Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Balthier88
Raijin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 186L
1,448 Elo+
Solo
Mulan
Mulan
junkyturtwig
Mulan
Level 51
God Stats
37W - 26L
1,539 SR
Queue Stats
127W - 131L
1,438 Elo+
Solo
Freya
Freya
kastor_k
Freya
Level 119
God Stats
1W - 3L
1,302 SR
Queue Stats
123W - 121L
1,414 Elo+
Solo
Pele
Pele
lorenzo_brr
Pele
Level 92
God Stats
6W - 4L
1,523 SR
Queue Stats
640W - 624L
1,443 Elo+
Solo
Team Averages
Level 99
1,473 SR
1,449 Elo+

VS

Team Averages
Level 80
1,523 SR
1,411 Elo+
Neith
Neith
ATOMIC_BLOND
Neith
Level 116
God Stats
20W - 22L
1,416 SR
Queue Stats
290W - 292L
1,448 Elo+
Solo
Nike
Nike
Draknyre
Nike
Level 48
God Stats
36W - 50L
1,442 SR
Queue Stats
97W - 151L
1,342 Elo+
Solo
Sol
Sol
ImNeonlight
Sol
Level 105
God Stats
8W - 12L
1,513 SR
Queue Stats
626W - 645L
1,384 Elo+
Solo
Sobek
Sobek
Knechtofisto
Sobek
Level 45
God Stats
2W - 1L
1,721 SR
Queue Stats
145W - 171L
1,466 Elo+
Solo
Susano
Susano
Ollavi
Susano
Level 85
God Stats
10W - 7L
1,522 SR
Queue Stats
94W - 84L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 2 / 1
4,630
463
2,953
7,983
3,212
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
Balthier88
Raijin
9
0 / 4 / 1
5,103
510
2,951
7,781
2,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
5,484
548
2,368
7,015
3,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Freya
kastor_k
Freya
3
0 / 0 / 0
3,631
363
991
605
108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
3 / 3 / 0
5,626
563
5,401
6,945
2,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
5,734
573
4,178
4,812
1,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
9
1 / 0 / 1
5,411
541
4,373
4,977
2,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 2 / 1
5,855
586
5,053
5,956
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 0 / 4
5,109
511
2,481
7,322
5,445
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
Ollavi
Susano
11
3 / 0 / 2
6,305
631
4,282
5,971
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
10
10
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
1
0.25
W
3
1
1
3.5
L
Raijin
Balthier88
Raijin
0
4
1
0.13
W
Nike
1
0
1
1.5
W
2
2
1
1.25
W
1
0
4
3
W
Susano
Ollavi
Susano
3
0
2
4
L
0
1
0
0
L
Freya
kastor_k
Freya
0
0
0
0
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,664
Damage
20,367
30,329
Taken
29,038
11,181
Mitigated
14,110
9,160
Healing
9,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,953
449
0
940
7,983
3,212
0
1,624
6,359
0
18,312
W
4,178
1,699
0
1,431
4,812
1,300
594
493
4,319
0
37,330
L
Raijin
Balthier88
Raijin
2,951
405
0
2,200
7,781
2,480
0
3,745
4,036
25,978
0
W
Nike
4,373
660
0
1,437
4,977
2,917
706
0
4,644
0
20,708
W
5,053
1,679
0
1,811
5,956
2,116
463
2,060
3,896
22,249
3,047
W
2,481
206
118
2,044
7,322
5,445
222
1,308
6,014
9,418
0
W
Susano
Ollavi
Susano
4,282
783
0
2,250
5,971
2,332
169
81
5,773
0
38,363
L
2,368
206
0
3,798
7,015
3,042
0
0
6,326
0
27,101
L
Freya
kastor_k
Freya
991
545
0
388
605
108
0
250
355
5,452
0
L
5,401
1,481
0
1,834
6,945
2,339
0
1,470
5,434
0
27,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,474
Gold Earned
28,414
222
Minions Killed
264
0
Camps Cleared
0
802,000
Distance Traveled
976,360
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,630
463
43
4
0
190,722
0
W
Neith
5,734
573
74
7
0
180,685
0
L
Raijin
5,103
510
53
5
0
166,863
0
W
Nike
5,411
541
44
4
0
193,848
3
W
Sol
5,855
586
54
5
0
173,241
3
W
Sobek
5,109
511
20
2
0
192,754
2
W
Susano
6,305
631
72
7
0
235,832
3
L
Mulan
5,484
548
71
7
0
184,275
4
L
Freya
3,631
363
10
1
0
49,432
0
L
Pele
5,626
563
45
5
0
210,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role