Player Matchup

Bellona
Bellona
coco Warrior135
Bellona
Level 47
God Stats
1W - 0L
1,418 SR
Queue Stats
22W - 25L
1,461 Elo+
Solo
Serqet
Serqet
crispyy14
Serqet
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
238W - 217L
1,606 Elo+
Party 2
Zhong Kui
Zhong Kui
puertdaudur
Zhong Kui
Level 123
God Stats
5W - 2L
1,627 SR
Queue Stats
150W - 118L
1,643 Elo+
Party 2
Team Averages
Level 91
1,515 SR
1,570 Elo+

VS

Team Averages
Level 110
1,589 SR
1,543 Elo+
Geb
Geb
LilRene1
Geb
Level 155
God Stats
33W - 21L
1,705 SR
Queue Stats
205W - 167L
1,609 Elo+
Party 1
Neith
Neith
Luvluss
Neith
Level 47
God Stats
5W - 3L
1,500 SR
Queue Stats
399W - 419L
1,397 Elo+
Solo
Fenrir
Fenrir
MoonlitAkuma
Fenrir
Level 128
God Stats
1W - 2L
1,560 SR
Queue Stats
200W - 149L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 9
8,850
590
3,601
6,161
6,328
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Serqet
crispyy14
Serqet
13
5 / 2 / 4
9,575
638
7,126
7,516
3,015
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
puertdaudur
Zhong Kui
15
7 / 2 / 3
10,843
723
21,746
17,339
13,609
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 4
9,089
606
5,803
16,007
15,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Luvluss
Neith
12
1 / 8 / 3
8,836
589
7,529
12,226
4,217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
13
3 / 2 / 1
9,135
609
4,397
10,950
4,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
4
4
Deaths
12
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
L
Neith
Luvluss
Neith
1
8
3
0.31
L
Fenrir
3
2
1
1.75
W
0
0
9
4.5
W
Serqet
crispyy14
Serqet
5
2
4
3.5
W
Zhong Kui
puertdaudur
Zhong Kui
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,473
Damage
17,729
31,016
Taken
39,183
22,952
Mitigated
25,154
12,023
Healing
6,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,803
763
0
2,470
16,007
15,988
0
8,842
6,993
18,538
0
L
Neith
Luvluss
Neith
7,529
2,780
0
1,800
12,226
4,217
0
6,291
5,681
0
30,479
L
Fenrir
4,397
594
0
1,999
10,950
4,949
0
7,677
3,248
0
15,834
W
3,601
839
227
1,528
6,161
6,328
217
1,300
4,861
0
14,373
W
Serqet
crispyy14
Serqet
7,126
1,516
0
209
7,516
3,015
0
1,721
5,795
0
19,102
W
Zhong Kui
puertdaudur
Zhong Kui
21,746
2,451
0
10,059
17,339
13,609
653
3,111
14,228
68,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,268
Gold Earned
27,060
173
Minions Killed
109
8
Camps Cleared
5
717,533
Distance Traveled
719,304
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,089
606
10
1
0
240,330
0
L
Neith
8,836
589
58
4
1
213,207
1
L
Fenrir
9,135
609
41
3
4
265,767
0
W
Bellona
8,850
590
24
2
0
230,478
0
W
Serqet
9,575
638
25
2
0
237,068
0
W
Zhong Kui
10,843
723
124
8
8
249,987
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role