Player Matchup

Thanatos
Thanatos
Osberns
Thanatos
Level 50
God Stats
8W - 10L
1,194 SR
Queue Stats
196W - 196L
1,406 Elo+
Party 1
Tiamat
Tiamat
Walbos
Tiamat
Level 26
God Stats
10W - 11L
1,511 SR
Queue Stats
48W - 52L
1,426 Elo+
Party 3
Izanami
Izanami
dan00756
Izanami
Level 29
God Stats
2W - 3L
1,505 SR
Queue Stats
117W - 110L
1,436 Elo+
Party 1
Amaterasu
Amaterasu
heen59
Amaterasu
Level 36
God Stats
9W - 11L
1,572 SR
Queue Stats
107W - 87L
1,481 Elo+
Party 3
Ymir
Ymir
Тенебой
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,497 Elo+
Party 1
Team Averages
Level 33
1,456 SR
1,449 Elo+

VS

Team Averages
Level 84
1,537 SR
1,584 Elo+
Zeus
Zeus
 
Zeus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ACidorp
Hun Batz
Level 44
God Stats
2W - 0L
1,763 SR
Queue Stats
146W - 136L
1,508 Elo+
Solo
Bellona
Bellona
LupusEclipse90
Bellona
Level 25
God Stats
11W - 5L
1,500 SR
Queue Stats
33W - 23L
1,633 Elo+
Party 2
Serqet
Serqet
OhZalty
Serqet
Level 155
God Stats
2W - 1L
1,224 SR
Queue Stats
184W - 133L
1,635 Elo+
Party 2
Heimdallr
Heimdallr
TheDefender98
Heimdallr
Level 157
God Stats
12W - 11L
1,695 SR
Queue Stats
164W - 118L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Osberns
Thanatos
8
1 / 4 / 0
5,196
520
3,258
7,195
2,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Walbos
Tiamat
9
2 / 5 / 0
5,530
553
3,534
7,543
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
dan00756
Izanami
8
0 / 4 / 0
4,792
479
1,762
6,243
1,290
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
heen59
Amaterasu
11
1 / 0 / 0
5,821
582
2,219
4,828
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 7 / 2
4,942
494
2,305
9,248
5,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
6 / 2 / 4
6,678
668
8,343
5,585
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ACidorp
Hun Batz
11
3 / 0 / 3
6,149
615
1,418
5,062
1,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 0
6,085
609
2,073
5,625
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
OhZalty
Serqet
10
4 / 1 / 10
6,434
643
5,915
5,884
2,241
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heimdallr
TheDefender98
Heimdallr
12
7 / 0 / 3
7,650
765
7,749
4,116
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
20
20
Deaths
4
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
2
4
4
W
Hun Batz
ACidorp
Hun Batz
3
0
3
4.5
W
0
1
0
0
W
Serqet
OhZalty
Serqet
4
1
10
9
L
Thanatos
Osberns
Thanatos
1
4
0
0.25
W
Heimdallr
TheDefender98
Heimdallr
7
0
3
8.5
L
Tiamat
Walbos
Tiamat
2
5
0
0.4
L
Izanami
dan00756
Izanami
0
4
0
0
L
Amaterasu
heen59
Amaterasu
1
0
0
1
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,078
Damage
25,498
35,057
Taken
26,272
15,104
Mitigated
10,312
8,078
Healing
10,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,343
1,105
0
1,337
5,585
1,397
252
2,486
2,869
36,730
0
W
Hun Batz
ACidorp
Hun Batz
1,418
386
0
2,848
5,062
1,480
500
587
4,391
0
31,804
W
2,073
749
0
3,636
5,625
3,793
143
0
5,625
99
27,690
W
Serqet
OhZalty
Serqet
5,915
1,605
236
2,014
5,884
2,241
0
1,792
3,998
0
15,928
L
Thanatos
Osberns
Thanatos
3,258
831
0
3,418
7,195
2,318
0
3,097
3,932
0
19,469
W
Heimdallr
TheDefender98
Heimdallr
7,749
4,709
0
914
4,116
1,401
138
726
3,390
0
51,359
L
Tiamat
Walbos
Tiamat
3,534
145
0
1,424
7,543
2,036
0
3,225
3,718
21,490
0
L
Izanami
dan00756
Izanami
1,762
933
0
810
6,243
1,290
0
0
6,239
0
26,420
L
Amaterasu
heen59
Amaterasu
2,219
1,048
0
1,399
4,828
3,555
0
0
4,828
0
27,926
L
2,305
799
0
1,027
9,248
5,905
0
1,515
7,648
7,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,281
Gold Earned
32,996
228
Minions Killed
322
0
Camps Cleared
0
1,053,753
Distance Traveled
1,020,084
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,678
668
70
7
0
190,361
2
W
Hun Batz
6,149
615
72
7
0
225,133
3
W
Bellona
6,085
609
64
6
0
192,110
0
W
Serqet
6,434
643
19
2
0
212,581
1
L
Thanatos
5,196
520
38
4
0
203,208
2
W
Heimdallr
7,650
765
97
10
0
199,899
0
L
Tiamat
5,530
553
48
5
0
172,199
3
L
Izanami
4,792
479
53
5
0
274,386
0
L
Amaterasu
5,821
582
76
8
0
211,780
2
L
Ymir
4,942
494
13
1
0
192,180
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role