Player Matchup

Sun Wukong
Sun Wukong
CRISTIAN970
Sun Wukong
Level 27
God Stats
12W - 5L
1,550 SR
Queue Stats
172W - 166L
1,304 Elo+
Solo
Olorun
Olorun
J0hnDo33
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,641 Elo+
Solo
Poseidon
Poseidon
kagesofus
Poseidon
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,444 Elo+
Party 1
Ares
Ares
lucasDK805
Ares
Level 5
God Stats
3W - 3L
1,507 SR
Queue Stats
5W - 5L
1,444 Elo+
Party 1
Kali
Kali
ГусьНейрон
Kali
Level 28
God Stats
4W - 4L
1,405 SR
Queue Stats
55W - 47L
1,592 Elo+
Solo
Team Averages
Level 22
1,492 SR
1,485 Elo+

VS

Team Averages
Level 22
1,430 SR
1,494 Elo+
Izanami
Izanami
GrozaIacobinu
Izanami
Level 35
God Stats
0W - 1L
1,713 SR
Queue Stats
9W - 16L
1,491 Elo+
Party 2
Xbalanque
Xbalanque
Tivurtiy
Xbalanque
Level 23
God Stats
0W - 3L
1,146 SR
Queue Stats
3W - 7L
1,462 Elo+
Solo
Artemis
Artemis
roman1996
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,491 Elo+
Solo
Nemesis
Nemesis
xander343
Nemesis
Level 12
God Stats
0W - 1L
1,251 SR
Queue Stats
6W - 8L
1,523 Elo+
Party 2
Ares
Ares
xylocope
Ares
Level 14
God Stats
11W - 12L
1,537 SR
Queue Stats
15W - 20L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CRISTIAN970
Sun Wukong
14
0 / 2 / 7
8,999
474
3,630
10,661
7,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
J0hnDo33
Olorun
15
4 / 4 / 5
9,330
491
10,418
12,999
5,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
kagesofus
Poseidon
16
7 / 2 / 8
10,311
543
12,754
10,266
3,795
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 4 / 10
8,793
463
5,877
13,007
11,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
9 / 0 / 5
10,802
569
7,642
15,966
8,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
10 / 4 / 0
10,509
553
18,048
15,229
6,135
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Tivurtiy
Xbalanque
12
2 / 4 / 3
7,768
409
6,207
8,174
3,226
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
roman1996
Artemis
11
0 / 5 / 2
7,216
380
5,480
8,786
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
xander343
Nemesis
12
0 / 4 / 3
7,349
387
3,580
10,533
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
11
0 / 4 / 6
7,476
393
3,630
15,331
16,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
21
Kills
12
12
Deaths
21
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CRISTIAN970
Sun Wukong
0
2
7
1.75
L
Izanami
10
4
0
2.5
W
Olorun
J0hnDo33
Olorun
4
4
5
1.63
L
Xbalanque
Tivurtiy
Xbalanque
2
4
3
0.88
W
Poseidon
kagesofus
Poseidon
7
2
8
5.5
W
1
4
10
1.5
L
Artemis
roman1996
Artemis
0
5
2
0.2
L
Nemesis
xander343
Nemesis
0
4
3
0.38
L
Ares
0
4
6
0.75
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,321
Damage
36,945
62,899
Taken
58,053
36,045
Mitigated
34,043
20,802
Healing
10,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CRISTIAN970
Sun Wukong
3,630
680
0
2,733
10,661
7,636
199
90
10,571
0
47,600
L
Izanami
18,048
11,421
0
4,187
15,229
6,135
1,381
8,923
6,306
0
86,823
W
Olorun
J0hnDo33
Olorun
10,418
4,922
0
6,223
12,999
5,094
1,564
678
12,321
43,820
0
L
Xbalanque
Tivurtiy
Xbalanque
6,207
2,578
0
1,301
8,174
3,226
598
4,143
4,031
0
40,425
W
Poseidon
kagesofus
Poseidon
12,754
1,748
157
4,519
10,266
3,795
1,444
1,007
9,259
64,956
0
W
5,877
334
0
1,376
13,007
11,409
310
1,380
11,627
30,001
0
L
Artemis
roman1996
Artemis
5,480
2,305
0
1,757
8,786
3,064
115
3,604
5,182
0
26,967
L
Nemesis
xander343
Nemesis
3,580
968
0
2,163
10,533
4,635
792
3,058
7,475
0
38,521
L
Ares
3,630
166
0
789
15,331
16,983
197
9,321
6,010
17,232
0
W
7,642
3,262
0
5,794
15,966
8,111
0
475
15,491
0
76,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,235
Gold Earned
40,318
401
Minions Killed
376
0
Camps Cleared
0
1,830,361
Distance Traveled
1,661,503
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,999
474
76
4
0
345,805
1
L
Izanami
10,509
553
162
9
0
323,251
1
W
Olorun
9,330
491
85
4
0
318,187
4
L
Xbalanque
7,768
409
76
4
0
325,022
0
W
Poseidon
10,311
543
114
6
0
382,222
4
W
Ares
8,793
463
41
2
0
352,613
3
L
Artemis
7,216
380
55
3
0
314,256
7
L
Nemesis
7,349
387
63
3
0
368,649
3
L
Ares
7,476
393
20
1
0
330,325
0
W
Kali
10,802
569
85
4
0
431,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role