Player Matchup

Athena
Athena
ALPHAKELEVRA86
Athena
Level 68
God Stats
34W - 35L
1,522 SR
Queue Stats
77W - 98L
1,409 Elo+
Party 2
Bakasura
Bakasura
IntoxicatedFoo
Bakasura
Level 89
God Stats
21W - 17L
1,489 SR
Queue Stats
73W - 71L
1,399 Elo+
Party 2
Vulcan
Vulcan
Lord_Sanguinius
Vulcan
Level 45
God Stats
7W - 8L
1,600 SR
Queue Stats
81W - 70L
1,552 Elo+
Solo
Neith
Neith
MagicBussy
Neith
Level 45
God Stats
264W - 225L
1,577 SR
Queue Stats
459W - 434L
1,435 Elo+
Solo
Odin
Odin
Msagro17
Odin
Level 37
God Stats
4W - 13L
1,197 SR
Queue Stats
116W - 135L
1,478 Elo+
Solo
Team Averages
Level 57
1,477 SR
1,455 Elo+

VS

Team Averages
Level 110
1,526 SR
1,474 Elo+
Anubis
Anubis
BabyHino
Anubis
Level 65
God Stats
19W - 13L
1,501 SR
Queue Stats
42W - 57L
1,346 Elo+
Solo
Zhong Kui
Zhong Kui
BigBruddaGaming1
Zhong Kui
Level 113
God Stats
5W - 6L
1,442 SR
Queue Stats
262W - 285L
1,481 Elo+
Party 1
Pele
Pele
Crawler242
Pele
Level 117
God Stats
11W - 11L
1,501 SR
Queue Stats
352W - 322L
1,486 Elo+
Party 1
Fafnir
Fafnir
Dvante00
Fafnir
Level 145
God Stats
6W - 7L
1,523 SR
Queue Stats
194W - 185L
1,580 Elo+
Party 1
Neith
Neith
FIubbuh
Neith
Level 109
God Stats
24W - 15L
1,663 SR
Queue Stats
163W - 168L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
8,334
397
7,015
23,271
15,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
17
3 / 4 / 3
10,517
501
9,531
17,863
8,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 5 / 0
10,451
498
14,382
8,944
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
14
0 / 3 / 3
9,158
436
12,200
15,321
5,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
17
3 / 4 / 0
10,599
505
8,109
13,313
7,327
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BabyHino
Anubis
19
6 / 1 / 2
11,327
539
8,813
13,634
7,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
17
4 / 3 / 3
10,857
517
7,952
13,094
9,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 2 / 7
10,900
519
13,773
16,533
6,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Dvante00
Fafnir
16
3 / 0 / 6
10,548
502
10,796
18,422
24,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
FIubbuh
Neith
18
3 / 1 / 8
10,876
518
13,124
17,759
7,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
7
Kills
22
22
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Anubis
BabyHino
Anubis
6
1
2
7
W
Zhong Kui
4
3
3
1.83
W
6
2
7
4.75
W
Fafnir
Dvante00
Fafnir
3
0
6
6
W
Neith
FIubbuh
Neith
3
1
8
7
L
Bakasura
3
4
3
1.13
L
1
5
0
0.2
L
Neith
0
3
3
0.5
L
Odin
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,237
Damage
54,458
78,712
Taken
79,442
39,493
Mitigated
54,500
22,796
Healing
33,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,015
2,148
2,050
6,049
23,271
15,612
255
8,262
15,009
31,288
0
W
Anubis
BabyHino
Anubis
8,813
316
0
8,239
13,634
7,261
1,142
6,027
7,304
90,753
0
W
Zhong Kui
7,952
962
0
6,996
13,094
9,192
608
2,083
10,827
60,822
0
W
13,773
4,042
0
1,773
16,533
6,377
44
3,274
13,135
0
94,004
W
Fafnir
Dvante00
Fafnir
10,796
1,078
361
4,890
18,422
24,287
644
5,725
12,517
51,710
0
W
Neith
FIubbuh
Neith
13,124
6,375
0
11,298
17,759
7,383
1,802
4,997
12,694
0
84,581
L
Bakasura
9,531
7,263
9
6,803
17,863
8,363
138
5,082
12,781
0
72,130
L
14,382
2,584
0
390
8,944
3,168
64
2,688
6,256
82,174
0
L
Neith
12,200
3,859
0
5,198
15,321
5,023
0
3,712
11,609
0
65,230
L
Odin
8,109
1,710
0
2,297
13,313
7,327
0
7,817
5,496
7,057
62,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,059
Gold Earned
54,508
598
Minions Killed
660
0
Camps Cleared
0
1,971,586
Distance Traveled
1,861,977
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,334
397
58
3
0
418,372
2
W
Anubis
11,327
539
167
8
0
372,209
4
W
Zhong Kui
10,857
517
145
7
0
269,382
0
W
Pele
10,900
519
108
5
0
480,054
4
W
Fafnir
10,548
502
83
4
0
396,067
0
W
Neith
10,876
518
157
7
0
344,265
4
L
Bakasura
10,517
501
140
7
0
413,648
1
L
Vulcan
10,451
498
135
6
0
418,543
6
L
Neith
9,158
436
117
6
0
349,224
4
L
Odin
10,599
505
148
7
0
371,799
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role