Player Matchup

Achilles
Achilles
CowboysRcool
Achilles
Level 140
God Stats
43W - 28L
1,617 SR
Queue Stats
373W - 298L
1,617 Elo+
Party 1
Kuzenbo
Kuzenbo
MeAndy
Kuzenbo
Level 61
God Stats
4W - 4L
1,574 SR
Queue Stats
505W - 523L
1,604 Elo+
Solo
Zeus
Zeus
Pokenic20
Zeus
Level 160
God Stats
4W - 1L
1,913 SR
Queue Stats
330W - 239L
1,639 Elo+
Party 2
Skadi
Skadi
Triforce
Skadi
Level 62
God Stats
1W - 0L
1,296 SR
Queue Stats
22W - 16L
1,594 Elo+
Party 1
Thor
Thor
suicidlePancake
Thor
Level 158
God Stats
2W - 0L
1,675 SR
Queue Stats
200W - 104L
1,699 Elo+
Party 2
Team Averages
Level 116
1,615 SR
1,631 Elo+

VS

Team Averages
Level 144
1,660 SR
1,556 Elo+
Hercules
Hercules
 
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Feyeve
Ymir
Level 159
God Stats
2W - 5L
1,613 SR
Queue Stats
312W - 301L
1,587 Elo+
Solo
Erlang Shen
Erlang Shen
IMightBeZack
Erlang Shen
Level 152
God Stats
1W - 1L
1,692 SR
Queue Stats
57W - 54L
1,637 Elo+
Solo
Skadi
Skadi
MarvelousACE
Skadi
Level 108
God Stats
0W - 1L
1,994 SR
Queue Stats
28W - 30L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CowboysRcool
Achilles
16
1 / 1 / 6
9,417
942
8,743
10,009
9,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
MeAndy
Kuzenbo
16
1 / 3 / 7
9,749
975
6,319
14,455
17,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
16
7 / 1 / 6
11,037
1,104
14,540
7,105
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
Triforce
Skadi
16
3 / 4 / 5
9,550
955
6,588
7,599
2,591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 0 / 9
10,089
1,009
8,008
10,381
7,052
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

274

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 1 / 5
9,401
940
6,496
10,599
10,263
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Vulcan
 
Vulcan
15
1 / 2 / 4
9,161
916
14,169
7,186
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ymir
Feyeve
Ymir
15
2 / 2 / 4
9,122
912
5,148
5,653
4,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
IMightBeZack
Erlang Shen
15
3 / 6 / 3
9,793
979
6,308
11,793
9,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 3 / 5
9,951
995
11,410
10,798
3,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
14
Kills
9
9
Deaths
14
33
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
5
4.5
L
Vulcan
 
Vulcan
1
2
4
1.5
W
Achilles
CowboysRcool
Achilles
1
1
6
4
L
Ymir
Feyeve
Ymir
2
2
4
2
L
Erlang Shen
IMightBeZack
Erlang Shen
3
6
3
0.75
L
1
3
5
1.17
W
Kuzenbo
MeAndy
Kuzenbo
1
3
7
1.5
W
Zeus
7
1
6
10
W
Skadi
Triforce
Skadi
3
4
5
1.38
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,198
Damage
43,531
49,549
Taken
46,029
39,649
Mitigated
31,100
4,577
Healing
6,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,496
1,891
252
3,012
10,599
10,263
0
5,487
4,405
0
9,755
L
Vulcan
 
Vulcan
14,169
6,484
0
1,103
7,186
2,708
0
3,570
3,344
24,436
0
W
Achilles
CowboysRcool
Achilles
8,743
2,162
0
1,105
10,009
9,279
0
4,404
5,474
6,875
16,880
L
Ymir
Feyeve
Ymir
5,148
132
0
389
5,653
4,444
0
2,600
2,723
9,744
0
L
Erlang Shen
IMightBeZack
Erlang Shen
6,308
2,540
0
956
11,793
9,860
0
5,829
5,627
0
23,620
L
11,410
4,620
0
470
10,798
3,825
0
4,254
6,177
0
53,035
W
Kuzenbo
MeAndy
Kuzenbo
6,319
2,307
0
1,656
14,455
17,856
0
7,011
7,256
13,785
0
W
Zeus
14,540
1,812
0
1,416
7,105
2,871
0
2,732
4,373
35,788
0
W
Skadi
Triforce
Skadi
6,588
2,780
0
0
7,599
2,591
0
2,104
5,455
0
17,387
W
8,008
1,028
0
400
10,381
7,052
0
2,662
7,674
0
19,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,842
Gold Earned
47,428
161
Minions Killed
175
7
Camps Cleared
9
986,103
Distance Traveled
897,552
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,401
940
13
1
1
189,700
2
L
Vulcan
9,161
916
32
3
1
214,359
3
W
Achilles
9,417
942
28
3
0
208,717
0
L
Ymir
9,122
912
10
1
3
120,415
1
L
Erlang Shen
9,793
979
37
4
3
182,553
1
L
Skadi
9,951
995
83
8
1
190,525
1
W
Kuzenbo
9,749
975
19
2
1
203,126
0
W
Zeus
11,037
1,104
50
5
4
205,447
0
W
Skadi
9,550
955
31
3
1
168,136
0
W
Thor
10,089
1,009
33
3
1
200,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role