471
34
3
0
213,586
0
W
Jormungandr
6,548
595
15
1
0
209,329
1
L
Thor
4,304
391
23
2
0
190,455
0
L
Cabrakan
6,293
572
45
4
0
223,860
1
W
Scylla
5,703
518
23
2
0
191,679
3
W
Fenrir
6,539
594
44
4
0
229,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role