Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Kaiihiwatari
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,040 Elo+
Party 1
Fenrir
Fenrir
Kmajcic
Fenrir
Level 16
God Stats
0W - 3L
1,161 SR
Queue Stats
28W - 25L
1,419 Elo+
Party 2
Artemis
Artemis
Lywennra
Artemis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,040 Elo+
Party 1
Anubis
Anubis
dragoc
Anubis
Level 18
God Stats
12W - 3L
2,029 SR
Queue Stats
34W - 31L
1,402 Elo+
Party 2
Team Averages
Level 15
1,538 SR
1,280 Elo+

VS

Team Averages
Level 23
1,488 SR
1,429 Elo+
Fafnir
Fafnir
FriendlyOgre
Fafnir
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 74L
1,474 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
IIIStupidGameIII
Morgan Le Fay
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 12L
1,397 Elo+
Solo
Gilgamesh
Gilgamesh
JeyRoo
Gilgamesh
Level 15
God Stats
30W - 22L
1,632 SR
Queue Stats
65W - 71L
1,371 Elo+
Party 3
Jing Wei
Jing Wei
PT76b
Jing Wei
Level 25
God Stats
8W - 5L
1,496 SR
Queue Stats
51W - 61L
1,495 Elo+
Party 3
Arachne
Arachne
zakutatar
Arachne
Level 27
God Stats
1W - 1L
1,314 SR
Queue Stats
84W - 98L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
5 / 7 / 2
9,334
491
5,589
15,427
7,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
11
2 / 7 / 4
8,309
437
7,487
17,845
14,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Kmajcic
Fenrir
14
4 / 9 / 2
9,391
494
8,228
16,916
7,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Lywennra
Artemis
11
1 / 11 / 3
7,635
402
11,224
14,479
4,365
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
dragoc
Anubis
14
4 / 8 / 3
9,305
490
6,924
15,001
7,045
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
6 / 1 / 20
11,401
600
9,919
17,951
24,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
IIIStupidGameIII
Morgan Le Fay
18
11 / 2 / 12
11,817
622
18,436
14,085
5,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
JeyRoo
Gilgamesh
14
4 / 6 / 2
9,760
514
5,829
12,669
8,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
PT76b
Jing Wei
16
11 / 3 / 10
10,497
552
15,434
14,169
5,748
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
zakutatar
Arachne
18
10 / 4 / 6
11,777
620
14,695
16,140
7,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
92
16
Kills
42
42
Deaths
16
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
5
7
2
0.86
W
Fafnir
6
1
20
16
W
Morgan Le Fay
IIIStupidGameIII
Morgan Le Fay
11
2
12
8.5
W
Gilgamesh
JeyRoo
Gilgamesh
4
6
2
0.83
L
Yemoja
2
7
4
0.57
L
Fenrir
Kmajcic
Fenrir
4
9
2
0.56
L
Artemis
Lywennra
Artemis
1
11
3
0.23
W
Jing Wei
PT76b
Jing Wei
11
3
10
5.33
L
Anubis
dragoc
Anubis
4
8
3
0.69
W
Arachne
zakutatar
Arachne
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,452
Damage
64,313
79,668
Taken
75,014
41,857
Mitigated
53,245
11,816
Healing
23,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,589
1,882
0
980
15,427
7,890
2,756
2,452
12,658
0
38,194
W
Fafnir
9,919
2,701
0
4,624
17,951
24,899
392
5,194
12,757
22,688
0
W
Morgan Le Fay
IIIStupidGameIII
Morgan Le Fay
18,436
1,116
333
4,172
14,085
5,956
2,132
1,816
12,269
81,865
0
W
Gilgamesh
JeyRoo
Gilgamesh
5,829
1,573
0
938
12,669
8,956
933
1,872
10,695
0
32,340
L
Yemoja
7,487
2,468
744
1,122
17,845
14,719
0
7,159
10,686
25,833
0
L
Fenrir
Kmajcic
Fenrir
8,228
2,970
0
3,833
16,916
7,838
0
5,276
11,561
0
50,884
L
Artemis
Lywennra
Artemis
11,224
5,784
0
1,222
14,479
4,365
0
6,084
8,395
0
37,574
W
Jing Wei
PT76b
Jing Wei
15,434
9,085
0
5,086
14,169
5,748
2,961
3,802
10,367
0
54,682
L
Anubis
dragoc
Anubis
6,924
381
0
3,915
15,001
7,045
0
7,384
7,617
44,854
0
W
Arachne
zakutatar
Arachne
14,695
9,176
0
7,939
16,140
7,686
17
1,898
14,242
0
88,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,974
Gold Earned
55,252
339
Minions Killed
407
0
Camps Cleared
0
1,530,644
Distance Traveled
1,796,730
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,334
491
81
4
0
291,738
0
W
Fafnir
11,401
600
21
1
0
343,902
2
W
Morgan Le Fay
11,817
622
126
7
0
345,692
1
W
Gilgamesh
9,760
514
58
3
0
337,224
0
L
Yemoja
8,309
437
36
2
0
298,238
3
L
Fenrir
9,391
494
83
4
0
348,726
1
L
Artemis
7,635
402
61
3
0
288,812
4
W
Jing Wei
10,497
552
76
4
0
331,252
1
L
Anubis
9,305
490
78
4
0
303,130
6
W
Arachne
11,777
620
126
7
0
438,660
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role