Player Matchup

Mulan
Mulan
Chancy
Mulan
Level 136
God Stats
16W - 11L
1,539 SR
Queue Stats
165W - 147L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
Engli x RoSe
Baron Samedi
Level 95
God Stats
16W - 9L
1,685 SR
Queue Stats
168W - 153L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
KheagoSlays
Cthulhu
Level 84
God Stats
0W - 2L
1,287 SR
Queue Stats
30W - 44L
1,307 Elo+
Solo
Apollo
Apollo
Luis-111102
Apollo
Level 126
God Stats
3W - 6L
1,453 SR
Queue Stats
380W - 340L
1,495 Elo+
Solo
Tyr
Tyr
airheadbites432
Tyr
Level 104
God Stats
2W - 11L
1,422 SR
Queue Stats
140W - 139L
1,514 Elo+
Party 2
Team Averages
Level 109
1,477 SR
1,461 Elo+

VS

Team Averages
Level 133
1,557 SR
1,536 Elo+
Hun Batz
Hun Batz
BIGPAPILOUIE JR
Hun Batz
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 123L
1,477 Elo+
Party 1
Chang'e
Chang'e
Chiquigrr
Chang'e
Level 146
God Stats
10W - 5L
1,624 SR
Queue Stats
129W - 108L
1,575 Elo+
Solo
Nemesis
Nemesis
Fauqqs
Nemesis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,533 Elo+
Party 1
Ne Zha
Ne Zha
Itz Lord Grim
Ne Zha
Level 145
God Stats
7W - 12L
1,442 SR
Queue Stats
628W - 590L
1,539 Elo+
Solo
Cthulhu
Cthulhu
lHandsomeKittyl
Cthulhu
Level 159
God Stats
9W - 4L
1,718 SR
Queue Stats
53W - 47L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Chancy
Mulan
19
10 / 4 / 6
11,773
535
15,552
21,296
9,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Baron Samedi
Engli x RoSe
Baron Samedi
16
2 / 5 / 5
10,050
457
5,442
11,468
4,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
KheagoSlays
Cthulhu
17
5 / 3 / 10
10,737
488
21,057
21,646
18,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
17
3 / 4 / 4
10,584
481
6,012
15,744
4,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 3 / 4
8,835
402
9,513
22,770
13,188
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
4 / 5 / 3
10,522
478
9,870
12,345
5,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
Chiquigrr
Chang'e
19
7 / 4 / 5
11,741
534
16,507
17,618
5,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Fauqqs
Nemesis
18
1 / 4 / 6
10,743
488
7,416
15,602
7,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 7 / 9
10,359
471
12,609
23,018
15,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
6 / 4 / 6
11,044
502
15,889
15,615
14,883
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
48
24
Kills
19
19
Deaths
24
29
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
4
5
3
1.1
L
Mulan
Chancy
Mulan
10
4
6
3.25
W
Chang'e
Chiquigrr
Chang'e
7
4
5
2.38
L
Baron Samedi
Engli x RoSe
Baron Samedi
2
5
5
0.9
W
Nemesis
Fauqqs
Nemesis
1
4
6
1
W
1
7
9
0.79
L
Cthulhu
KheagoSlays
Cthulhu
5
3
10
3.33
L
Apollo
3
4
4
1.25
L
4
3
4
2
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,576
Damage
62,291
92,924
Taken
84,198
50,771
Mitigated
48,775
31,415
Healing
27,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
9,870
2,487
0
852
12,345
5,369
471
176
12,169
0
71,097
L
Mulan
Chancy
Mulan
15,552
2,719
0
6,436
21,296
9,853
0
8,506
12,221
0
81,235
W
Chang'e
Chiquigrr
Chang'e
16,507
1,000
2,928
9,666
17,618
5,759
447
4,252
13,095
80,035
0
L
Baron Samedi
Engli x RoSe
Baron Samedi
5,442
356
947
3,348
11,468
4,713
47
5,759
5,709
62,556
0
W
Nemesis
Fauqqs
Nemesis
7,416
3,221
0
3,199
15,602
7,510
178
3,286
12,092
0
82,679
W
12,609
2,013
0
7,469
23,018
15,254
0
11,284
10,649
11,346
42,142
L
Cthulhu
KheagoSlays
Cthulhu
21,057
1,080
1,462
4,186
21,646
18,180
97
9,775
11,488
68,295
0
L
Apollo
6,012
4,359
0
6,472
15,744
4,837
587
4,287
11,457
0
83,395
L
9,513
673
0
8,564
22,770
13,188
0
7,151
15,619
0
43,048
W
15,889
444
1,401
2,058
15,615
14,883
0
5,565
9,645
45,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,979
Gold Earned
54,409
587
Minions Killed
499
0
Camps Cleared
0
2,046,035
Distance Traveled
2,081,640
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,522
478
110
5
0
401,924
2
L
Mulan
11,773
535
128
6
0
424,478
1
W
Chang'e
11,741
534
111
5
0
408,728
1
L
Baron Samedi
10,050
457
127
6
0
371,543
5
W
Nemesis
10,743
488
124
6
0
480,011
2
W
Ne Zha
10,359
471
93
4
0
379,548
7
L
Cthulhu
10,737
488
118
5
0
436,026
2
L
Apollo
10,584
481
160
7
0
436,098
1
L
Tyr
8,835
402
54
2
0
377,890
5
W
Cthulhu
11,044
502
61
3
0
411,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role