Player Matchup

Izanami
Izanami
JEJOUEASMITE
Izanami
Level 17
God Stats
10W - 7L
1,593 SR
Queue Stats
74W - 94L
1,580 Elo+
Party 1
Ymir
Ymir
Jess Sterben
Ymir
Level 18
God Stats
2W - 1L
1,705 SR
Queue Stats
11W - 15L
1,419 Elo+
Solo
Guan Yu
Guan Yu
Kdays-Dyb
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,508 Elo+
Party 1
Kukulkan
Kukulkan
SancTuary_Flooo
Kukulkan
Level 85
God Stats
19W - 7L
1,654 SR
Queue Stats
142W - 152L
1,562 Elo+
Party 1
Loki
Loki
pollo_tronador07
Loki
Level 26
God Stats
3W - 3L
1,640 SR
Queue Stats
48W - 17L
1,720 Elo+
Solo
Team Averages
Level 30
1,619 SR
1,558 Elo+

VS

Team Averages
Level 23
1,522 SR
1,530 Elo+
Serqet
Serqet
Casualgamor
Serqet
Level 26
God Stats
4W - 2L
1,651 SR
Queue Stats
89W - 74L
1,509 Elo+
Solo
Charybdis
Charybdis
IchigoSumafu
Charybdis
Level 21
God Stats
0W - 3L
1,190 SR
Queue Stats
29W - 20L
1,565 Elo+
Party 2
Cupid
Cupid
KFC--Gravy--
Cupid
Level 21
God Stats
1W - 1L
1,748 SR
Queue Stats
27W - 22L
1,546 Elo+
Party 2
Hera
Hera
NikitkaPit
Hera
Level 30
God Stats
9W - 10L
1,522 SR
Queue Stats
9W - 10L
1,508 Elo+
Solo
Tiamat
Tiamat
TheDrPhilip
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JEJOUEASMITE
Izanami
14
5 / 2 / 3
8,982
528
5,907
10,510
2,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 3 / 9
8,511
501
2,712
9,670
7,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
Kdays-Dyb
Guan Yu
16
0 / 1 / 2
9,310
548
1,111
9,762
10,026
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
17
4 / 0 / 6
10,544
620
7,089
8,335
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
15 / 1 / 3
11,964
704
12,906
9,555
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
3 / 1 / 2
7,929
466
3,663
7,845
6,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charybdis
IchigoSumafu
Charybdis
14
2 / 5 / 0
8,102
477
6,646
12,526
3,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 5 / 2
8,400
494
4,279
10,593
3,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 1
9,260
545
8,129
5,519
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
11
0 / 9 / 0
6,739
396
3,183
12,934
5,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
24
Kills
7
7
Deaths
24
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
3
1
2
4
L
Charybdis
IchigoSumafu
Charybdis
2
5
0
0.4
W
Izanami
JEJOUEASMITE
Izanami
5
2
3
3.25
W
0
3
9
1.5
L
0
5
2
0.2
W
Guan Yu
Kdays-Dyb
Guan Yu
0
1
2
1
L
2
4
1
0.63
W
Kukulkan
4
0
6
7
L
Tiamat
0
9
0
0
W
15
1
3
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,725
Damage
25,900
47,832
Taken
49,417
27,106
Mitigated
18,790
13,940
Healing
6,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,663
769
0
1,280
7,845
6,042
248
1,496
6,309
0
40,810
L
Charybdis
IchigoSumafu
Charybdis
6,646
3,920
0
2,912
12,526
3,006
764
364
12,152
0
55,773
W
Izanami
JEJOUEASMITE
Izanami
5,907
3,042
0
3,450
10,510
2,862
1,424
1,785
8,451
0
42,113
W
2,712
666
1,180
2,097
9,670
7,449
140
3,547
5,500
19,591
0
L
4,279
2,207
0
260
10,593
3,128
602
1,529
9,012
0
60,041
W
Guan Yu
Kdays-Dyb
Guan Yu
1,111
291
358
2,592
9,762
10,026
1,248
2,257
7,401
0
45,368
L
8,129
1,762
0
116
5,519
1,346
452
645
4,860
50,245
0
W
Kukulkan
7,089
419
0
1,120
8,335
3,316
840
2,331
5,738
83,646
0
L
Tiamat
3,183
408
0
1,750
12,934
5,268
344
5,440
7,283
31,606
0
W
12,906
4,309
0
3,143
9,555
3,453
3,106
975
8,477
0
75,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,311
Gold Earned
40,430
498
Minions Killed
471
0
Camps Cleared
0
1,690,831
Distance Traveled
1,479,286
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,929
466
64
4
0
345,980
0
L
Charybdis
8,102
477
105
6
0
279,601
1
W
Izanami
8,982
528
77
5
0
320,473
5
W
Ymir
8,511
501
32
2
0
306,715
1
L
Cupid
8,400
494
125
7
0
277,964
0
W
Guan Yu
9,310
548
111
7
0
345,838
0
L
Hera
9,260
545
119
7
0
296,515
0
W
Kukulkan
10,544
620
157
9
0
355,568
3
L
Tiamat
6,739
396
58
3
0
279,226
1
W
Loki
11,964
704
121
7
0
362,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role