Player Matchup

Chaac
Chaac
CKkingpin
Chaac
Level 29
God Stats
7W - 1L
1,784 SR
Queue Stats
92W - 57L
1,543 Elo+
Solo
Heimdallr
Heimdallr
Jburts69
Heimdallr
Level 17
God Stats
3W - 0L
1,731 SR
Queue Stats
22W - 15L
1,546 Elo+
Solo
Ares
Ares
Kronwalled1116
Ares
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 46L
1,569 Elo+
Solo
Neith
Neith
Turbo Brina
Neith
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 7L
1,689 Elo+
Solo
Ao Kuang
Ao Kuang
cuboid-lemonade5
Ao Kuang
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,580 Elo+
Solo
Team Averages
Level 19
1,603 SR
1,585 Elo+

VS

Team Averages
Level 26
1,601 SR
1,532 Elo+
Raijin
Raijin
EviL-Pinder
Raijin
Level 29
God Stats
4W - 2L
1,841 SR
Queue Stats
334W - 255L
1,577 Elo+
Party 1
Sylvanus
Sylvanus
EviL_Spuddy
Sylvanus
Level 15
God Stats
1W - 2L
1,326 SR
Queue Stats
32W - 23L
1,596 Elo+
Party 1
Cerberus
Cerberus
ItzRainingBen
Cerberus
Level 30
God Stats
6W - 4L
1,388 SR
Queue Stats
462W - 402L
1,500 Elo+
Party 1
Skadi
Skadi
RapWk
Skadi
Level 29
God Stats
5W - 4L
1,830 SR
Queue Stats
95W - 114L
1,537 Elo+
Solo
Gilgamesh
Gilgamesh
Smurfbo_No5
Gilgamesh
Level 28
God Stats
4W - 5L
1,622 SR
Queue Stats
203W - 198L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CKkingpin
Chaac
12
4 / 0 / 2
6,903
767
4,645
6,329
2,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Jburts69
Heimdallr
11
3 / 1 / 2
6,039
671
5,313
5,416
1,697
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
2 / 0 / 6
5,406
601
3,984
7,185
3,433
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
6 / 0 / 2
6,829
759
4,521
4,162
1,260
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 3
5,601
622
3,565
9,220
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
0 / 3 / 1
5,155
573
4,435
5,963
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
EviL_Spuddy
Sylvanus
9
1 / 3 / 1
5,361
596
4,052
8,105
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
ItzRainingBen
Cerberus
5
0 / 3 / 0
4,047
450
3,361
7,134
2,294
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
RapWk
Skadi
9
1 / 3 / 0
5,040
560
1,926
5,224
1,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Smurfbo_No5
Gilgamesh
6
1 / 3 / 0
4,521
502
3,353
4,394
2,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
3
3
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
CKkingpin
Chaac
4
0
2
5
L
Raijin
0
3
1
0.17
L
Sylvanus
EviL_Spuddy
Sylvanus
1
3
1
0.5
L
Cerberus
ItzRainingBen
Cerberus
0
3
0
0
W
Heimdallr
Jburts69
Heimdallr
3
1
2
4
W
2
0
6
5
L
Skadi
RapWk
Skadi
1
3
0
0.33
L
Gilgamesh
Smurfbo_No5
Gilgamesh
1
3
0
0.33
W
6
0
2
7
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,028
Damage
17,127
32,312
Taken
30,820
11,353
Mitigated
12,287
16,142
Healing
8,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
CKkingpin
Chaac
4,645
1,761
0
4,375
6,329
2,445
758
636
5,693
0
37,187
L
Raijin
4,435
574
0
1,496
5,963
1,863
0
2,146
3,817
27,469
0
L
Sylvanus
EviL_Spuddy
Sylvanus
4,052
998
234
2,162
8,105
4,242
0
2,017
6,088
19,418
7,573
L
Cerberus
ItzRainingBen
Cerberus
3,361
371
0
2,444
7,134
2,294
0
2,343
4,791
13,869
0
W
Heimdallr
Jburts69
Heimdallr
5,313
3,262
0
2,035
5,416
1,697
457
1,005
4,411
0
35,690
W
3,984
714
171
1,797
7,185
3,433
0
3,329
3,795
10,419
0
L
Skadi
RapWk
Skadi
1,926
942
93
821
5,224
1,187
0
780
4,444
0
19,777
L
Gilgamesh
Smurfbo_No5
Gilgamesh
3,353
1,097
0
1,170
4,394
2,701
0
263
4,131
0
13,636
W
4,521
2,830
0
2,760
4,162
1,260
476
1,974
1,995
0
45,162
W
3,565
856
0
5,004
9,220
2,518
0
4,207
4,925
29,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,778
Gold Earned
24,124
323
Minions Killed
221
0
Camps Cleared
0
922,386
Distance Traveled
787,987
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,903
767
89
10
0
216,664
2
L
Raijin
5,155
573
63
7
0
163,851
3
L
Sylvanus
5,361
596
67
7
0
161,442
2
L
Cerberus
4,047
450
11
1
0
144,724
2
W
Heimdallr
6,039
671
75
8
0
147,258
0
W
Ares
5,406
601
12
1
0
189,735
4
L
Skadi
5,040
560
53
6
0
190,928
0
L
Gilgamesh
4,521
502
27
3
0
127,042
2
W
Neith
6,829
759
83
9
0
172,847
4
W
Ao Kuang
5,601
622
64
7
0
195,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role