Player Matchup

Medusa
Medusa
Anny_2979
Medusa
Level 122
God Stats
6W - 3L
1,652 SR
Queue Stats
169W - 174L
1,469 Elo+
Party 1
Ares
Ares
CordingJewel
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,648 Elo+
Party 1
Poseidon
Poseidon
JamaicanBWOY4
Poseidon
Level 3
God Stats
2W - 0L
1,676 SR
Queue Stats
2W - 1L
1,474 Elo+
Solo
Awilix
Awilix
McJibletzJr
Awilix
Level 19
God Stats
38W - 32L
1,566 SR
Queue Stats
128W - 114L
1,445 Elo+
Solo
Amaterasu
Amaterasu
raging_aura_blax
Amaterasu
Level 11
God Stats
3W - 5L
1,222 SR
Queue Stats
11W - 7L
1,441 Elo+
Solo
Team Averages
Level 32
1,523 SR
1,495 Elo+

VS

Team Averages
Level 19
1,449 SR
1,426 Elo+
Sylvanus
Sylvanus
Ramon 5 one br
Sylvanus
Level 26
God Stats
1W - 4L
1,275 SR
Queue Stats
224W - 236L
1,431 Elo+
Party 2
Loki
Loki
Shawny_tony
Loki
Level 17
God Stats
0W - 2L
1,317 SR
Queue Stats
14W - 18L
1,337 Elo+
Solo
Heimdallr
Heimdallr
Sxx_No_Thank_you
Heimdallr
Level 14
God Stats
3W - 2L
1,707 SR
Queue Stats
23W - 12L
1,516 Elo+
Solo
Scylla
Scylla
dwha01
Scylla
Level 26
God Stats
4W - 6L
1,448 SR
Queue Stats
128W - 142L
1,445 Elo+
Party 2
Bastet
Bastet
xYGTrece
Bastet
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 21L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Anny_2979
Medusa
15
7 / 4 / 5
9,767
514
13,174
13,529
4,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 9 / 3
7,542
397
3,812
15,793
15,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
JamaicanBWOY4
Poseidon
19
11 / 2 / 3
11,745
618
15,468
8,584
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
20
12 / 1 / 5
12,216
643
11,909
11,147
5,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
13
2 / 3 / 10
8,876
467
4,722
9,761
4,246
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
2 / 3 / 9
9,050
476
6,115
15,041
12,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 10 / 2
6,913
364
3,187
11,506
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
16
12 / 5 / 2
11,132
586
17,509
17,895
7,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
dwha01
Scylla
13
1 / 8 / 3
7,927
417
4,887
11,495
3,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
xYGTrece
Bastet
13
3 / 8 / 0
8,474
446
5,760
13,881
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
34
33
Kills
18
19
Deaths
34
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
Anny_2979
Medusa
7
4
5
2.38
W
1
9
3
0.28
W
Poseidon
JamaicanBWOY4
Poseidon
11
2
3
6.25
W
Awilix
12
1
5
14.5
L
Sylvanus
2
3
9
2.17
L
0
10
2
0.1
L
Heimdallr
12
5
2
2.6
L
Scylla
dwha01
Scylla
1
8
3
0.31
W
Amaterasu
2
3
10
2.33
L
Bastet
xYGTrece
Bastet
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,085
Damage
37,458
58,814
Taken
69,818
32,300
Mitigated
30,913
12,231
Healing
15,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Anny_2979
Medusa
13,174
6,148
0
3,822
13,529
4,350
427
1,748
11,738
0
60,035
W
3,812
752
0
567
15,793
15,651
227
3,222
12,471
14,054
0
W
Poseidon
JamaicanBWOY4
Poseidon
15,468
1,587
170
2,550
8,584
2,639
0
1,064
7,448
90,924
0
W
Awilix
11,909
5,840
0
2,728
11,147
5,414
1,968
1,422
9,693
0
94,947
L
Sylvanus
6,115
1,360
1,638
5,764
15,041
12,731
22
6,010
8,847
15,506
0
L
3,187
817
0
2,190
11,506
2,859
0
2,154
9,181
0
27,127
L
Heimdallr
17,509
10,901
0
1,220
17,895
7,979
304
3,298
14,471
0
79,257
L
Scylla
dwha01
Scylla
4,887
389
0
680
11,495
3,481
0
4,467
6,802
42,409
0
W
Amaterasu
4,722
2,536
0
2,394
9,761
4,246
304
3,466
6,156
0
28,439
L
Bastet
xYGTrece
Bastet
5,760
1,440
0
3,748
13,881
3,863
0
2,491
11,237
0
53,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,146
Gold Earned
43,496
476
Minions Killed
354
0
Camps Cleared
0
1,934,604
Distance Traveled
1,677,586
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,767
514
100
5
0
407,562
3
W
Ares
7,542
397
20
1
0
335,260
1
W
Poseidon
11,745
618
158
8
0
386,756
5
W
Awilix
12,216
643
149
8
0
444,981
0
L
Sylvanus
9,050
476
11
1
0
324,041
2
L
Loki
6,913
364
42
2
0
337,942
4
L
Heimdallr
11,132
586
105
6
0
329,130
1
L
Scylla
7,927
417
98
5
0
325,528
5
W
Amaterasu
8,876
467
49
3
0
360,045
0
L
Bastet
8,474
446
98
5
0
360,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role