Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BABYNUK
Jing Wei
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 115L
1,397 Elo+
Solo
Discordia
Discordia
Squishiy
Discordia
Level 6
God Stats
6W - 5L
1,500 SR
Queue Stats
9W - 11L
1,596 Elo+
Solo
Team Averages
Level 58
1,500 SR
1,498 Elo+

VS

Team Averages
Level 60
1,638 SR
1,477 Elo+
Athena
Athena
FrickinCanada
Athena
Level 69
God Stats
1W - 2L
1,534 SR
Queue Stats
8W - 15L
1,382 Elo+
Party 1
Nox
Nox
LordFindus
Nox
Level 81
God Stats
2W - 2L
1,700 SR
Queue Stats
54W - 84L
1,375 Elo+
Party 1
Heimdallr
Heimdallr
NoVstyle
Heimdallr
Level 29
God Stats
1W - 3L
1,681 SR
Queue Stats
246W - 162L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
8 / 1 / 9
8,825
802
12,119
9,583
5,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
BABYNUK
Jing Wei
12
3 / 2 / 13
7,917
720
9,707
7,625
2,655
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
Squishiy
Discordia
13
6 / 1 / 10
8,478
771
11,111
5,672
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 3
7,309
664
3,706
15,920
11,616
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 6 / 2
6,845
622
4,470
9,233
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
NoVstyle
Heimdallr
10
2 / 5 / 2
7,448
677
8,034
11,630
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
17
Kills
4
4
Deaths
17
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
1
9
12.5
W
Jing Wei
BABYNUK
Jing Wei
3
2
13
4.75
L
1
6
3
0.42
L
1
6
2
0.33
L
Heimdallr
NoVstyle
Heimdallr
2
5
2
0.6
W
Discordia
Squishiy
Discordia
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,937
Damage
16,210
22,880
Taken
36,783
9,768
Mitigated
19,900
6,488
Healing
5,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,119
2,061
0
4,483
9,583
5,569
451
2,866
6,717
0
29,197
W
Jing Wei
BABYNUK
Jing Wei
9,707
6,427
0
1,635
7,625
2,655
1,170
4,448
3,177
0
26,692
L
3,706
867
729
1,005
15,920
11,616
0
3,535
11,994
8,658
0
L
4,470
361
0
500
9,233
3,173
0
3,253
5,688
17,216
0
L
Heimdallr
NoVstyle
Heimdallr
8,034
2,683
0
3,098
11,630
5,111
0
4,413
6,873
0
26,141
W
Discordia
Squishiy
Discordia
11,111
742
0
370
5,672
1,544
404
1,187
4,485
31,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,220
Gold Earned
21,602
136
Minions Killed
88
7
Camps Cleared
1
665,104
Distance Traveled
544,768
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,825
802
58
5
2
238,559
2
W
Jing Wei
7,917
720
39
4
3
205,526
3
L
Athena
7,309
664
8
1
0
196,916
3
L
Nox
6,845
622
33
3
0
180,722
1
L
Heimdallr
7,448
677
47
4
1
167,130
1
W
Discordia
8,478
771
39
4
2
221,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role