Player Matchup

King Arthur
King Arthur
LAYPTOR
King Arthur
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,567 Elo+
Solo
Danzaburou
Danzaburou
Prof BokdroL974
Danzaburou
Level 64
God Stats
1W - 0L
1,604 SR
Queue Stats
9W - 17L
1,333 Elo+
Party 2
Zeus
Zeus
ShiroKuraiko
Zeus
Level 28
God Stats
45W - 35L
1,670 SR
Queue Stats
382W - 376L
1,501 Elo+
Solo
Yemoja
Yemoja
djzwart1120
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,326 Elo+
Party 2
Guan Yu
Guan Yu
pôttetoo
Guan Yu
Level 28
God Stats
8W - 5L
1,558 SR
Queue Stats
172W - 180L
1,447 Elo+
Solo
Team Averages
Level 27
1,567 SR
1,435 Elo+

VS

Team Averages
Level 12
1,521 SR
1,433 Elo+
Artemis
Artemis
Charkill
Artemis
Level 5
God Stats
2W - 5L
1,707 SR
Queue Stats
15W - 22L
1,446 Elo+
Solo
Cthulhu
Cthulhu
Golem109
Cthulhu
Level 28
God Stats
6W - 8L
1,398 SR
Queue Stats
120W - 133L
1,439 Elo+
Party 1
Tyr
Tyr
Kathius32
Tyr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,345 Elo+
Solo
Arachne
Arachne
Tiranec
Arachne
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 28L
1,435 Elo+
Solo
Ra
Ra
acciuga2000
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 58L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LAYPTOR
King Arthur
20
0 / 6 / 12
12,380
825
5,967
22,899
27,574
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Prof BokdroL974
Danzaburou
20
4 / 5 / 20
14,874
992
30,493
26,231
11,342
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
20 / 3 / 10
17,965
1,198
46,229
21,864
8,937
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
20
1 / 5 / 17
14,339
956
3,972
18,906
12,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
pôttetoo
Guan Yu
20
11 / 0 / 21
15,523
1,035
21,013
28,369
52,034
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

89

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Charkill
Artemis
20
1 / 10 / 10
13,233
882
20,756
21,178
6,138
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Golem109
Cthulhu
20
6 / 0 / 11
14,742
983
33,406
19,558
12,374
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 9 / 11
14,765
984
26,553
36,168
42,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
Tiranec
Arachne
20
5 / 10 / 4
13,261
884
19,884
26,480
14,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
1 / 7 / 9
13,042
869
11,398
11,563
4,566
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
64
36
Kills
19
19
Deaths
36
80
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Artemis
Charkill
Artemis
1
10
10
0.6
L
Cthulhu
Golem109
Cthulhu
6
0
11
11.5
L
6
9
11
1.28
W
King Arthur
LAYPTOR
King Arthur
0
6
12
1
W
Danzaburou
Prof BokdroL974
Danzaburou
4
5
20
2.8
W
20
3
10
8.33
L
Arachne
Tiranec
Arachne
5
10
4
0.7
L
1
7
9
0.79
W
Yemoja
1
5
17
1.9
W
Guan Yu
pôttetoo
Guan Yu
11
0
21
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,674
Damage
111,997
118,269
Taken
114,947
112,010
Mitigated
79,584
39,785
Healing
18,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Charkill
Artemis
20,756
8,258
0
1,120
21,178
6,138
0
9,450
11,728
0
47,720
L
Cthulhu
Golem109
Cthulhu
33,406
1,109
1,481
2,479
19,558
12,374
0
9,829
9,729
60,120
0
L
26,553
6,084
0
4,592
36,168
42,366
0
18,654
17,514
13,947
26,812
W
King Arthur
LAYPTOR
King Arthur
5,967
1,439
0
0
22,899
27,574
0
8,115
14,218
271
19,370
W
Danzaburou
Prof BokdroL974
Danzaburou
30,493
13,997
1,281
5,559
26,231
11,342
0
11,966
13,875
0
69,323
W
46,229
5,429
1,627
5,966
21,864
8,937
0
8,720
12,697
99,020
0
L
Arachne
Tiranec
Arachne
19,884
11,736
0
5,967
26,480
14,140
0
10,247
16,233
0
39,563
L
11,398
1,634
1,124
1,360
11,563
4,566
0
3,508
8,055
38,241
0
W
Yemoja
3,972
1,831
6,444
3,515
18,906
12,123
0
9,383
9,177
13,263
0
W
Guan Yu
pôttetoo
Guan Yu
21,013
5,372
7,323
8,070
28,369
52,034
0
13,223
14,421
2,016
27,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,081
Gold Earned
69,043
293
Minions Killed
285
7
Camps Cleared
6
1,268,397
Distance Traveled
1,450,657
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
13,233
882
75
5
0
269,993
0
L
Cthulhu
14,742
983
68
5
0
335,956
0
L
Tyr
14,765
984
28
2
1
309,533
0
W
King Arthur
12,380
825
33
2
2
256,217
0
W
Danzaburou
14,874
992
95
6
1
223,182
0
W
Zeus
17,965
1,198
129
9
4
264,105
0
L
Arachne
13,261
884
42
3
5
294,472
0
L
Ra
13,042
869
72
5
0
240,703
0
W
Yemoja
14,339
956
14
1
0
215,667
0
W
Guan Yu
15,523
1,035
22
1
0
309,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role