Player Matchup

Danzaburou
Danzaburou
AdVeNcC
Danzaburou
Level 25
God Stats
3W - 4L
1,557 SR
Queue Stats
26W - 29L
1,539 Elo+
Party 3
Ravana
Ravana
Deskwing
Ravana
Level 27
God Stats
4W - 4L
1,631 SR
Queue Stats
67W - 70L
1,525 Elo+
Party 2
Sylvanus
Sylvanus
DrToZ
Sylvanus
Level 146
God Stats
0W - 2L
1,624 SR
Queue Stats
30W - 39L
1,083 Elo+
Party 3
Bellona
Bellona
LEETLEAVER
Bellona
Level 38
God Stats
53W - 55L
1,448 SR
Queue Stats
133W - 132L
1,427 Elo+
Solo
Nox
Nox
italianfrenko
Nox
Level 133
God Stats
3W - 2L
1,514 SR
Queue Stats
172W - 130L
1,638 Elo+
Party 2
Team Averages
Level 74
1,555 SR
1,442 Elo+

VS

Team Averages
Level 70
1,513 SR
1,470 Elo+
Jing Wei
Jing Wei
ClemING
Jing Wei
Level 47
God Stats
12W - 3L
1,745 SR
Queue Stats
177W - 174L
1,547 Elo+
Party 4
Jormungandr
Jormungandr
Peludomart
Jormungandr
Level 95
God Stats
70W - 57L
1,524 SR
Queue Stats
432W - 479L
1,462 Elo+
Party 1
Fenrir
Fenrir
Prophiii
Fenrir
Level 106
God Stats
7W - 7L
1,364 SR
Queue Stats
375W - 310L
1,562 Elo+
Party 4
Bakasura
Bakasura
QualityLagerBeer
Bakasura
Level 85
God Stats
5W - 4L
1,570 SR
Queue Stats
343W - 420L
1,424 Elo+
Party 1
Anubis
Anubis
Yannicorn13
Anubis
Level 17
God Stats
9W - 16L
1,362 SR
Queue Stats
25W - 44L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdVeNcC
Danzaburou
17
2 / 8 / 3
10,732
467
5,707
16,641
8,461
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Deskwing
Ravana
18
3 / 4 / 4
11,175
486
10,280
16,160
8,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
DrToZ
Sylvanus
15
5 / 7 / 6
9,978
434
13,212
20,984
22,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
LEETLEAVER
Bellona
15
1 / 4 / 2
9,838
428
6,412
16,048
14,610
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

17
3 / 6 / 6
10,753
468
11,901
13,689
6,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ClemING
Jing Wei
20
6 / 2 / 5
13,748
598
14,190
12,122
4,510
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
Peludomart
Jormungandr
20
5 / 2 / 14
13,448
585
10,055
16,326
14,024
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Prophiii
Fenrir
18
5 / 4 / 18
11,741
510
11,637
17,959
16,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
8 / 4 / 13
14,720
640
20,873
25,982
13,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
19
5 / 3 / 5
12,775
555
7,101
12,551
6,114
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
84
14
Kills
29
29
Deaths
15
21
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AdVeNcC
Danzaburou
2
8
3
0.44
W
Jing Wei
ClemING
Jing Wei
6
2
5
4.25
L
Ravana
Deskwing
Ravana
3
4
4
1.25
L
Sylvanus
DrToZ
Sylvanus
5
7
6
1.14
L
Bellona
LEETLEAVER
Bellona
1
4
2
0.5
W
Jormungandr
Peludomart
Jormungandr
5
2
14
6
W
Fenrir
Prophiii
Fenrir
5
4
18
3.5
W
8
4
13
3.63
W
Anubis
5
3
5
2.5
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,512
Damage
63,856
83,522
Taken
84,940
60,509
Mitigated
55,010
17,091
Healing
30,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AdVeNcC
Danzaburou
5,707
1,019
0
2,910
16,641
8,461
0
1,166
14,654
0
71,684
W
Jing Wei
ClemING
Jing Wei
14,190
9,226
0
4,174
12,122
4,510
3,998
3,706
8,416
0
114,350
L
Ravana
Deskwing
Ravana
10,280
3,173
0
3,194
16,160
8,392
105
3,094
12,247
0
66,258
L
Sylvanus
DrToZ
Sylvanus
13,212
1,823
1,965
4,152
20,984
22,624
0
6,915
12,621
38,367
8,009
L
Bellona
LEETLEAVER
Bellona
6,412
1,871
56
3,970
16,048
14,610
0
4,301
11,348
375
49,588
W
Jormungandr
Peludomart
Jormungandr
10,055
3,382
0
4,504
16,326
14,024
1,553
3,001
13,325
78,302
0
W
Fenrir
Prophiii
Fenrir
11,637
1,614
0
3,079
17,959
16,681
505
7,386
10,573
0
44,633
W
20,873
12,487
0
11,608
25,982
13,681
2,326
7,329
18,653
0
114,099
W
Anubis
7,101
1,458
0
7,033
12,551
6,114
2,081
4,720
7,831
78,654
0
L
11,901
1,113
0
844
13,689
6,422
490
1,680
11,237
85,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,476
Gold Earned
66,432
571
Minions Killed
700
0
Camps Cleared
0
2,036,253
Distance Traveled
2,295,076
19
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,732
467
144
6
0
398,280
3
W
Jing Wei
13,748
598
182
8
0
479,273
4
L
Ravana
11,175
486
122
5
0
438,863
2
L
Sylvanus
9,978
434
57
2
0
388,534
8
L
Bellona
9,838
428
111
5
0
420,128
1
W
Jormungandr
13,448
585
130
6
0
433,587
14
W
Fenrir
11,741
510
37
2
0
456,789
6
W
Bakasura
14,720
640
217
9
0
505,225
6
W
Anubis
12,775
555
134
6
0
420,202
12
L
Nox
10,753
468
137
6
0
390,448
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role