Player Matchup

Vulcan
Vulcan
OGC x Callum
Vulcan
Level 75
God Stats
6W - 3L
1,505 SR
Queue Stats
439W - 519L
1,353 Elo+
Party 2
Hun Batz
Hun Batz
Pro_Ian_
Hun Batz
Level 122
God Stats
8W - 13L
1,371 SR
Queue Stats
479W - 479L
1,484 Elo+
Solo
Ymir
Ymir
WeeTodeed
Ymir
Level 98
God Stats
7W - 3L
1,634 SR
Queue Stats
137W - 163L
1,420 Elo+
Party 2
Medusa
Medusa
cookiecals
Medusa
Level 89
God Stats
8W - 6L
1,624 SR
Queue Stats
172W - 175L
1,475 Elo+
Solo
King Arthur
King Arthur
wickedimpuls
King Arthur
Level 64
God Stats
2W - 2L
1,360 SR
Queue Stats
231W - 250L
1,454 Elo+
Solo
Team Averages
Level 90
1,499 SR
1,437 Elo+

VS

Team Averages
Level 99
1,513 SR
1,441 Elo+
Neith
Neith
AemoMexican
Neith
Level 109
God Stats
10W - 16L
1,386 SR
Queue Stats
266W - 270L
1,400 Elo+
Party 1
Achilles
Achilles
BeatSwordsman
Achilles
Level 128
God Stats
12W - 8L
1,691 SR
Queue Stats
357W - 375L
1,445 Elo+
Solo
Nu Wa
Nu Wa
EliteJaeger
Nu Wa
Level 84
God Stats
11W - 13L
1,477 SR
Queue Stats
99W - 110L
1,479 Elo+
Solo
Athena
Athena
XXMr42wentyXX
Athena
Level 89
God Stats
42W - 40L
1,458 SR
Queue Stats
71W - 74L
1,430 Elo+
Party 1
Baron Samedi
Baron Samedi
ZuluTakiller
Baron Samedi
Level 87
God Stats
6W - 4L
1,554 SR
Queue Stats
222W - 247L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
2 / 2 / 5
6,758
563
3,948
4,227
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Pro_Ian_
Hun Batz
11
3 / 0 / 7
6,776
565
4,462
7,744
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
13
4 / 1 / 2
7,554
630
7,735
9,425
8,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
cookiecals
Medusa
10
5 / 2 / 5
6,647
554
5,467
7,057
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
wickedimpuls
King Arthur
10
2 / 1 / 8
6,383
532
4,075
8,156
4,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 4 / 1
6,568
547
8,126
6,809
2,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
BeatSwordsman
Achilles
9
1 / 1 / 0
5,844
487
4,505
8,357
2,802
Mace

Mace

+10
Physical Power

1
0 / 0 / 0
3,825
319
0
0
0
11
0 / 4 / 3
6,177
515
4,344
11,111
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
ZuluTakiller
Baron Samedi
7
1 / 7 / 1
4,908
409
4,328
11,108
4,168
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
16
Kills
6
6
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
L
Achilles
BeatSwordsman
Achilles
1
1
0
1
L
0
0
0
0
W
Vulcan
2
2
5
2.25
W
Hun Batz
Pro_Ian_
Hun Batz
3
0
7
6.5
W
Ymir
4
1
2
5
L
0
4
3
0.38
L
Baron Samedi
ZuluTakiller
Baron Samedi
1
7
1
0.21
W
Medusa
cookiecals
Medusa
5
2
5
3.75
W
King Arthur
wickedimpuls
King Arthur
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,687
Damage
21,303
36,609
Taken
37,385
18,460
Mitigated
12,876
12,329
Healing
11,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,126
3,837
0
1,357
6,809
2,012
349
2,595
4,214
0
34,896
L
Achilles
BeatSwordsman
Achilles
4,505
1,320
0
4,067
8,357
2,802
0
3,449
4,908
0
23,650
L
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
3,948
1,795
265
1,089
4,227
1,478
324
907
3,320
35,888
0
W
Hun Batz
Pro_Ian_
Hun Batz
4,462
1,800
0
4,015
7,744
2,320
88
1,525
6,219
0
39,151
W
Ymir
7,735
2,518
0
3,609
9,425
8,051
456
1,244
8,181
42,203
3,543
L
4,344
1,289
0
3,630
11,111
3,894
0
3,561
7,550
32,330
0
L
Baron Samedi
ZuluTakiller
Baron Samedi
4,328
1,198
0
2,566
11,108
4,168
27
1,469
9,639
14,758
0
W
Medusa
cookiecals
Medusa
5,467
3,375
0
1,266
7,057
1,845
343
1,097
5,960
0
31,266
W
King Arthur
wickedimpuls
King Arthur
4,075
1,267
137
1,948
8,156
4,766
0
3,899
4,257
0
18,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,118
Gold Earned
27,322
273
Minions Killed
192
0
Camps Cleared
0
1,082,429
Distance Traveled
841,112
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,568
547
55
5
0
214,525
4
L
Achilles
5,844
487
51
4
0
195,202
1
L
Nu Wa
3,825
319
0
0
0
0
0
W
Vulcan
6,758
563
58
5
0
241,448
1
W
Hun Batz
6,776
565
73
6
0
212,932
1
W
Ymir
7,554
630
75
6
0
181,273
2
L
Athena
6,177
515
67
6
0
231,783
1
L
Baron Samedi
4,908
409
19
2
0
199,602
2
W
Medusa
6,647
554
41
3
0
212,423
3
W
King Arthur
6,383
532
26
2
0
234,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role