Player Matchup

Raijin
Raijin
 
Raijin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
RobTowns
Anhur
Level 39
God Stats
9W - 6L
1,724 SR
Queue Stats
124W - 119L
1,470 Elo+
Solo
Jormungandr
Jormungandr
gajeet
Jormungandr
Level 119
God Stats
3W - 3L
1,461 SR
Queue Stats
219W - 203L
1,585 Elo+
Party 1
Team Averages
Level 104
1,562 SR
1,518 Elo+

VS

Team Averages
Level 101
1,332 SR
1,463 Elo+
Charybdis
Charybdis
Erubus35195
Charybdis
Level 128
God Stats
17W - 25L
1,279 SR
Queue Stats
102W - 104L
1,503 Elo+
Party 2
Tyr
Tyr
IIOVERLOADHD
Tyr
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,368 Elo+
Solo
Merlin
Merlin
ScotCarnage
Merlin
Level 146
God Stats
0W - 4L
1,217 SR
Queue Stats
200W - 209L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
7 / 3 / 7
9,153
832
11,306
6,764
2,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
RobTowns
Anhur
13
6 / 1 / 7
9,274
843
7,760
6,175
2,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
gajeet
Jormungandr
12
1 / 0 / 13
8,253
750
6,255
10,837
10,853
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Erubus35195
Charybdis
9
0 / 6 / 2
6,711
610
3,157
8,285
2,455
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 4 / 0
6,791
617
2,146
11,100
6,004
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
10
2 / 4 / 1
6,942
631
6,571
8,861
3,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
14
Kills
3
4
Deaths
14
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
3
7
3.5
L
Charybdis
Erubus35195
Charybdis
0
6
2
0.17
L
1
4
0
0.25
W
Anhur
RobTowns
Anhur
6
1
7
9.5
L
Merlin
2
4
1
0.63
W
Jormungandr
gajeet
Jormungandr
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,321
Damage
11,874
23,776
Taken
28,246
15,953
Mitigated
11,595
4,901
Healing
4,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,306
744
0
822
6,764
2,964
301
3,098
3,666
34,096
0
L
Charybdis
Erubus35195
Charybdis
3,157
1,336
0
559
8,285
2,455
0
4,313
3,972
0
17,237
L
2,146
650
320
1,684
11,100
6,004
0
7,532
3,568
0
6,085
W
Anhur
RobTowns
Anhur
7,760
4,049
0
2,782
6,175
2,136
1,282
2,047
4,128
0
41,072
L
Merlin
6,571
473
0
1,608
8,861
3,136
0
6,057
2,804
24,497
0
W
Jormungandr
gajeet
Jormungandr
6,255
1,156
150
1,147
10,837
10,853
268
1,877
8,960
19,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,680
Gold Earned
20,444
141
Minions Killed
84
7
Camps Cleared
2
626,135
Distance Traveled
564,738
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,153
832
48
4
1
193,653
0
L
Charybdis
6,711
610
40
4
0
179,577
3
L
Tyr
6,791
617
8
1
1
201,318
2
W
Anhur
9,274
843
70
6
4
201,476
2
L
Merlin
6,942
631
36
3
1
183,843
2
W
Jormungandr
8,253
750
23
2
2
231,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role